| LEVEL ONE | LEVEL TWO | LEVEL THREE | LEVEL FOUR | LEVEL FIVE | LEVEL SIX | LEVEL SEVEN | 
|---|---|---|---|---|---|---|
| Bless | Augury | 
 | 
 | Atonement | Aerial Servant + | 
 | 
| Command | Chant | Continual Light | 
 | Commune | 
 | 
 | 
| 
 | Detect Charm | Create Food & Water | Divination | Cure Critical Wounds | Blade Barrier + | 
 | 
| Cure Light Wounds | Find Traps | Cure Blindness | Exorcise | Dispel Evil / Chaos | 
 | 
 | 
| Detect Evil  | Hold Person | Cure Disease | 
 | 
 | Find the Path | 
 | 
| Detect Magic | Know Alignment + | Dispel Magic | Neutralize Poison | 
 | Heal | 
 | 
| Light | Resist Fire | 
 | Prot. from Evil 10ft r. | Plane Shift | 
 | 
 | 
| Prot. from Evil  | 
 | Glyph of Warding | 
 | Quest | 
 | 
 | 
| Purify Food & Water | Slow Poison | Locate Object | 
 | Raise Dead | 
 | 
 | 
| 
 | 
 | Prayer | Tongues | True Seeing | Word of Recall | 
 | 
| Resist Cold | 
 | Remove Curse | City Harmony | Slay Living | Create Law Court | ? | 
| 
 | Spiritual Longsword | 
 | Destroy Undead + | ? | Detect Truth | ? | 
| Detect Illusion | Detect Lie | Bestow Curse + | Oath | ? | Greater Command + | ? | 
| Detect Invisibility | E.S.P. | Cure Serious Wounds | Order's Wrath + | ? | Imprisonment? | ? | 
| 
 | Turn Undead + | Destroy Lesser Undead + | True Speak | ? | Mark of Justice + | ? | 
| Hold Undead + | - | 
 | ? | ? | ? | ? | 
| - | - | - | ? | ? | ? | ? | 
LEVEL ONE
Detect Illusion –
As
AD&D 1st-level Illusionist spell.
Detect
Invisibility – As
AD&D 2nd-level Magic-user spell.
Hold
Undead – As
AD&D 2nd-level Cleric spell Hold
Person, but
only undead creatures are affected.
LEVEL TWO
Spiritual Longsword
– As
D&D3 spell, Spiritual
Weapon (C2),
but the weapon appearing is a Longsword.
Detect Lie – As
AD&D 4th-level Cleric spell.
E.S.P. –
As
AD&D 2nd-level Magic-user spell.
Turn
Undead – As
AD&D 2nd-level Cleric spell Hold
Person, but
only undead creatures are affected, and will flee for 1 turn.
LEVEL THREE
Bestow Curse –
Reversed Remove
Curse.
Cure
Serious Wounds – As
AD&D Cleric 4th-level spell, but cures 3d8 hit points and any
serious injury.
Destroy Lesser Undead
– As
AD&D 2nd-level Cleric spell Hold
Person, but
only skeletons or zombies are affected, and will be destroyed.
LEVEL FOUR
City
Harmony – Casting:
Standard (7s, VS); Range: 0; Area: 10ft/level radius; Duration: 1
round/level; Save: None.   This spell stops anyone getting
excited. It stops fanaticism and demoralizing spells being cast.
(C.f. Calm
Emotions,
D&D3 Cleric 2nd-level spell).
Destroy
Undead – As
AD&D Cleric 2nd-level spell Hold
Person, but
only undead creatures are affected, and will be destroyed.
Oath
– Casting:
1 Turn (VSM); Range: Touch; Area: Two willing creatures; Duration:
Permanent until dispelled; Save: None.   Bind two people to a
pact. If one breaks the oath, the spell is dispelled and the oath
breaker is attacked by a Finger
of Death,
even if the save is made they suffer 1-6 points Constitution
loss.
Order's Wrath – As
D&D3 spell (Law 4).
True Speak –
Casting:
Standard (7s, VSM); Range: Touch; Area: 1 creature; Duration: 1
round/level; Save: Neg. (WISvWIS)   Must be cast within a court
of law. One question is allowed per round; the target must answer
truthfully if they fail the save.
LEVEL FIVE
Dispel
Chaos – As
Dispel Evil
spell,
but Chaotic creatures/things are affected.
Slay
Living – Reversed
Raise Dead.
LEVEL SIX
Aerial
Servant – As
normal, but the creature summoned is a Valkyrie.
Create
Law Court – Casting:
3 Turns (VSM); Range: Within area of effect; Area: One room or area
up to 80x80ft delineated somehow; Duration: 1 month/level; Save:
None.   The room acts a s a court, a warded area, it will detect
anyone entering with hostile intent and they will glow in the eyes of
any priest of Forseti. (C.f. Hallow,
D&D3 Cleric 5th-level spell).
Detect Truth
– Casting:
Standard (9s, VSM); Range: 0; Area: 5ft/level radius; Duration: 10
rounds/level; Save: None.   This spell allows the caster to tell
whether anyone within the area of effect is lying. When lies are
spoken the speaker emits a dark cloud, visible only to the caster.
(C.f. Zone of
Truth,
D&D3 Cleric 2nd-level spell).
Greater
Command– As
D&D3 spell (C5).
Imprisonment–
As
AD&D 9th-level Magic-user spell.
Mark of
Justice – As
D&D3 spell (C5).
Description: -
| Deity: | Ammon-Ra, the Golden, Lord of Light, God of the Sun | 
| Sphere: | The Sun. Protection & Healing. Fighting Evil. | 
| Alignment: | Lawful Good | 
| Symbols: | Disc/Sphere (gold) or Cross (red). | 
| Holy Days: | Midsummer & Yule (June 22nd & December 25th) | 
| Services: | Weekly (Sunday), at Sunrise, Noon and/or Sunset (minor services are also held daily). | 
| Sacrifices: | Valuables, especially Gold items | 
| Priestly Garb: | 
 | 
| Weapons: | Priests - Blunt only (maces, flails, hammers, club, staff); Paladins - Any (but only sword, spear & lance are cult). | 
| Armour: | Any armour (preferably golden), any shield | 
| Skills/Traits: | One Cult Weapon, Shield, Oratory, First Aid, Ride / Brave, Pious, Just, Honest, Generous | 
<”Before Time”: Prehistory/Gods War>
<Events in historical times, post Gods War>
<Funeral customs, Fate of worshippers souls>
<Holy symbols, animals etc>
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B. Friendly (Goodwill)
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C. Neutral (Tolerance)
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D. Hostile (Antipathy)
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E. Enemy (Hatred)
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(SJW, 13 November 2011)