HEIRONEOUS - "The Invincible" |
(SJW, 13 November 2011) |
LEVEL ONE |
LEVEL TWO |
LEVEL THREE |
LEVEL FOUR |
LEVEL FIVE |
LEVEL SIX |
LEVEL SEVEN |
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Bless |
Augury |
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Aerial Servant |
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Command |
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Continual Light |
Detect Lie |
Commune |
Animate Object |
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Divination |
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Blade Barrier |
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Cure Light Wounds |
Find Traps |
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Exorcise |
Dispel Evil |
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Detect Evil |
Hold Person |
Cure Disease |
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Find the Path |
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Know Alignment |
Dispel Magic |
Neutralize Poison |
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Heal |
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Light |
Resist Fire |
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Prot. from Evil 10ft r. |
Plane Shift |
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Protection from Evil |
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Glyph of Warding |
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Quest |
Speak with Monsters |
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Purify Food |
Slow Poison |
Locate Object + |
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Raise Dead |
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Remove Fear |
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Prayer |
Tongues |
True Seeing |
Word of Recall |
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Resist Cold |
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Remove Curse |
Cure Critical Wounds |
Energy Bolt |
Skin of Invulnerability+ |
? |
Sanctuary |
Spiritual Sword |
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Destroy Undead |
Polymorph Self + |
Holy Aura + |
? |
Hold Undead |
Change Self |
Cure Serious Wounds |
Divine Power |
Restoration |
Holy Word + |
? |
Magic Weapon |
Cure Moderate Wounds |
Destroy Lesser Undead |
Holy Sword |
Righteous Might + |
? |
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Shield Other |
Greater Magic Weapon |
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Smite Evil |
Holy Steed + |
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Turn Undead |
Magic Vestment |
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LEVEL ONE
Hold Undead –
As
AD&D Cleric 2nd-level spell Hold
Person, but
only undead creatures are affected. [SJW]
Magic
Weapon – As
D&D3 spell (C1).
LEVEL TWO
Spiritual Sword –
As
D&D3 spell, Spiritual
Weapon (C2),
but the weapon appearing is a Longsword - “The
Blade of Valour”.
Change Self –
As
AD&D Illusionist 1st-level spell.
Cure
Moderate Wounds – As
D&D3 spell (C2) but cures 2d8 hit points.
Shield
Other – As
D&D3 spell (C2).
Smite Evil –
Casting:
Standard (4s,VSM); Range 0; Area: n/a; Duration: one attack; Save:
n/a. Next attack, if versus an opponent of evil alignment, is at x2
and does extra damage of +1 per level or a minimum of Charisma bonus
(if positive). [SJW adapted from D&D3 Paladin
ability]
Turn Undead – As
AD&D Cleric 2nd-level spell Hold
Person, but
only undead creatures are affected, and will flee for 1 turn. [SJW]
LEVEL THREE
Cure Serious Wounds
– As
AD&D Cleric 4th-level spell, but cures 3d8 hit points and any
serious injury.
Destroy Lesser Undead
– As
AD&D Cleric 2nd-level spell Hold
Person, but
only skeletons or zombies are affected, and will be destroyed.
[SJW]
Greater
Magic Weapon – As
D&D3 spell (C3).
Holy Steed –
As
D&D3 spell, Phantom
Steed (W3).
Magic
Vestment – As
D&D3 spell (C3).
LEVEL FOUR
Cure Critical Wounds
– As
AD&D Cleric 5th-level spell, but cures 4d8 hit points and any
critical/grievous injury.
Destroy Undead
– As
AD&D Cleric 2nd-level spell Hold
Person, but
only undead creatures are affected, and will be destroyed.
[SJW]
Divine
Power – As
D&D3 spell (C4).
Holy Sword –
As
D&D3 spell (P4).
LEVEL FIVE
Energy Bolt –
Casting:
Standard (1s,VSM); Range 70ft; Area: One target creature; Duration:
Instant; Save: DEXx5 Halves. Looses a bolt of Positive Energy which
inflicts a basic 5d6 damage. The bolt ignores magic resistance. It
does no harm to creatures of the Positive Material or Good-aligned
Astral planes, and only half damage to Elementals. All undead and
creatures of Evil-aligned astral planes suffer double damage, and
denizens of the Negative Material plane triple.
Polymorph
Self – As
AD&D Magic-User 4th-level spell.
Restoration
– As
AD&D Cleric 7th-level spell.
Righteous
Might – As
D&D3 spell (C5).
LEVEL SIX
Skin of Invulnerability
– Similar
to AD&D Magic-User 6th-level spell Globe
of Invulnerability,
but the area of effect is within an inch of the caster's skin.
Holy
Aura – As
D&D3 spell (C8).
Holy Word –
As
AD&D Cleric 7th-level spell.
Description: -
Deity: |
Ammon-Ra, the Golden, Lord of Light, God of the Sun |
Sphere: |
The Sun. Protection & Healing. Fighting Evil. |
Alignment: |
Lawful Good |
Symbols: |
Disc/Sphere (gold) or Cross (red). |
Holy Days: |
Midsummer & Yule (June 22nd & December 25th) |
Services: |
Weekly (Sunday), at Sunrise, Noon and/or Sunset (minor services are also held daily). |
Sacrifices: |
Valuables, especially Gold items |
Priestly Garb: |
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Weapons: |
Priests - Blunt only (maces, flails, hammers, club, staff); Paladins - Any (but only sword, spear & lance are cult). |
Armour: |
Any armour (preferably golden), any shield |
Skills/Traits: |
One Cult Weapon, Shield, Oratory, First Aid, Ride / Brave, Pious, Just, Honest, Generous |
<”Before Time”: Prehistory/Gods War>
<Events in historical times, post Gods War>
<Funeral customs, Fate of worshippers souls>
<Holy symbols, animals etc>
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B. Friendly (Goodwill)
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C. Neutral (Tolerance)
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D. Hostile (Antipathy)
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E. Enemy (Hatred)
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