HEXTOR - "The Scourge of Battle" (Includes Tyr, aspect of Law & War)

God of War, Discord, Fitness & Tyranny   -   United Church, Oeridian pantheon (Lesser/Inter.)

LEVEL ONE

LEVEL TWO

LEVEL THREE

LEVEL FOUR

LEVEL FIVE

LEVEL SIX

LEVEL SEVEN

Bane

Augury

Animate Dead

Cure Serious Wounds

Atonement

Aerial Servant

Astral Spell

Command

Chant

Continual Light

Detect Lie

Commune

Animate Object

Control Weather

Create Water

Detect Charm

Create Food

Divination

Cure Critical Wounds

Blade Barrier

Earthquake

Cure Light Wounds

Find Traps

Cure Blindness

Exorcise

Dispel Chaos/Good

Conjure Animals

Gate

Detect Evil

Hold Person

Cure Disease

Lower Water

Flame Strike

Find the Path

Unholy Word

Detect Magic

Know Alignment

Dispel Magic

Neutralize Poison

Insect Plague

Heal

Regeneration

Light

Resist Fire

Feign Death

Prot. f. Chaos/Good 10ft r.

Plane Shift

Part Water

Restoration

Prot. from Chaos/Good

Silence 15ft r.

Glyph of Warding

Speak with Plants

Quest

Speak with Monsters

Resurrection

Purify Food

Slow Poison

Locate Object

Sticks to Snakes

Raise Dead

Stone Tell

Symbol

Cause Fear

Snake Charm

Prayer

Tongues

True Seeing

Word of Recall

Wind Walk

Resist Cold

Speak with Animals

Remove Curse

Cause Critical Wounds

Circle of Doom

Harm

Destruction

Sanctuary

Spiritual Weapon

Speak with Dead

Divine Power

Slay Living

Hold Monster

Disintegrate

Cause Light Wounds

Calm Emotions

Bestow Curse

Order's Wrath

?

Raise Undead

Dominate Monster

Doom

Command Undead

Cause Disease

Unholy Blight

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Restoration

Wither

Hold Undead

Desecrate

Control Lesser Undead

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Magic Weapon

Smite

Magic Vestment

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Shatter

Sound Burst

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Special Spell Descriptions  

LEVEL ONE
Bane – Casting: Standard (4s,VSM); Range: 0; Area: 50ft radius; Duration: 1 min/lvl; Save: Neg (WISx5).   Fills your enemies with fear and doubt. Each affected creature takes a -1 penalty on attack rolls and a -1 penalty on saving throws against fear effects. Bane counters and dispels Bless. [D20/3.5]
Protection from Chaos / Good – As Protection from Evil but affects creatures/effects of either Chaos or Good, as selected.
Cause Fear – Reversed Remove Fear (C1).
Cause Light Wounds – Reversed Cure Light Wounds. Requires touch (brawl melee attack) but ignores armour; parry and Defence apply. Inflicts d8 damage.
Doom – Casting: Standard (4s,VSM); Range: 100ft +10ft/lvl; Area: 1 living creature; Duration: 1 min/lvl; Save: Neg (WISx5).   Fills target with horrible dread that causes it to become shaken (attack rolls x1/2, saves at -2). [D20/3.5]
Hold UndeadAs AD&D 2nd-level Cleric spell Hold Person, but only undead creatures are affected. [SJW]
Magic Weapon
– Casting: Standard (4s,VSM); Range: 0; Area: Weapon touched; Duration: 1 min/lvl; Save: N/A.   Gives weapon a magical +1 damage bonus for the duration. Does not stack with any existing magic bonus, and does not affect natural weaponry (fists, claws etc). [D20/3.5]
Shatter – Casting: Standard (2s,VSM); Range: 60ft; Area: One object; Duration: Permanent; Save: Neg (WISx1*).   Non-magical glass, ceramic or similar items of under 10lbs per level must save v 'crushing blow' or be shivered into dozens of pieces (possessor can try WISx1). [AD&D]

