Melee Weapons

[18MAR09] weapons.htm

Weapon Skill Base% Damage Special HP Str/Dex Value Wt. SF/Sp Rng Notes
Longsword Sword STR+5 d8 Slash 8 7/9 £300 3.5lb 5/3' M A knight's war sword 
Broadsword Sword STR+5 d8 Slash 10 9/7 £200 4.5lb 5/4' M  
Shortsword Sword STR+5 d6 Impale 10 5/5 £160 2.5lb 3/1' M  
Rapier Sword STR+5 d6 Impale 8 7/13 £400 2.5lb 4/2' M  
Scimitar Sword STR+5 d8 Slash 7 8/8 £300 3.0lb 4/2' M  
Greatsword Sword/2h -10% STR-5 2d6 Slash 9 14/13 £600 8.0lb 8/6' M/L (BRP:2d8)
Bastard Sword Sword/2h -5%* STR d10 Slash 10 9*/9 £500 5.0lb 6/5' M * or 1h at ½db (13 Str)
Dagger Dagger* STR+15 d4 Impale 6 4/4 £40 1.0lb 2/1' S * Base skill = STR+15
Parrying Dagger Dagger STR+15 d4 Impale 8 4/7 £80 1.5lb 3/1' S Full skill off-handed 
Knife Dagger STR+15 d3 Impale 4 4/4 £10 0.5lb 2/1' S  
Hand Axe Axe STR+5 d6 Slash 6 7/9 £20 1.5lb 4/1' S  
Battle Axe Axe STR+5 d8 Slash 8 9/9 £100 2.5lb 7/4' M  
Great Axe Axe/2h STR+5 2d6 Slash 8 11/9 £200 4.5lb 8/6' M  
Club Club* STR+15 d6 Crush 8 7/7 - 2.5lb 4/3' M * Base skill = STR+15
Heavy Club Club/2h* STR+15 d8 Crush 11 9/7 - 5.5lb 7/5' M * Base skill = STR+15
Spear Spear* STR+5 d6 Impale 8 7/8 £20 4.5lb 6/1' L * usable 1h or 2h 
Long Spear Spear/2h STR+5 d8 Impale 8 11/9 £100 6.0lb 12/1' L (BRP:d10+1)
Lance Spear STR+5 d8 Impale* 8 9/8 £150 8.0lb 8/1' L * Tourney: Crush 
Flail Flail* STR d6 Crush 4 7/6 £160 4.5lb 6/4' M * Base skill = STR+0
Morningstar Flail/2h STR d10 Crush 6 11/7 £100 5.0lb 7/5' M 96+ Fumbles.
Hammer Hammer* STR+15 d6 Crush 8 9/7 £20 3.5lb 4/5' M * Base skill = STR+15
Warhammer Hammer STR+15 d8 Crush 10 11/9 £140 4.5lb 9/5' M  
Great Hammer Hammer/2h* STR+15 d10 Crush 8 9/9 £50 10lb 8/6' L * Base skill = STR+15
Sledge Hammer Hammer/2h -5% STR+10 2d6 Crush 8 11/7 £90 20lb 9/6' M  
War Maul Hammer/2h STR+15 d10 Crush 10 3/7 £180 5.5lb 8/6' M  
Mace Mace* STR+15 d6 Crush 10 7/7 £80 2.5lb 6/2' M * Base skill = STR+15
Heavy Mace Mace/2h* STR+15 d8 Crush 10 4/9 £160 5.5lb 7/4' M * Base skill = STR+15
Quarterstaff Staff/2h* STR+15 d6 Crush 10 9/9 - 3.5lb 4/3' All * Base skill = STR+15
Halberd Polearm (2h) STR+5 d10 Sla./Imp. 13 13/9 £180 7.0lb 9/5' L (BRP:3d6)
Billhook/Guisarme Polearm (2h) STR+5 2d4 Slash 8 11/11 £100 6.0lb 8/2' - Can trip/disarm
Pike Polearm (2h) STR+5 d10 Impale 8 11/7 £200 8.0lb 12/1' L  
Trident Polearm (2h)* STR+5 d8 Impale 9 9/7 £80 4.5lb 6/1' L * or 1h (no penalty)
Scythe Scythe (2h)* STR-5 2d4 Impale 10 12/10 £360 5.0lb 10/6' L * Base skill = STR-5
Sickle Sickle* STR d6 Impale 6 7/9 £120 1.5lb 5/4' M * Base skill = STR+0
Pick (heavy) Pick (2h) STR+5 d6 Impale 8 11/7 £160 6lb 7/4' M  
Net Net DEX-5 Entangle Entangle 3 2/10 £400 7.0lb 6/6' M 96+ tangles; (2h also)
Whip † Whip DEX-5 d3-1 Entangle 2 9/10 £20 1.5lb 4/4' 15ft* No db 
Fist (or kick/butt) Brawl STR+15 d3* Crush - - - - 1/0' S * See Brawling
Fist, Gauntleted Brawl STR+15 d3* Crush ** 7/5 ** ** 2/0' S ** As armour. 
Cestus Brawl STR+15 d3 Crush 5 11/7 £100 0.3lb 3/0' S  
Blackjack † Brawl STR+15 d8* Crush 5 7/7 - 0.5lb 4/2' S * Knockout only
Fighting Claw Brawl STR+15 d4 Slash 5 9/9 £150 0.3lb 4/1' S  
Grapple Grapple (2h) STR+15 Special* Entangle - - - - 1/0' S * See Grappling
Garrote † Garrote (2h) STR+5 Special* - 1 8/12 £10 0.2lb 6/2' S * Causes choking
Torch Club STR+15 d6 + flame* Crush 8 6/9 £1 2.5lb 4/3' M * d3, no db; 96+ out
Wood Axe Axe/2h STR+5 d8 Slash 10 8/7 £50 3.5lb 8/4' M  
Staff, Short Staff STR+5 d6 Crush 8 7/9 - 1.5lb 4/3' M  
Sword Cane Sword STR+5 d6 Impale 6 7/11 £800 2.5lb 4/2' M  
Sabre Sword STR+5 d8 Slash 8 7/11 £300 3.5lb 5/2' M  
Naginata Polearm -10% STR-5 2d6 Slash 8 7/11 £1000 4.5lb 8/2' L  
Katana Sword/2h* STR+5 d10 Slash 8 11/11 £2500 3.5lb 5/5' M * or 1h at ½db 
Wakizashi Sword STR+5 d6 Slash 7 7/9 £1000 2.5lb 3/1' M  
Sai Dagger -15% STR d6 Crush 10 5/11 £80 2.5lb 3/1' M Full skill off-handed 
Nunchaku Flail/2h STR d6 Crush 8 7/9 £400 2.0lb 4/3' M  
Weapon use is Difficult (x½) without required Str/Dex. Using a 1-handed weapon 2-handed gives +1 damage or reduces Str rqd by 5.
† These weapons cannot parry.  

