FORSETI – "The Peacemaker" (including Tyr, god of War & Law)

God of Law and Justice - Cantabrian/Norse pantheon (Lesser/Greater god)

LEVEL ONE

LEVEL TWO

LEVEL THREE

LEVEL FOUR

LEVEL FIVE

LEVEL SIX

LEVEL SEVEN

Bless

Augury

Animate Dead

Cure Serious Wounds

Atonement

Aerial Servant +

Astral Spell

Command

Chant

Continual Light

Detect Lie

Commune

Animate Object

Control Weather

Create Water

Detect Charm

Create Food & Water

Divination

Cure Critical Wounds

Blade Barrier +

Earthquake

Cure Light Wounds

Find Traps

Cure Blindness

Exorcise

Dispel Evil / Chaos

Conjure Animals

Gate

Detect Evil / Good X

Hold Person

Cure Disease

Lower Water

Flame Strike

Find the Path

Holy Word

Detect Magic

Know Alignment +

Dispel Magic

Neutralize Poison

Insect Plague

Heal

Regeneration

Light

Resist Fire

Feign Death

Prot. from Evil 10ft r.

Plane Shift

Part Water

Restoration

Prot. from Evil / Good X

Silence 15ft r.

Glyph of Warding

Speak with Plants

Quest

Speak with Monsters

Resurrection

Purify Food & Water

Slow Poison

Locate Object

Sticks to Snakes

Raise Dead

Stone Tell

Symbol

Remove Fear

Snake Charm

Prayer

Tongues

True Seeing

Word of Recall

Wind Walk

Resist Cold

Speak with Animals

Remove Curse

City Harmony

Slay Living

Create Law Court

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Sanctuary

Spiritual Longsword

Speak with Dead

Destroy Undead +

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Detect Truth

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Detect Illusion

Detect Lie

Bestow Curse +

Oath

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Greater Command +

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Detect Invisibility

E.S.P.

Cure Serious Wounds

Order's Wrath +

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Imprisonment?

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Know Alignment X

Turn Undead +

Destroy Lesser Undead +

True Speak

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Mark of Justice +

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Hold Undead +

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Special Spell Descriptions   (Spells marked + are not available in Cantabria; struck-out spells marked X are available in Cantabria only).

LEVEL ONE
Detect IllusionAs AD&D 1st-level Illusionist spell.
Detect Invisibility –
As AD&D 2nd-level Magic-user spell.
Hold Undead
As AD&D 2nd-level Cleric spell Hold Person, but only undead creatures are affected.

LEVEL TWO
Spiritual LongswordAs D&D3 spell, Spiritual Weapon (C2), but the weapon appearing is a Longsword.
Detect Lie –
As AD&D 4th-level Cleric spell.
E.S.P. –
As AD&D 2nd-level Magic-user spell.
Turn Undead
As AD&D 2nd-level Cleric spell Hold Person, but only undead creatures are affected, and will flee for 1 turn.

LEVEL THREE
Bestow CurseReversed Remove Curse.
Cure Serious Wounds
As AD&D Cleric 4th-level spell, but cures 3d8 hit points and any serious injury.
Destroy Lesser Undead
As AD&D 2nd-level Cleric spell Hold Person, but only skeletons or zombies are affected, and will be destroyed.

LEVEL FOUR
City HarmonyCasting: Standard (7s, VS); Range: 0; Area: 10ft/level radius; Duration: 1 round/level; Save: None.   This spell stops anyone getting excited. It stops fanaticism and demoralizing spells being cast. (C.f. Calm Emotions, D&D3 Cleric 2nd-level spell).
Destroy Undead –
As AD&D Cleric 2nd-level spell Hold Person, but only undead creatures are affected, and will be destroyed.
Oath – Casting: 1 Turn (VSM); Range: Touch; Area: Two willing creatures; Duration: Permanent until dispelled; Save: None.   Bind two people to a pact. If one breaks the oath, the spell is dispelled and the oath breaker is attacked by a Finger of Death, even if the save is made they suffer 1-6 points Constitution loss.
Order's Wrath –
As D&D3 spell (Law 4).
True SpeakCasting: Standard (7s, VSM); Range: Touch; Area: 1 creature; Duration: 1 round/level; Save: Neg. (WISvWIS)   Must be cast within a court of law. One question is allowed per round; the target must answer truthfully if they fail the save.