LEVEL TWO
Spiritual Weapon – As D&D3 spell, but the weapon can take the form of a longsword, mace, falchion, battleaxe, battle-pick or spiked flail.
Calm Emotions – Casting: Standard (4s,VSM); Range: 100ft +10ft/level; Area: 20ft radius; Duration: Concentration, up to 1 rnd/lvl; Save: Neg (WISx5).   Suppresses rage/fear/joy etc in affected creatures, removing their will to fight or revel. They can still defend themselves. Aggressive action against any affected creature negates the spell for all creatures affected. [D20/3.5]
Command Undead As AD&D 2nd-level Cleric spell Hold Person, but only undead creatures are affected, and they will obey any one-word command given as the spell is cast. The typical command, and their default action if none given, is to 'Turn' (i.e. flee). [SJW]
Desecrate – Casting: Standard (4s,VSM, Unholy Water & 25gp of silver dust); Range: 25ft +5ft/2lvls; Area: 20ft radius; Duration: 2 hours/level; Save: N/A.   This spell imbues an area with negative energy. Undead within this area gain +3 v Turn/Hold/Destroy spells, and +1 damage rolls and any other saving throws; undead summoned/created within the area will be of +20% SIZ (i.e. HPs). If the desecrated area contains an altar, shrine, or other permanent fixture dedicated to the caster's religion, these modifiers are doubled (+6 v turning, +2 on damage/saves, +40% SIZ/HP for undead in the area). Furthermore, anyone who creates undead within this area may create as many as double the normal amount of undead (that is, 20HP per caster level rather than 10HP per caster level). If the area contains an altar, shrine, or other permanent fixture of a deity, pantheon, or higher power other than your patron, the Desecrate spell instead curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above. Desecrate counters and dispels Consecrate. [D20/3.5]
SmiteCasting: Standard (4s,VSM); Range 0; Area: n/a; Duration: one attack; Save: n/a.   Next attack is at x2 and does extra damage of +1 per Power level. (AD&D: +4 to hit, +1 damage per level). [Adapted from D&D3 Paladin/Destruction ability by SJW]
Sound Burst – Casting: Standard (4s,VSM); Range: 25ft +5ft/2levels; Area: 10ft radius; Duration: Instantaneous; Save: Half (CONx5).   Blasts the target area with a tremendous cacophony. Every creature takes d8 damage (even if they can't hear) and must save (CONx5) or be stunned for 1 round (can't act, Defence halved). Defence applies. [D20/3.5]

LEVEL THREE
Bestow Curse – Reversed Remove Curse (C3).
Cause Disease – Reversed Cure Disease (C3).
Control Lesser Undead - As AD&D 2nd-level Cleric spell Hold Person, but only skeletons and zombies are affected. They will obey any one-word commands given by the caster for the duration of the spell. A typical command is to 'Turn' (i.e. flee), and this is their default action if no commands are given. [SJW]
Magic Vestment – Casting: Standard (6s,VSM); Range: Touch; Area: Armour/Shield touched; Duration: 1 hour/level; Save: N/A.   Gives any shield or armour (or clothing) a +1 bonus (i.e. +1 Armour Point) per three levels, subject to a total maximum of +5. [D&D3.0]

LEVEL FOUR
Protection from Chaos / Good 10ft radius – As Prot. from Evil 10ft r. (C4) but affects creatures/effects of either Chaos or Good, as selected.
Cause Critical Wounds – Reversed Cure Critical Wounds. Requires touch (brawl melee attack) but ignores armour; parry and Defence apply. Inflicts 4d8 damage (which may well inflict a critical/grievous injury).
Divine Power – Casting: Standard (7s,VSM); Range: 0; Area: Caster; Duration: 1 round/level; Save: N/A.   As Smite, but lasts for several rounds. [SJW]
Order's Wrath – Casting: Standard (7s,VS); Range: 100ft +10ft/lvl; Area: 30x30ft; Duration: 1 round; Save: Half (WISx5).   A lattice of lawful energy smites the area, inflicting d8 damage per 2 levels to chaotic-aligned creatures, half that to neutrals and leaving lawful-aligned creatures unharmed. Affected creatures are also dazed for 1 round (unable to act, except to parry/dodge). WIS save halves damage and negates daze effect. Defence applies. [D20/3.5]
Unholy Blight – Casting: Standard (7s,VS); Range: 100ft +10ft/lvl; Area: 20ft radius; Duration: 1-4 rounds; Save: Half (WISx5).   A cold, cloying miasma of greasy darkness infects the area, inflicting d8 damage per 2 levels to good-aligned creatures, half that to neutrals and leaving evil-aligned creatures unharmed. Good creatures are also sickened for d4 rounds (all attacks/skills at x1/2). WIS save halves damage and negates sickening effect. Defence applies. [D20/3.5]

LEVEL FIVE
Dispel Chaos / Good – As Dispel Evil (C5) but affects creatures/effects of either Chaos or Good, as selected.
Circle of Doom – Casting: Standard (8s,VS); Range: 0; Area: 20ft radius; Duration: Instant; Save: Half (CONx5).   Negative energy bursts outwards from the caster, inflicting d8 damage +1 per level to living creatures in the area (but healing any undead that amount instead). Defence applies. [D&D3.0]
Slay Living – Reversed Raise Dead (C5).

