LEVEL ONE |
LEVEL TWO |
LEVEL THREE |
LEVEL FOUR |
LEVEL FIVE |
LEVEL SIX |
LEVEL SEVEN |
---|---|---|---|---|---|---|
Animal Friendship |
Barkskin |
Call Lightning |
Animal Summoning I |
Animal Growth |
Animal Summoning III |
|
Detect Magic |
Charm Person/Mammal |
Cure Disease |
Call Woodland Beings |
Animal Summoning II |
Anti-Animal Shell + |
|
|
|
Hold Animal + |
|
Anti-Plant Shell + |
|
|
Entangle |
|
Neutralize Poison |
|
Commune with Nature |
|
|
Faerie Fire |
|
Plant Growth |
Dispel Magic |
|
Feeblemind |
|
|
|
|
Hallucinatory Terrain |
|
Fire Seeds |
|
Locate Animals |
Heat Metal / Chill Metal |
|
Hold Plant |
Pass Plant + |
Transport Via Plants |
|
|
|
Snare |
Plant Door |
Sticks to Snakes |
Turn Wood + |
|
Predict Weather |
Obscurement |
|
|
|
Wall of Thorns |
|
Purify Water |
Produce Flame |
|
|
Wall of Fire |
Weather Summoning |
|
|
|
Tree |
Repel Insects |
Dispel Evil |
Find the Path |
? |
|
|
Water Breathing |
Speak with Plants |
Plane Shift |
Heal |
? |
Bless |
Flaming Sphere |
Create Food & Water + |
Cure Critical Wounds |
Reincarnation |
? |
? |
Calm Animals |
Resist Elements |
Cure Serious Wounds |
Divination |
? |
? |
? |
Cure Light Wounds |
Slow Poison |
Remove Curse |
? |
? |
? |
? |
Light |
Snake Charm |
Wild Shape |
? |
? |
? |
? |
Protection from Evil |
Speak with Animals |
? |
? |
? |
? |
? |
? |
Summon Natures Allies |
? |
? |
? |
? |
? |
LEVEL ONE
Bless – As
AD&D
Cleric 1st-level spell.
Calm Animals
– As D&D3
spell (C1).
Cure Light Wounds –
As
AD&D Cleric 1st-level spell, which cures d8 hit points.
Light
– As
AD&D Cleric 1st-level spell.
Protection
from Evil – As
AD&D Cleric 1st-level spell.
LEVEL TWO
Chill Metal – Reversed
Heat Metal
(D2).
Flaming Sphere – As
D&D3 spell (D2).
Resist Elements
– As
D&D3 spell (D2).
Slow Poison –
As
AD&D Cleric 2nd-level spell.
Snake Charm
– As
AD&D Cleric 2nd-level spell.
Speak with
Animals – As
AD&D Cleric 2nd-level spell.
Summon
Natures Allies – As
D&D3 spell, Summon
Natures Ally II (D2).
LEVEL THREE
Create Food & Water – As
AD&D Cleric 3rd-level spell.
Cure Serious
Wounds – As
AD&D Cleric 4th-level spell, but cures 3d8 hit points and any
serious injury.
Remove Curse –
As
AD&D Cleric 3rd-level spell.
Wild Shape
– As
AD&D 4th-level Magic-user spell Polymorph
Self,
but only into one chosen form of natural animal. At Max Spell Level
3, only a small/medium animal form can be assumed; at 4, large forms
are also possible; at 5, tiny forms; at 6, 'dire' animal forms; at 7,
huge; at 8 or higher, an elemental form can be taken.
LEVEL FOUR
Cure Critical Wounds – As
AD&D Cleric 5th-level spell, but cures 4d8 hit points and any
critical/grievous injury.
Divination
– As
AD&D Cleric 4th-level spell.
LEVEL FIVE
Dispel Evil – As
AD&D Cleric 5th-level spell.
Plane Shift
– As
AD&D Cleric 5th-level spell.
Reincarnation
– As
AD&D Druid 7th-level spell.
LEVEL SIX
Find the Path – As
AD&D Cleric 6th-level spell.
Heal
– As
AD&D Cleric 6th-level spell.
Description: -
Deity: |
Ammon-Ra, the Golden, Lord of Light, God of the Sun |
Sphere: |
The Sun. Protection & Healing. Fighting Evil. |
Alignment: |
Lawful Good |
Symbols: |
Disc/Sphere (gold) or Cross (red). |
Holy Days: |
Midsummer & Yule (June 22nd & December 25th) |
Services: |
Weekly (Sunday), at Sunrise, Noon and/or Sunset (minor services are also held daily). |
Sacrifices: |
Valuables, especially Gold items |
Priestly Garb: |
|
Weapons: |
Priests - Blunt only (maces, flails, hammers, club, staff); Paladins - Any (but only sword, spear & lance are cult). |
Armour: |
Any armour (preferably golden), any shield |
Skills/Traits: |
One Cult Weapon, Shield, Oratory, First Aid, Ride / Brave, Pious, Just, Honest, Generous |
<”Before Time”: Prehistory/Gods War>
<Events in historical times, post Gods War>
<Funeral customs, Fate of worshippers souls>
<Holy symbols, animals etc>
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
??: ?
B. Friendly (Goodwill)
??: ?
C. Neutral (Tolerance)
??: ?
D. Hostile (Antipathy)
??: ?
E. Enemy (Hatred)
??: ?
?
?
(SJW, 13 November 2011)