Olidammara - "The Laughing Rogue"

God of Tricks, Revelry and Song - Circle of Joy, New Gods pantheon (Lesser god)

LEVEL ONE

LEVEL TWO

LEVEL THREE

LEVEL FOUR

LEVEL FIVE

LEVEL SIX

LEVEL SEVEN

Bless

Augury

Animate Dead +

Cure Serious Wounds

Atonement

Aerial Servant

Astral Spell

Command

Chant

Continual Light

Detect Lie

Commune

Animate Object +

Control Weather

Create Water

Detect Charm

Create Food

Divination

Cure Critical Wounds +

Blade Barrier

Earthquake

Cure Light Wounds

Find Traps

Cure Blindness

Exorcise

Dispel Law

Conjure Animals

Gate

Detect Evil

Hold Person

Cure Disease

Lower Water

Flame Strike

Find the Path

Holy Word

Detect Magic

Know Alignment

Dispel Magic

Neutralize Poison

Insect Plague

Heal

Regeneration

Light

Resist Fire

Feign Death

Prot. from Law 10ft r.

Plane Shift

Part Water

Restoration

Protection from Law

Silence 15ft r.

Glyph of Warding

Speak with Plants

Quest

Speak with Monsters

Resurrection

Purify Food

Slow Poison

Locate Object

Sticks to Snakes

Raise Dead

Stone Tell

Symbol

Remove Fear

Snake Charm

Prayer

Tongues

True Seeing

Word of Recall

Wind Walk

Resist Cold

Speak with Animals

Remove Curse

Charm Monster

Chaos

Feeblemind

?

Sanctuary

Spiritual Hammer

Speak with Dead +

Confusion

Emotion

Irresistible Dance

?

Change Self

Blur

Bestow Curse

Fear

Major Creation

Mass Invisibility

?

Dancing Lights

Hideous Laughter

Hallucinatory Terrain

Massmorph

Reincarnation

Programmed Illusion +

?

Feather Fall

Invisibility

Non-Detection

Minor Creation

Shadow Magic

?

?

Grease +

Mirror Image

Pyrotechnics

Undetectable Lie

False Seeing +

?

?

Hypnotism

Misdirection

Rope Trick

?

?

?

?

Mage Armour

Sleep

Sculpt Sound +

?

?

?

?

Prestidigitation

?

?

?

?

?

?

Ventriloquism

?

?

?

?

?

?

Special Spell Descriptions   (Spells marked + added in recent versions).

LEVEL ONE
Protection from LawAs Protection from Evil, but affects Lawful creatures/effects instead.
Change Self
As AD&D 1st-level Illusionist spell.
Dancing Lights
As AD&D 1st-level Magic-user spell.
Feather Fall
As AD&D 1st-level Magic-user spell.
Grease –
As D&D3 spell (Bard 1).
Hypnotism
As AD&D 1st-level Illusionist spell.
Mage Armour
As D&D3 spell (Wizard 1st).
Prestidigitation
As D&D3 spell (Wizard 0th).
Ventriloquism
As AD&D 1st-level Magic-user spell.

LEVEL TWO
Hideous LaughterAs D&D3 spell, Tasha's (Uncontrollable) Hideous Laughter (Bard 2nd).
Invisibility
As AD&D 2nd-level Magic-user spell.
Mirror Image
As AD&D 2nd-level Magic-user spell.
Misdirection
As AD&D 2nd-level Illusionist spell.
Sleep
As AD&D 1st-level Magic-user spell.

LEVEL THREE
Hallucinatory TerrainAs AD&D 4th-level Magic-user spell.
Non-Detection
As AD&D Illu 3rd spell .
Pyrotechnics
As AD&D Mage 2nd spell.
Rope Trick
As AD&D Mage 2nd spell.
Sculpt Sound
As D&D3 spell (Bard 3rd).

LEVEL FOUR
Protection from Law 10ft radiusAs Protection from Evil 10ft radius, but affects Lawful creatures/effects instead.
Charm Monster
As AD&D 4th-level Magic-user spell.
Confusion
As AD&D 7th-level Druid spell.
Fear
As AD&D 4th-level Magic-user spell.
Massmorph
As AD&D 4th-level Magic-user spell.
Minor Creation
As AD&D 4th-level Illusionist spell.
Undetectable Lie
Reversed Detect Lie spell.

LEVEL FIVE
Cure Critical WoundsAs AD&D Cleric 5th-level spell, but cures 4d8 hit points and any critical/grievous injury.
Dispel Law
As Dispel Evil, but affects Lawful creatures/things instead.
Chaos
As AD&D 5th-level Illusionist spell.
Emotion
As AD&D 4th-level Illusionist spell.
Major Creation
As AD&D 5th-level Illusionist spell.
Reincarnation
As AD&D 7th-level Druid spell.
Shadow Magic
As AD&D 5th-level Illusionist spell.
False Seeing
Reversed True Seeing spell.

LEVEL SIX
FeeblemindAs AD&D 5th-level Magic-user spell.
Irresistible Dance
As AD&D 8th-level Magic-user spell Otto's Irresistible Dance.
Mass Invisibility
As AD&D 7th-level Magic-user spell.
Programmed Illusion
As AD&D 6th-level Illusionist spell.



OVERVIEW

Description: -

Deity:

Ammon-Ra, the Golden, Lord of Light, God of the Sun 

Sphere:

The Sun. Protection & Healing. Fighting Evil. 

Alignment:

Lawful Good

Symbols:

Disc/Sphere (gold) or Cross (red).

Holy Days:

Midsummer & Yule (June 22nd & December 25th)

Services:

Weekly (Sunday), at Sunrise, Noon and/or Sunset (minor services are also held daily).

Sacrifices:

Valuables, especially Gold items

Weapons:

Priests - Blunt only (maces, flails, hammers, club, staff); Paladins - Any (but only sword, spear & lance are cult).

Armour:

Any armour (preferably golden), any shield

Skills/Traits:

One Cult Weapon, Shield, Oratory, First Aid, Ride / Brave, Pious, Just, Honest, Generous

Priestly Garb:

 



I. MYTHOS AND HISTORY

A. Legends

<”Before Time”: Prehistory/Gods War>

B. History

<Events in historical times, post Gods War>

C. After Death

<Funeral customs, Fate of worshippers souls>

D. Symbolic Associations

<Holy symbols, animals etc>

II. NATURE OF THE RELIGION

A. Reason for Continued Worship

?

B. Social/Political Position and Power

?

C. Particular Likes and Dislikes

?

III. ORGANIZATION

A. Inter-Temple Organization

?

B. Internal Temple Organization

?

C. Holy Places

?

D. Holy Days

?

IV. THE LAITY - ORDINARY WORSHIPPERS

A. Requirements

?

B. Restrictions

?

C. Benefits

?

V. THE CLERGY - PRIESTS, INITIATES & ACOLYTES

A. Requirements

?

B. Restrictions

?

C. Benefits

?

VI. THE TEMPLARS - PALADINS

A. Requirements

?

B. Restrictions

?

C. Benefits

?

VII. STATUS WITHIN PANTHEON

A. Cult Status/Position in the Pantheon

?

B. Sub-Cults

?

VIII. OTHER RELIGIONS

A. Associated (Preferred)

??: ?

B. Friendly (Goodwill)

??: ?

C. Neutral  (Tolerance)

??: ?

D. Hostile (Antipathy)

??: ?

E. Enemy (Hatred)

??: ?

IX. MISCELLANEOUS NOTES

A. ??

?

B. ??

?

(SJW, 15 November 2011)