| HEIRONEOUS - "The Invincible" | (SJW, 13 November 2011) | 
| LEVEL ONE | LEVEL TWO | LEVEL THREE | LEVEL FOUR | LEVEL FIVE | LEVEL SIX | LEVEL SEVEN | 
|---|---|---|---|---|---|---|
| Bless | Augury | 
 | 
 | 
 | Aerial Servant | 
 | 
| Command | 
 | Continual Light | Detect Lie | Commune | Animate Object | 
 | 
| 
 | 
 | 
 | Divination | 
 | Blade Barrier | 
 | 
| Cure Light Wounds | Find Traps | 
 | Exorcise | Dispel Evil | 
 | 
 | 
| Detect Evil | Hold Person | Cure Disease | 
 | 
 | Find the Path | 
 | 
| 
 | Know Alignment | Dispel Magic | Neutralize Poison | 
 | Heal | 
 | 
| Light | Resist Fire | 
 | Prot. from Evil 10ft r. | Plane Shift | 
 | 
 | 
| Protection from Evil | 
 | Glyph of Warding | 
 | Quest | Speak with Monsters | 
 | 
| Purify Food | Slow Poison | Locate Object + | 
 | Raise Dead | 
 | 
 | 
| Remove Fear | 
 | Prayer | Tongues | True Seeing | Word of Recall | 
 | 
| Resist Cold | 
 | Remove Curse | Cure Critical Wounds | Energy Bolt | Skin of Invulnerability+ | ? | 
| Sanctuary | Spiritual Sword | 
 | Destroy Undead | Polymorph Self + | Holy Aura + | ? | 
| Hold Undead | Change Self | Cure Serious Wounds | Divine Power | Restoration | Holy Word + | ? | 
| Magic Weapon | Cure Moderate Wounds | Destroy Lesser Undead | Holy Sword | Righteous Might + | ? | ? | 
| ? | Shield Other | Greater Magic Weapon | ? | ? | ? | ? | 
| ? | Smite Evil | Holy Steed + | ? | ? | ? | ? | 
| ? | Turn Undead | Magic Vestment | ? | ? | ? | ? | 
LEVEL ONE
Hold Undead –
As
AD&D Cleric 2nd-level spell Hold
Person, but
only undead creatures are affected. [SJW]
Magic
Weapon – As
D&D3 spell (C1).
LEVEL TWO
Spiritual Sword –
As
D&D3 spell, Spiritual
Weapon (C2),
but the weapon appearing is a Longsword - “The
Blade of Valour”. 
Change Self –
As
AD&D Illusionist 1st-level spell.
Cure
Moderate Wounds – As
D&D3 spell (C2) but cures 2d8 hit points.
Shield
Other – As
D&D3 spell (C2).
Smite Evil –
Casting:
Standard (4s,VSM); Range 0; Area: n/a; Duration: one attack; Save:
n/a. Next attack, if versus an opponent of evil alignment, is at x2
and does extra damage of +1 per level or a minimum of Charisma bonus
(if positive). [SJW adapted from D&D3 Paladin
ability]
Turn Undead – As
AD&D Cleric 2nd-level spell Hold
Person, but
only undead creatures are affected, and will flee for 1 turn. [SJW]
LEVEL THREE
Cure Serious Wounds
– As
AD&D Cleric 4th-level spell, but cures 3d8 hit points and any
serious injury.
Destroy Lesser Undead
– As
AD&D Cleric 2nd-level spell Hold
Person, but
only skeletons or zombies are affected, and will be destroyed.
[SJW]
Greater
Magic Weapon – As
D&D3 spell (C3). 
Holy Steed –
As
D&D3 spell, Phantom
Steed (W3).
Magic
Vestment – As
D&D3 spell (C3).
LEVEL FOUR
Cure Critical Wounds
– As
AD&D Cleric 5th-level spell, but cures 4d8 hit points and any
critical/grievous injury.
Destroy Undead
– As
AD&D Cleric 2nd-level spell Hold
Person, but
only undead creatures are affected, and will be destroyed.
[SJW]
Divine
Power – As
D&D3 spell (C4).
Holy Sword –
As
D&D3 spell (P4).
LEVEL FIVE
Energy Bolt –
Casting:
Standard (1s,VSM); Range 70ft; Area: One target creature; Duration:
Instant; Save: DEXx5 Halves. Looses a bolt of Positive Energy which
inflicts a basic 5d6 damage. The bolt ignores magic resistance. It
does no harm to creatures of the Positive Material or Good-aligned
Astral planes, and only half damage to Elementals. All undead and
creatures of Evil-aligned astral planes suffer double damage, and
denizens of the Negative Material plane triple. 
Polymorph
Self – As
AD&D Magic-User 4th-level spell.
Restoration
– As
AD&D Cleric 7th-level spell.
Righteous
Might – As
D&D3 spell (C5).
LEVEL SIX
Skin of Invulnerability
– Similar
to AD&D Magic-User 6th-level spell Globe
of Invulnerability,
but the area of effect is within an inch of the caster's skin.
Holy
Aura – As
D&D3 spell (C8).
Holy Word –
As
AD&D Cleric 7th-level spell.
Description: -
| Deity: | Ammon-Ra, the Golden, Lord of Light, God of the Sun | 
| Sphere: | The Sun. Protection & Healing. Fighting Evil. | 
| Alignment: | Lawful Good | 
| Symbols: | Disc/Sphere (gold) or Cross (red). | 
| Holy Days: | Midsummer & Yule (June 22nd & December 25th) | 
| Services: | Weekly (Sunday), at Sunrise, Noon and/or Sunset (minor services are also held daily). | 
| Sacrifices: | Valuables, especially Gold items | 
| Priestly Garb: | 
 | 
| Weapons: | Priests - Blunt only (maces, flails, hammers, club, staff); Paladins - Any (but only sword, spear & lance are cult). | 
| Armour: | Any armour (preferably golden), any shield | 
| Skills/Traits: | One Cult Weapon, Shield, Oratory, First Aid, Ride / Brave, Pious, Just, Honest, Generous | 
<”Before Time”: Prehistory/Gods War>
<Events in historical times, post Gods War>
<Funeral customs, Fate of worshippers souls>
<Holy symbols, animals etc>
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B. Friendly (Goodwill)
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C. Neutral (Tolerance)
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D. Hostile (Antipathy)
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E. Enemy (Hatred)
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