LAW - The Lords of Order

(SJW, 25 November 2011)

Gods of Order   –   (Pandarian Pantheon, Greater gods etc)
The Orders of the Shea-al-Aecor (Judges), Hyn-Aelori (Sages) and Rydequelyn (Jesters)

LEVEL ONE

LEVEL TWO

LEVEL THREE

LEVEL FOUR

LEVEL FIVE

LEVEL SIX

LEVEL SEVEN

Bless

Augury +

Animate Dead

Cure Serious Wounds

Atonement

Aerial Servant

Astral Spell

Command

Chant

Continual Light

Detect Lie

Commune

Animate Object

Control Weather +

Create Water

Detect Charm

Create Food +

Divination

Cure Critical Wounds

Blade Barrier +

Earthquake

Cure Light Wounds

Find Traps

Cure Blindness

Exorcise

Dispel Chaos

Conjure Animals

Gate

Detect Chaos

Hold Person

Cure Disease +

Lower Water

Flame Strike

Find the Path

Holy Word

Detect Magic

Know Alignment

Dispel Magic

Neutralize Poison

Insect Plague

Heal

Regeneration

Light

Resist Fire

Feign Death

Prot. from Chaos 10ft r. +

Plane Shift

Part Water

Restoration

Protection from Chaos

Silence +

Glyph of Warding

Speak with Plants

Quest

Speak with Monsters +

Resurrection

Purify Food +

Slow Poison +

Locate Object +

Sticks to Snakes +

Raise Dead

Stone Tell

Symbol

Remove Fear +

Snake Charm

Prayer

Tongues

Slay Living +

Word of Recall +

Wind Walk

Resist Cold

Speak with Animals

Remove Curse

Cure Critical Wounds

True Seeing

Forbiddance +

Forcecage +

Sanctuary

Spiritual Hammer

Bestow Curse

Dimensional Anchor +

Greater Command +

-

Shield of Law +

Comprehend Languages

Calm Emotions +

Speak with Dead

-

Mark of Justice +-

-

-

Hold Undead

Detect Invisibility

Cure Serious Wounds

-

-

-

-

-

Turn Undead +

-

-

-

-

-

JUDGES :  

Strength +

Oath +

Slow

Righteous Might +

Ring of Truth

Imprisonment +

SAGES :  

Identify

Clairvoyance

Sending +

Contact Other Plane

Legend Lore

Spiritwrack +

JESTERS :  

Uncontrollable Laughter

Dexterity

Haste

Fumble

Irresistible Dance

Mass Suggestion +


Special Spell Descriptions   (Spells marked + added recently).


LEVEL ONE
Detect Chaos/Protection from ChaosAs Detect Evil/Protection from Evil but chaotic creatures/effects are affected.
Comprehend Languages
As AD&D 1st-level Magic-User spell.
Hold UndeadAs AD&D Cleric 2nd-level spell Hold Person, but only undead creatures are affected. [SJW]


LEVEL TWO
Calm Emotions
As D&D3 spell (Cleric 2nd).
Detect InvisibilityAs AD&D 2nd-level Magic-User spell.
Turn UndeadAs AD&D Cleric 2nd-level spell Hold Person, but only undead creatures are affected, and will flee for 1 turn. [SJW]
StrengthAs AD&D 2nd-level Magic-User spell.
IdentifyAs AD&D 1st-level Magic-User spell.
Uncontrollable LaughterAs D&D3 spell Tasha's (Uncontrollable) Hideous Laughter (M 2nd).


LEVEL THREE
Bestow CurseReverse of Remove Curse.
Cure Serious WoundsAs AD&D 4th-level Cleric spell, but cures 3d8 hit points and any serious injury.
Destroy Lesser Undead - As AD&D Cleric 2nd-level spell Hold Person, but only skeletons or zombies are affected, and will be destroyed. [SJW]
OathAs AD&D 2nd-level Magic-User spell.
ClairvoyanceAs AD&D 2nd-level Magic-User spell.
DexterityAs AD&D 2nd-level Magic-User spell Strength, but DEX characteristic is affected.


LEVEL FOUR
Protection from Chaos 10ft radius –
As Protection from Evil 10ft radius but chaotic creatures/effects are affected.
Destroy Undead
As AD&D Cleric 2nd-level spell Hold Person, but only undead creatures are affected, and will be destroyed. [SJW]
Cure Critical WoundsAs AD&D 5th-level Cleric spell, but cures 4d8 hit points and any critical/grievous injury.
Dimensional Anchor
As D&D3 spell (Cleric 4th).
Slow
As AD&D 3rd-level Magic-User spell.
Sending
As D&D3 spell (Cleric 4th).
Haste
As AD&D 3rd-level Magic-User spell.

LEVEL FIVE
Dispel Chaos
As Dispel Evil but chaotic creatures/effects are affected.
Slay Living –
Reverse of Raise Dead.
Greater Command –
As D&D3 spell (Cleric 5th).
Mark of Justice –
As D&D3 spell (Cleric 5th).
Righteous Might –
As D&D3 spell (Cleric 5th).
Contact Other Plane –
As AD&D 5th-level Magic-User spell.
Fumble –
As AD&D 4th-level Magic-User spell.