 

Missile Weapons
Weapon Skill** Base% Damage* Special HP Str/Dex Value Wt. SF(RF) Rng Notes
Axe, Hand (thr.) Axe -5% STR d6 Slash 6 9/11 £20 1.5lb 4 (1) 60ft  
Spear, Short (thr.) Javelin -10% DEX-5 d6 Impale 8 12/10 £20 4.5lb 6 (1) 45ft  
Spear, Long (thr.) Javelin -10% DEX-5 d8 Impale 8 12/10 £100 6.0lb 12 (1) 45ft  
Javelin Javelin DEX+5 d6 Impale 5 9/9 £10 3.5lb 6 (1) 75ft  
Dart Dart DEX d4+poison? Impale 2 -/9 £5 1.5lb 2 (2) 60ft NB: 2 per rnd 
Rock (thrown) Throw DEX+5 d2 Crush 10 5/5 - 1.0lb 3 (2) 60ft  
Club, Light (thr.) Throw DEX+5 d6 Crush 8 9/7 - 2.5lb 4 (1) 60ft  
Lasso Lasso (2h) DEX-5 Entangle Entangle 1 9/13 - 2.5lb 9 (1/5) 30ft 4 rnds rewind
Net (thrown) Net DEX-5 Entangle Entangle 3 9/12 £400 7.0lb 6 (⅓) 15ft 96+ tangles
Sling Sling DEX-5 d4(+1) Crush 1 7/11 - 0.2lb 6 (1‡) 240ft † Stones 6hp.
Bow, Self Bow (2h) DEX d6 Impale 3 9/9 £300 1.5lb 3 (1) 240ft  
Bow, Long Bow (2h) -5% DEX-5 d8 Impale 5 11/9 £1200 2.0lb 3 (1) 270ft  
Bow, Composite Bow (2h) -5% DEX-5 d8 Impale 6 13/9 £2000 1.5lb 3 (1) 360ft  
Crossbow, Light Crossbow DEX+15 d8* Impale 5 9/7 £240 8.0lb 6 (½) 120ft Jam 97+; 1r reload
Crossbow, Med. Crossbow DEX+15 2d4* Impale 7 11/7 £300 11.0lb 8 (½) 150ft Jam 96+; 1r reload
Crossbow, Heavy Crossbow DEX+15 2d6* Impale 9 13/7 £400 18.0lb 12 (⅓) 165ft Jam 95+; 2r reload
Crossbow, Rptr. Crossbow DEX+15 d8* Impale 6 9/7 £5000 16.5lb 12 (1) 180ft Jam 91+; † see below
Arbalest Crossbow -10% DEX+5 2d6+4* Impale 7 11/9 £1000 22.0lb 18 (¼) 270ft Jam 93+; † see below
Knife, Throwing Throw DEX+5 d4 Impale 5 -/11 £50 0.5lb 2 (1) 60ft  
Knife (thrown) Throw DEX+5 d3 Impale 8 7/11 £10 0.5lb 2 (1) 30ft  
Shuriken Shuriken DEX d3 Impale 3 -/13 £20 0.2lb 2 (3) 60ft NB: 3 per rnd
Blowgun Blowgun (2h) DEX d3*+poison? Impale 2 -/11 £50 1.5lb 8 (1‡) 90ft Darts 1hp
Bola Bola DEX-5 d4/Entangle Cru./Ent.* 1 9/13 £50 7.0lb 10 (1‡) 45ft Damage or Entangle
Boomerang Boomerang DEX-5 d4 Crush 2 9/11 £30 1.5lb 4 (½) 150ft If caught (DEXx5)
Crossbow, Hand Crossbow DEX+15 d4* Impale 3 9/7 £2000 5.0lb 6 (½) 60ft Jam 96+
* Missile weapons normally only get half damage bonus, but those asterisked allow no bonus at all. 
** Missile weapon skills do not include the ability to parry. If attempting to parry with a missile weapon, Club skill is typically used.
† Arrows and Crossbow bolts weigh/cost 1lb/£2; Hand crossbow bolts 5oz/£5; Arbalest bolts 1.5lb/£10; Sling stones 2oz/free (or £1 for lead bullets, which do +1 damage). Repeater Crossbows have capacity of 6/8/10/12 and take 5 rounds to fully reload, or 1 round per bolt. Arbalests require a cranequin (hand crank) to rewind, or 15 Str.
‡ Missile weapons thus marked cannot shoot more than once per round, regardless of user skill/speed, due to preparation time.