LEVEL SIX
Raise Undead – Casting: 1 hour (VSM); Range: 25ft +5ft/lvl; Area: 1 body; Duration: Instant; Save: None.   Raises a dead body as an undead. The caster's max power level limits the type of creature created: Under 6 Ghoul; 6 Ghast; 7 Wight; 8 Mummy; 9+ Vampire. The creature is not controlled. [SJW]
Raise Ghost – Casting: 1 hour (VSM); Range: 25ft +5ft/lvl; Area: 1 body; Duration: Instant; Save: None.   Raises an undead spirit from a dead body. The caster's max power level limits the type of creature created: Under 7 Shadow; 7 Wraith; 8 Spectre; 9+ Ghost. The creature is not controlled. [SJW]
Harm – Reversed Heal (C6). Requires touch (brawl melee attack). Ignores armour, but can be parried. Removes all remaining hit points from the victim, and inflicts an additional d4 damage. Defence only applies to the additional 1-4 damage. [SJW]
Hold Monster – As Hold Monster (M5).
Restoration – As Restoration (C7).

LEVEL SEVEN
Unholy Word – Reversed Holy Word (C7).
Destruction – Reversed Resurrection (C7).
Disintegrate – As Disintegrate (M6).
Dominate Monster – Casting: 1 Round (VS); Range: 25ft +5ft/2 levels; Area: One Creature; Duration: 1 day/level; Save: Neg (WISx5).   Control the actions of any creature via telepathy. Commands spoken in a language it understands can be complex, but otherwise only simple instructions can be transmitted, 'Come here', 'Stand still', 'Fight', etc. It will continue to carry out commands to the exclusion of all else, except as necessary for day-to-day survival. Obviously self-destructive commands are not followed. Commands against it's nature allow a new saving throw at +2. Issuing a new telepathic command is equivalent to a move action. Concentrating fully allows full sensory input to be received (but is still not as good as being there); if this is not done each day, the creature gets a new save. The link will not work across planar barriers or Protection from Evil or similar, but this just prevents new orders and does not break the domination. [D20/3.5]
Wither – Reversed Regeneration (C7).

OVERVIEW

Description: -

Deity:

Ammon-Ra, the Golden, Lord of Light, God of the Sun 

Sphere:

The Sun. Protection & Healing. Fighting Evil. 

Alignment:

Lawful Good

Symbols:

Disc/Sphere (gold) or Cross (red).

Holy Days:

Midsummer & Yule (June 22nd & December 25th)

Services:

Weekly (Sunday), at Sunrise, Noon and/or Sunset (minor services are also held daily).

Sacrifices:

Valuables, especially Gold items

Priestly Garb:

 

Weapons:

Priests - Blunt only (maces, flails, hammers, club, staff); Paladins - Any (but only sword, spear & lance are cult).

Armour:

Any armour (preferably golden), any shield

Skills/Traits:

One Cult Weapon, Shield, Oratory, First Aid, Ride / Brave, Pious, Just, Honest, Generous



I. MYTHOS AND HISTORY

A. Legends

<”Before Time”: Prehistory/Gods War>

B. History

<Events in historical times, post Gods War>

C. After Death

<Funeral customs, Fate of worshippers souls>

D. Symbolic Associations

<Holy symbols, animals etc>

II. NATURE OF THE RELIGION

A. Reason for Continued Worship

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B. Social/Political Position and Power

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C. Particular Likes and Dislikes

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III. ORGANIZATION

A. Inter-Temple Organization

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B. Internal Temple Organization

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C. Holy Places

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D. Holy Days

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IV. THE LAITY - ORDINARY WORSHIPPERS

A. Requirements

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B. Restrictions

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C. Benefits

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V. THE CLERGY - PRIESTS, INITIATES & ACOLYTES

A. Requirements

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B. Restrictions

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C. Benefits

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VI. THE TEMPLARS - PALADINS

A. Requirements

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B. Restrictions

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C. Benefits

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VII. STATUS WITHIN PANTHEON

A. Cult Status/Position in the Pantheon

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B. Sub-Cults

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VIII. OTHER RELIGIONS

A. Associated (Preferred)

??: ?

B. Friendly (Goodwill)

??: ?

C. Neutral  (Tolerance)

??: ?

D. Hostile (Antipathy)

??: ?

E. Enemy (Hatred)

??: ?

IX. MISCELLANEOUS NOTES

A. ??

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B. ??

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(SJW, 13 November 2011)