HEIRONEOUS - "The Invincible"

(SJW, 13 November 2011)

God of Chivalry, Honour & Valour - The United Church, Oeridian pantheon (Lesser god)

LEVEL ONE

LEVEL TWO

LEVEL THREE

LEVEL FOUR

LEVEL FIVE

LEVEL SIX

LEVEL SEVEN

Bless

Augury

Animate Dead

Cure Serious Wounds

Atonement

Aerial Servant

Astral Spell

Command

Chant

Continual Light

Detect Lie

Commune

Animate Object

Control Weather

Create Water

Detect Charm

Create Food

Divination

Cure Critical Wounds

Blade Barrier

Earthquake

Cure Light Wounds

Find Traps

Cure Blindness

Exorcise

Dispel Evil

Conjure Animals -

Gate

Detect Evil

Hold Person

Cure Disease

Lower Water

Flame Strike

Find the Path

Holy Word

Detect Magic

Know Alignment

Dispel Magic

Neutralize Poison

Insect Plague

Heal

Regeneration

Light

Resist Fire

Feign Death

Prot. from Evil 10ft r.

Plane Shift

Part Water

Restoration

Protection from Evil

Silence 15ft r.

Glyph of Warding

Speak with Plants

Quest

Speak with Monsters

Resurrection

Purify Food

Slow Poison

Locate Object +

Sticks to Snakes

Raise Dead

Stone Tell

Symbol

Remove Fear

Snake Charm

Prayer

Tongues

True Seeing

Word of Recall

Wind Walk

Resist Cold

Speak with Animals

Remove Curse

Cure Critical Wounds

Energy Bolt

Skin of Invulnerability+

?

Sanctuary

Spiritual Sword

Speak with Dead

Destroy Undead

Polymorph Self +

Holy Aura +

?

Hold Undead

Change Self

Cure Serious Wounds

Divine Power

Restoration

Holy Word +

?

Magic Weapon

Cure Moderate Wounds

Destroy Lesser Undead

Holy Sword

Righteous Might +

?

?

?

Shield Other

Greater Magic Weapon

?

?

?

?

?

Smite Evil

Holy Steed +

?

?

?

?

?

Turn Undead

Magic Vestment

?

?

?

?

Special Spell Descriptions   (Spells marked + added in recent version).

LEVEL ONE
Hold Undead – As AD&D Cleric 2nd-level spell Hold Person, but only undead creatures are affected. [SJW]
Magic Weapon
– As D&D3 spell (C1).

LEVEL TWO
Spiritual Sword – As D&D3 spell, Spiritual Weapon (C2), but the weapon appearing is a Longsword - “The Blade of Valour”.
Change Self
– As AD&D Illusionist 1st-level spell.
Cure Moderate Wounds
– As D&D3 spell (C2) but cures 2d8 hit points.
Shield Other
– As D&D3 spell (C2).
Smite Evil
– Casting: Standard (4s,VSM); Range 0; Area: n/a; Duration: one attack; Save: n/a. Next attack, if versus an opponent of evil alignment, is at x2 and does extra damage of +1 per level or a minimum of Charisma bonus (if positive). [SJW adapted from D&D3 Paladin ability]
Turn Undead
– As AD&D Cleric 2nd-level spell Hold Person, but only undead creatures are affected, and will flee for 1 turn. [SJW]

LEVEL THREE
Cure Serious Wounds – As AD&D Cleric 4th-level spell, but cures 3d8 hit points and any serious injury.
Destroy Lesser Undead
– As AD&D Cleric 2nd-level spell Hold Person, but only skeletons or zombies are affected, and will be destroyed. [SJW]
Greater Magic Weapon
– As D&D3 spell (C3).
Holy Steed
– As D&D3 spell, Phantom Steed (W3).
Magic Vestment
– As D&D3 spell (C3).

LEVEL FOUR
Cure Critical Wounds – As AD&D Cleric 5th-level spell, but cures 4d8 hit points and any critical/grievous injury.
Destroy Undead
– As AD&D Cleric 2nd-level spell Hold Person, but only undead creatures are affected, and will be destroyed. [SJW]
Divine Power
– As D&D3 spell (C4).
Holy Sword
– As D&D3 spell (P4).

LEVEL FIVE
Energy Bolt – Casting: Standard (1s,VSM); Range 70ft; Area: One target creature; Duration: Instant; Save: DEXx5 Halves. Looses a bolt of Positive Energy which inflicts a basic 5d6 damage. The bolt ignores magic resistance. It does no harm to creatures of the Positive Material or Good-aligned Astral planes, and only half damage to Elementals. All undead and creatures of Evil-aligned astral planes suffer double damage, and denizens of the Negative Material plane triple.
Polymorph Self
– As AD&D Magic-User 4th-level spell.
Restoration
– As AD&D Cleric 7th-level spell.
Righteous Might
– As D&D3 spell (C5).

LEVEL SIX
Skin of Invulnerability – Similar to AD&D Magic-User 6th-level spell Globe of Invulnerability, but the area of effect is within an inch of the caster's skin.
Holy Aura
– As D&D3 spell (C8).
Holy Word
– As AD&D Cleric 7th-level spell.



OVERVIEW

Description: -

Deity:

Ammon-Ra, the Golden, Lord of Light, God of the Sun 

Sphere:

The Sun. Protection & Healing. Fighting Evil. 

Alignment:

Lawful Good

Symbols:

Disc/Sphere (gold) or Cross (red).

Holy Days:

Midsummer & Yule (June 22nd & December 25th)

Services:

Weekly (Sunday), at Sunrise, Noon and/or Sunset (minor services are also held daily).

Sacrifices:

Valuables, especially Gold items

Priestly Garb:

 

Weapons:

Priests - Blunt only (maces, flails, hammers, club, staff); Paladins - Any (but only sword, spear & lance are cult).

Armour:

Any armour (preferably golden), any shield

Skills/Traits:

One Cult Weapon, Shield, Oratory, First Aid, Ride / Brave, Pious, Just, Honest, Generous



I. MYTHOS AND HISTORY

A. Legends

<”Before Time”: Prehistory/Gods War>

B. History

<Events in historical times, post Gods War>

C. After Death

<Funeral customs, Fate of worshippers souls>

D. Symbolic Associations

<Holy symbols, animals etc>

II. NATURE OF THE RELIGION

A. Reason for Continued Worship

?

B. Social/Political Position and Power

?

C. Particular Likes and Dislikes

?

III. ORGANIZATION

A. Inter-Temple Organization

?

B. Internal Temple Organization

?

C. Holy Places

?

D. Holy Days

?

IV. THE LAITY - ORDINARY WORSHIPPERS

A. Requirements

?

B. Restrictions

?

C. Benefits

?

V. THE CLERGY - PRIESTS, INITIATES & ACOLYTES

A. Requirements

?

B. Restrictions

?

C. Benefits

?

VI. THE TEMPLARS - PALADINS

A. Requirements

?

B. Restrictions

?

C. Benefits

?

VII. STATUS WITHIN PANTHEON

A. Cult Status/Position in the Pantheon

?

B. Sub-Cults

?

VIII. OTHER RELIGIONS

A. Associated (Preferred)

??: ?

B. Friendly (Goodwill)

??: ?

C. Neutral  (Tolerance)

??: ?

D. Hostile (Antipathy)

??: ?

E. Enemy (Hatred)

??: ?

IX. MISCELLANEOUS NOTES

A. ??

?

B. ??

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