The Valar - The Powers of Arda (Earth), Elvish "Gods"

Deities MANWE "Sulimo" Lord of the Breath of Earth, God of Storms and Winds & VARDA "Elbereth" the Star-Kindler, Lady with a Thousand Eyes
TULKAS "Astaldo", The Valiant, God of Laughter and Unarmed Combat & NESSA Goddess of Dancing and Love
IRMO "Lorien", God of Dreams and Visions & ESTE Goddess of Rest and Recuperation
OROME "Araw" The Huntsman, "Aldaron" Lord of Forests & VANA Goddess of Flowers and Romance
NAMO "Mandos" Doomsman of the Valar, Judge and Keeper of the Dead & VAIRE Mistress of Fate, Weaver of the Threads of Time
AULE "Mahal" The Maker, Lord of the Ground & YAVANNA The Giver of Fruits, Mistress of Animals and Plants
ULMO Lord of Waters, God of Seas and Rivers  + NIENNA The Sorrowful, Goddess of Pity and Hope
 + The Maiar (lesser spirits, including Osse, spirit of wild waves, and Uinen, spirit of seaweed).
Sphere Various (see above).
Alignment (Any) Good
Symbols (White) Tree, The Seven Stars ('Sickle of the Valar')
Holy Days Elvish "New Year" (First day of Spring, every 144 years)
Services Anytime (...is a good time for celebration!)
Sacrifices Worship in the form of merrymaking
Weapons Longsword, Shortsword, Dagger, and Any Bow (except crossbows)
Armour Chainmail, Leather Armour, Small Shield (or buckler)
Cult Skills Hide, Sneak, Spot Hidden, Plant Lore, Bow

The many Valar are respected by Elves and also widely worshipped by humans. All are held in honour by followers of this religion, which underpins elven society, and the temples or groves have shrines to each of the Valar. When ships of the elves sail to the Utmost West they pass into the realm of Valinor where the Valar dwell. (Melkor was once a Vala, but turned to evil and became Morgoth, the Black Enemy).

Not all the spells listed are available to every cleric all of the time. Each cleric chooses up to six of the Valar to venerate, and these provide their repertoire of spells. Each Vala/Valie has a list of spells associated with him/her. Choosing can be deferred until specific spells are required, but once a spell is invoked from  any particular Power, the choice is made. However, this is not irrevocable as new choices can be made each High Holy Day. Note that each of the Valar is associated with one other, and should be chosen in these pairs. In addition, there are spells commonly available to all.

SPELLS AVAILABLE TO CLERICS OF THE VALAR
Elven clerics choose up to six patron Valar (three pairs) and may only call upon spells provided by them. They may change patrons each Holy Day.

Manwė & Varda Aulė & Yavanna Oromė & Vana Namo & Vairė Tulkas & Nessa Irmo & Estė Ulmo / Nienna COMMON
1st: Predict Weather
Light
Find Traps
Trip
Detect Snares/Pits
Animal Friendship
Detect Evil
Detect Magic
Barkskin
Hypnotism
Augury
Sleep
Create Water
Remove Fear
Bless
2nd: Gust of Wind
Silence
Heat Metal
Entangle
Speak w. Animals
Charm Person (/M)
Know Alignment
Identify
Strength
Slow Poison
Dream Message
Cure Mod. Wounds
Water Breathing
Forget
Chant
3rd: Call Lightning
Continual Light
Stone Shape
Create Food
Snare
Invisibility t. Animals
Speak with Dead
Detect Invisibility
Agility
Hypnotic Pattern
E.S.P.
Cure Disease
Water Walking
Remove Curse
Prayer
4th: Prot. f. Lightning
Dispel Magic
Stone Tell
Speak with Plants
Call Wood. Beings
Animal Summon. I
Detect Lie
Divination
Forceful Hand
Neutralize Poison
Clairvoyance
Cure Critical Wounds
Lower Water (R)
Exorcise
Prot. f. Evil
5th: Control Winds
Dimension Door
Move Earth
Plant Growth
Speak w. Monsters
Animal Summon. II
Commune
Commune w. Nature
Grasping Hand
Irresistible Dance
True Seeing
Reincarnation
Conjure Water Elem.
Atonement
Dispel Evil
6th: Control Weather
Aerial Servant
Conjure Earth Elem.
Wall of Thorns
Find the Path
Animal Summon. III
Quest
Legend Lore
Clenched Fist
Animate Object
Feeblemind
Heal
Part Water
Restoration
Wrd of Recall
7th: Wind Walk
Astral Spell
Earthquake
Huorn*
Conjure Animals
Charm Plants
Resurrection
Finger of Death
Crushing Hand
Mass Charm
Vision
Regenerate
Weather Summoning
Absolution
Holy Word