The Barbarian Gods
Gods of Glorantha, "The Lightbringers"
Deities | Orlanth, Ernalda, Issaries, Chalana Arroy, Lhankor Mhy, Eurmal, Uleria, Humakt |
Sphere | Storm/Air/Kingship, Earth/Fertility, Trade, Healing, Knowledge, