EHLONNA – "Lady Of The Forests" (Ehlenestra)

Goddess of Animals, Plants and Fertility – The Arboreans, New Gods pantheon (Lesser)

LEVEL ONE

LEVEL TWO

LEVEL THREE

LEVEL FOUR

LEVEL FIVE

LEVEL SIX

LEVEL SEVEN

Animal Friendship

Barkskin

Call Lightning

Animal Summoning I

Animal Growth

Animal Summoning III

Animate Rock

Detect Magic

Charm Person/Mammal

Cure Disease

Call Woodland Beings

Animal Summoning II

Anti-Animal Shell +

Chariot of Sustarre

Detect Snares & Pits

Create Water

Hold Animal +

Control Temperature

Anti-Plant Shell +

Conjure Fire Elemental

Confusion

Entangle

Cure Light Wounds

Neutralize Poison

Cure Serious Wounds

Commune with Nature

Cure Critical Wounds

Conjure Earth Elemental

Faerie Fire

Feign Death

Plant Growth

Dispel Magic

Control Winds

Feeblemind

Control Weather

Invisibility to Animals

Fire Trap

Protection from Fire

Hallucinatory Terrain

Insect Plague

Fire Seeds

Creeping Doom

Locate Animals

Heat Metal / Chill Metal

Pyrotechnics

Hold Plant

Pass Plant +

Transport Via Plants

Finger of Death

Pass Without Trace

Locate Plants

Snare

Plant Door

Sticks to Snakes

Turn Wood +

Fire Storm

Predict Weather

Obscurement

Stone Shape

Produce Fire

Transmute Rock to Mud

Wall of Thorns

Reincarnation

Purify Water

Produce Flame

Summon Insects

Protection from Lightning

Wall of Fire

Weather Summoning

Transmute Metal - Wood

Shillelagh

Trip

Tree

Repel Insects

Dispel Evil

Find the Path

?

Speak with Animals

Warp Wood

Water Breathing

Speak with Plants

Plane Shift

Heal

?

Bless

Flaming Sphere

Create Food & Water +

Cure Critical Wounds

Reincarnation

?

?

Calm Animals

Resist Elements

Cure Serious Wounds

Divination

?

?

?

Cure Light Wounds

Slow Poison

Remove Curse

?

?

?

?

Light

Snake Charm

Wild Shape

?

?

?

?

Protection from Evil

Speak with Animals

?

?

?

?

?

?

Summon Natures Allies

?

?

?

?

?

Special Spell Descriptions   (Spells marked + added in recent version).

LEVEL ONE
Bless – As AD&D Cleric 1st-level spell.
Calm Animals
– As D&D3 spell (C1).
Cure Light Wounds
As AD&D Cleric 1st-level spell, which cures d8 hit points.
Light
As AD&D Cleric 1st-level spell.
Protection from Evil
As AD&D Cleric 1st-level spell.

LEVEL TWO
Chill Metal
Reversed Heat Metal (D2).
Flaming Sphere
As D&D3 spell (D2).
Resist Elements
As D&D3 spell (D2).
Slow Poison
As AD&D Cleric 2nd-level spell.
Snake Charm
As AD&D Cleric 2nd-level spell.
Speak with Animals
As AD&D Cleric 2nd-level spell.
Summon Natures Allies
As D&D3 spell, Summon Natures Ally II (D2).

LEVEL THREE
Create Food & Water
As AD&D Cleric 3rd-level spell.
Cure Serious Wounds
As AD&D Cleric 4th-level spell, but cures 3d8 hit points and any serious injury.
Remove Curse
As AD&D Cleric 3rd-level spell.
Wild Shape
As AD&D 4th-level Magic-user spell Polymorph Self, but only into one chosen form of natural animal. At Max Spell Level 3, only a small/medium animal form can be assumed; at 4, large forms are also possible; at 5, tiny forms; at 6, 'dire' animal forms; at 7, huge; at 8 or higher, an elemental form can be taken.

LEVEL FOUR
Cure Critical Wounds
As AD&D Cleric 5th-level spell, but cures 4d8 hit points and any critical/grievous injury.
Divination
As AD&D Cleric 4th-level spell.

LEVEL FIVE
Dispel Evil
As AD&D Cleric 5th-level spell.
Plane Shift
As AD&D Cleric 5th-level spell.
Reincarnation
As AD&D Druid 7th-level spell.

LEVEL SIX
Find the Path
As AD&D Cleric 6th-level spell.
Heal
As AD&D Cleric 6th-level spell.

OVERVIEW

Description: -

Deity:

Ammon-Ra, the Golden, Lord of Light, God of the Sun 

Sphere:

The Sun. Protection & Healing. Fighting Evil. 

Alignment:

Lawful Good

Symbols:

Disc/Sphere (gold) or Cross (red).

Holy Days:

Midsummer & Yule (June 22nd & December 25th)

Services:

Weekly (Sunday), at Sunrise, Noon and/or Sunset (minor services are also held daily).

Sacrifices:

Valuables, especially Gold items

Priestly Garb:

 

Weapons:

Priests - Blunt only (maces, flails, hammers, club, staff); Paladins - Any (but only sword, spear & lance are cult).

Armour:

Any armour (preferably golden), any shield

Skills/Traits:

One Cult Weapon, Shield, Oratory, First Aid, Ride / Brave, Pious, Just, Honest, Generous



I. MYTHOS AND HISTORY

A. Legends

<”Before Time”: Prehistory/Gods War>

B. History

<Events in historical times, post Gods War>

C. After Death

<Funeral customs, Fate of worshippers souls>

D. Symbolic Associations

<Holy symbols, animals etc>

II. NATURE OF THE RELIGION

A. Reason for Continued Worship

?

B. Social/Political Position and Power

?

C. Particular Likes and Dislikes

?

III. ORGANIZATION

A. Inter-Temple Organization

?

B. Internal Temple Organization

?

C. Holy Places

?

D. Holy Days

?

IV. THE LAITY - ORDINARY WORSHIPPERS

A. Requirements

?

B. Restrictions

?

C. Benefits

?

V. THE CLERGY - PRIESTS, INITIATES & ACOLYTES

A. Requirements

?

B. Restrictions

?

C. Benefits

?

VI. THE TEMPLARS - PALADINS

A. Requirements

?

B. Restrictions

?

C. Benefits

?

VII. STATUS WITHIN PANTHEON

A. Cult Status/Position in the Pantheon

?

B. Sub-Cults

?

VIII. OTHER RELIGIONS

A. Associated (Preferred)

??: ?

B. Friendly (Goodwill)

??: ?

C. Neutral  (Tolerance)

??: ?

D. Hostile (Antipathy)

??: ?

E. Enemy (Hatred)

??: ?

IX. MISCELLANEOUS NOTES

A. ??

?

B. ??

?

(SJW, 13 November 2011)