LEVEL FIVE
Dispel ChaosAs Dispel Evil spell, but Chaotic creatures/things are affected.
Slay LivingReversed Raise Dead.

LEVEL SIX
Aerial ServantAs normal, but the creature summoned is a Valkyrie.
Create Law Court
Casting: 3 Turns (VSM); Range: Within area of effect; Area: One room or area up to 80x80ft delineated somehow; Duration: 1 month/level; Save: None.   The room acts a s a court, a warded area, it will detect anyone entering with hostile intent and they will glow in the eyes of any priest of Forseti. (C.f. Hallow, D&D3 Cleric 5th-level spell).
Detect Truth
Casting: Standard (9s, VSM); Range: 0; Area: 5ft/level radius; Duration: 10 rounds/level; Save: None.   This spell allows the caster to tell whether anyone within the area of effect is lying. When lies are spoken the speaker emits a dark cloud, visible only to the caster. (C.f. Zone of Truth, D&D3 Cleric 2nd-level spell).
Greater Command
As D&D3 spell (C5).
Imprisonment
As AD&D 9th-level Magic-user spell.
Mark of Justice
As D&D3 spell (C5).


OVERVIEW

Description: -

Deity:

Ammon-Ra, the Golden, Lord of Light, God of the Sun 

Sphere:

The Sun. Protection & Healing. Fighting Evil. 

Alignment:

Lawful Good

Symbols:

Disc/Sphere (gold) or Cross (red).

Holy Days:

Midsummer & Yule (June 22nd & December 25th)

Services:

Weekly (Sunday), at Sunrise, Noon and/or Sunset (minor services are also held daily).

Sacrifices:

Valuables, especially Gold items

Priestly Garb:

 

Weapons:

Priests - Blunt only (maces, flails, hammers, club, staff); Paladins - Any (but only sword, spear & lance are cult).

Armour:

Any armour (preferably golden), any shield

Skills/Traits:

One Cult Weapon, Shield, Oratory, First Aid, Ride / Brave, Pious, Just, Honest, Generous



I. MYTHOS AND HISTORY

A. Legends

<”Before Time”: Prehistory/Gods War>

B. History

<Events in historical times, post Gods War>

C. After Death

<Funeral customs, Fate of worshippers souls>

D. Symbolic Associations

<Holy symbols, animals etc>

II. NATURE OF THE RELIGION

A. Reason for Continued Worship

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B. Social/Political Position and Power

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C. Particular Likes and Dislikes

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III. ORGANIZATION

A. Inter-Temple Organization

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B. Internal Temple Organization

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C. Holy Places

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D. Holy Days

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IV. THE LAITY - ORDINARY WORSHIPPERS

A. Requirements

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B. Restrictions

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C. Benefits

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V. THE CLERGY - PRIESTS, INITIATES & ACOLYTES

A. Requirements

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B. Restrictions

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C. Benefits

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VI. THE TEMPLARS - PALADINS

A. Requirements

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B. Restrictions

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C. Benefits

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VII. STATUS WITHIN PANTHEON

A. Cult Status/Position in the Pantheon

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B. Sub-Cults

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VIII. OTHER RELIGIONS

A. Associated (Preferred)

??: ?

B. Friendly (Goodwill)

??: ?

C. Neutral  (Tolerance)

??: ?

D. Hostile (Antipathy)

??: ?

E. Enemy (Hatred)

??: ?

IX. MISCELLANEOUS NOTES

A. ??

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B. ??

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(SJW, 13 November 2011)

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