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The Nomad Gods -  Man-God, Woman-God, Spirit-God, Berserker-God

The Gods of Prax

Deities Waha the Butcher, Eiritha the Herd Mother, Urox the Storm Bull, Daka Fal the Shaman
Sphere The Nomads (Men, Women, Berserkers and Spirits respectively)
Alignment Lawful Neutral
Symbols various
Holy Days various
Services various
Sacrifices various
Weapons various
Armour various
Cult Skills various

The Nomads of the Grazzendaal Plaines hold this pantheon of alien deities as sacred: supposedly these are the gods that came with them from their mystical homeland of Prax. These gods dictate the harsh way of life necessary for survival on the plaines.

Waha (the Man-God, the Butcher), Eiritha (the Woman-God, Herd Mother), Daka Fal (the Spirit-God) and Urox (the Storm Bull, Berserker-God) are the nomad gods. One other god, Yelmalio (the Son-of-the-Sun), also hails from the mythical world of Glorantha but is not one of the nomad gods - he has his own separate cult which mainly consists of hereditary members, although some nomads or barbarians occasionally join.

All nomads are initiated into the Cults of Prax. Any nomads can gain spells just like a cleric. However the right to call for any particular spell must be earned by performing a minor quest or making sacrifices as specified by a priest of a god who grants that spell. Some spells are common to all, including Yelmalio, but nomad gods do not share their own spells with him, or vice versa. 

Waha followers are forbidden to learn greater healing than Cure Light Wounds; Eiritha followers are forbidden to learn Protection or Fanaticism.

Benefits

Life After Death

SPELLS AVAILABLE FROM THE NOMAD GODS

Common Waha Eiritha Storm Bull Daka Fal Yelmalio
1st: Bless
Heal (CLW)
Farsee
Purify Food & Drink
Detect Enemy
Spirit Block
Peaceful Cut Ignite Face Chaos Axis Mundi Detect Gold
Light
Repair
2nd: Battle Protection
Binding
Chant
Countermagic
Vigour
Mobility Speak with Animals Fanaticism Cremate Dead Catseye
Coordination
Speak with Birds
3rd: Dispel Magic
Heal Wound (CSW)
Prayer
Remove Curse
Warding
Rune Shield Pathway Defend Against Chaos Summon Spirit Cloud Clear
Lantern
[Firearrow]
4th: Divination
Free Ghost
Mindspeech
Release Intelligence Peace Berserker Summon Ancestor Cure Critical Wounds
Lightwall
[Fireblade]
5th: Mind Link
Quest
True Seeing
Summon Spirit of Law Command Gnome Command Sylph Dispel Evil Commune
Dispel Evil
Sunspear
6th: Conjure Animals
Heal Body (Heal)
Word of Recall
Beast Protection Seal Spirit Earthpower Incarnate Ancestor Aerial Servant
Raise Dead
Sunbright
7th*: Call Founder -
(* Note that spells of the 7th level are unavailable, as these deities are lesser gods).

Spirits of certain tribes' ancestors can be summoned by Daka Fal shamans to teach otherwise "forgotten" spells:
Impala Tribe: Firearrow (2nd)
Llama Tribe: Demoralize (2nd)
Sable Tribe: Befuddle (2nd)
Bison/Rhino Tribes: Bladesharp (2nd)
Morokanth Tribe: Fix Intelligence (2nd)
Unicorn Tribe: Shimmer (2nd)
Any Tribe (from the Frog Woman spirit): Leap (2nd)

Note that the "Pure Horse" or Zebra Tribe are reputed to be able to cast "Multimissile" and "Speedart" spells - but this tribe does not exist in the world of Pandaria, so they and their spells are therefore only legend.

According to legend, Yelmalio was robbed of his fire powers (inc. Firearrow/Fireblade spells) during the Gods War.

1st: Bless, Cure Light Ws, Detect Evil + Peaceful Cut*[W], Vigour*[W], Speak w. Animals[E], Farsee*[EY], Battle Protection*[S], Sense Chaos*[S] + Light[Y], Detect Gold*[Y]
2nd: Augury, Chant, Know Alignment + Countermagic*[W], Binding*[E], Fanaticism*[S], Face Chaos*[S], Detect Spirit*[D] + Coordination*[Y], Lantern*[Y], Catseye*[Y]
3rd: Cure Serious Wounds, Dispel Magic, Warding*, Locate Object, Prayer + Rune Shield*[W], Release Intelligence*[W], Bless Aninmals*[E], Summon Ancestor*[D] + Sunbright*[Y].
4th: Cure Critical Wounds, Divination, Protection from Evil 10'r. + Impede Chaos*[S], Free Ghost*[D], Fear[D] + Lightwall*[Y].
5th: Commune, True Seeing + Summon Sprirt of Law*[W], Axis Mundi*[D].
6th: Call Founder* [W], Summon Gnome*[E], Heal Body* [E], Summon Sylph*[S], Earthpower*[S], Resurrect*[D].
{7th: (unavailable as they are lesser gods)}

PEACEFUL CUT  (Necromancy) (C 1st - Waha)                                          VS; CT Standard; R Touch; AoE 1 Animal; D 1 turn; ST n/a.
This is the ritual prayer required to return the spirit of an animal peacefully to the Herd Mother goddess when it is slaughtered.

etc...

VIGOUR, FARSEE, BATTLE PROTECTION, SENSE CHAOS, DETECT GOLD

COUNTERMAGIC, BINDING, FANATICISM, FACE CHAOS, DETECT SPIRIT, COORDINATION, LANTERN, CATSEYE

WARDING, RUNE SHIELD, RELEASE INTELLIGENCE, BLESS ANIMALS, SUMMON ANCESTOR, SUNBRIGHT

IMPEDE CHAOS, FREE GHOST, LIGHTWALL

SUMMON SPIRIT OF LAW, AXIS MUNDI

CALL FOUNDER, SUMMON GNOME, HEAL BODY, SUMMON SYLPH, EARTHPOWER, RESURRECT