Shields
Weapon Skill Base% Damage Special HP Str/Dex Value Wt. SF Size Notes
Buckler Shield -10% STR-5 d2 Knockback 12 5/7 £100 2.5lb 4  VS 5% cover
Primitive Shield Shield -5% STR d2 Knockback 8 5/7 £200 4.5lb 6 S 25% cover (wd/wckr)
Small Shield/Target Shield STR+5 d2 Knockback 12 5/7 £200 7.0lb 6  S 25% cover
Half Shield Shield STR+5 d2 Knockback 12 5/7 £250 7.0lb 6 S 25% cover
Medium Shield/Heater Shield STR+5 d3 Knockback 15 9/9 £200 7.0lb 8 M 50% cover
Round Shield Shield STR+5 d3 Knockback 15 9/9 £250 9.0lb 8  M 50% cover
Spiked Shield Shield STR+5 d3 Impale 15 9/9 £300 11.0lb 10  M 50% cover
Large Shield (Round) Shield STR+5 d4 Knockback 16 11/9 £300 11.0lb 10  L 75% cover
Kite Shield Shield STR+5 d4 Knockback 16 11/9 £300 11.0lb 10  L 75% cover
Full Shield Shield STR+5 d4 Knockback 16 11/9 £300 11.0lb 10   L 75% cover
Hoplite/Tower Shield STR+5 d4 Knockback 20 12/8 £400 16.0lb 12  VL 90% cover

Brawling: Unarmed combat punches, kicks, head-butts, etc. Can parry Brawl/Grapple attacks; parrying Grapple holds is Easy (x2). Can parry other attacks, but successful parry takes minimum damage on the parrying arm/leg. Hits on armed/armoured targets take damage equal to that blocked (but this damage is reduced by armour, as Gauntlets).

Grappling: Can parry Grapple/Brawl attacks. If parried by weapon/shield, the weapon/shield arm is grabbed. Successful Grapple grabs hold of a random location and allows a grapple effect next round, if hold maintained: Immobilize (STR v STR - cannot act or use held limb), Throw (STR+DEX v SIZ+DEX - thrown d6x3ft, fall prone, DEXx5 or d6 damage), Knockdown (STR+SIZ v STR - overbear, DEXx5 or 1 damage), Disarm (immobilized limb: STR+SIZ v STR - drops held weapon/item), Injure (inflict d3+db damage, STR v STR to keep hold), Strangle (CONx1 or d3 damage, STR v STR to keep hold, else automatically maintained), Change (DEX v DEX - swap hold to chosen location), Extend (DEX v DEX+SIZ - grab another chosen location, if failed STR v STR to keep hold). Once held, target can attack grappler only with Short-range weapons (dagger, fist, etc). Special: +3 on resistance rolls, automatically maintain 1 rnd; Critical: double resistance rolls, automatically maintain 1 rnd.

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