LEVEL SIX
Forbiddance –
As D&D3 spell (Cleric 5th).
Ring of Truth –
As D&D3 spell (Cleric 5th).
Legend Lore –
As AD&D 6th-level Magic-User spell.
Irresistible Dance
As AD&D 8th-level Magic-User spell, Otto's Irresistible Dance.

LEVEL SEVEN
Forcecage –
As D&D3 spell (Wizard 7th).
Shield of Law –
As D&D3 spell (Cleric 8th).
Imprisonment –
As AD&D 9th-level Magic-User spell.
Spiritwrack –
As AD&D 6th-level Magic-User spell.
Mass Suggestion –
As AD&D 6th-level Illusionist spell.

OVERVIEW

Deities:

DONBLAS the Justice Maker, ARKYN the Lord of Wisdom, SHALOD the Lord of Truth
Ilah, Monj, Gardovarl, Cadafnos, Kakafon, Dukagek, Uyom, Delfor, Ixidor, Babruk, Aggemp, Coflam, Kopen, Yamachur.

Sphere:

Order and Justice

Alignment:

Lawful (Good)

Symbols:

The Arrow of Law (Silver) - Upright arrow (silver/white on a blue background)

Holy Days:

First Day of the (calendar) Year

Services:

Six times a day (Vespers, etc)

Sacrifices:

Tithed valuables (esp. silver)

Weapons:

Blunt (club, staff, mace, flail, hammer) & Lucern "hammer".

Armour:

Any shield and/or armour.

Skills/Traits:

One Cult Weapon, Shield, Oratory, First Aid, Ride / Brave, Pious, Just, Honest, Generous

Judges: One Cult Weapon, Spot Hidden, Tracking, Any One Lore

Sages: Any Three Lores, Any One Other Skill
Jesters: Oratory, Fast Talk, Any One Entertainment Skill, Any One Lore

Priestly Garb:




Most clerics of Law are academics, though many are involved in administration of the courts and others can have considerable political influence. Their Temples usually contain extensive libraries and museums, but may also contain courtrooms or even theatres. The three orders are co-operative and complementary, each placing a different emphasis on their duties.

The Sages (Hyn-aelori) stress the value of knowledge and learning. They lead a life of monastic dedication, but are not totally isolated. Their Temples are a combination of library, museum, university and oracle. They also run schools, where children are taught well in various subjects, particulary Reading, Writing and Arithmetic. Adults can study too, for a fee. Occasionally scholarships are offered to bright - but poor - children. Through years of dedicated study of their chosen specialist subjects, Sages amass almost miraculous knowledge and are frequently consulted.

The Judges (Shea-al-aecor) dispense the Justice of the Courts. They are respected by the people but also feared as their code will not permit them to overlook the slightest transgression of the Law. They are ruthless and tireless in their pursuit of miscreants. They are also rumoured to be humourless and completely incorruptible. Judges are empowered by their Temple to conduct trials "in the field". No jury is necessary and the sentence may be carried out immediately. They tend to avoid doing so, however, as this obliges them to complete the associated documentation personally. If possible, perpetrators are brought to the Temple/Court for sentencing so that Clerks fill out the forms and the Judge can go straight back onto the street. The Judges always travel heavily armed.

The Jesters (Rydequelyn) are, on the surface, lighthearted entertainers. Their "uniform" is the traditional, colourful harlequin dress of jesters. The Temples are theatres, where shows of tumbling, juggling, mime, comedy, tragedy and similar cultural activities may be seen - as well as tomfoolery. Their publicly performed satirical plays are humourous and very popular. In this way they are (with typical subtlety) involved in politics, and have considerable influence depite their lack of numbers. They are notorious pranksters, often playing practical jokes on public figures in an attempt to act as social critics.

The Orders of this religion are highly regarded by the ordinary people - each in their own way.

I. MYTHOS AND HISTORY

A. Legends

<”Before Time”: Prehistory/Gods War>

B. History

<Events in historical times, post Gods War>

C. After Death

<Funeral customs, Fate of worshippers souls>

D. Symbolic Associations

<Holy symbols, animals etc>

II. NATURE OF THE RELIGION

A. Reason for Continued Worship

?

B. Social/Political Position and Power

?

C. Particular Likes and Dislikes

?

III. ORGANIZATION

A. Inter-Temple Organization

?

B. Internal Temple Organization

?

C. Holy Places

?

D. Holy Days

?

IV. THE LAITY - ORDINARY WORSHIPPERS

A. Requirements

?

B. Restrictions

?

C. Benefits

?

V. THE CLERGY - PRIESTS, INITIATES & ACOLYTES

A. Requirements

?

B. Restrictions

?

C. Benefits

?

VI. THE TEMPLARS - PALADINS

A. Requirements

?

B. Restrictions

?

C. Benefits

?

VII. STATUS WITHIN PANTHEON

A. Cult Status/Position in the Pantheon

?

B. Sub-Cults

?

VIII. OTHER RELIGIONS

A. Associated (Preferred)

??: ?

B. Friendly (Goodwill)

??: ?

C. Neutral  (Tolerance)

??: ?

D. Hostile (Antipathy)

??: ?

E. Enemy (Hatred)

??: ?

IX. MISCELLANEOUS NOTES

A. ??

?

B. ??

?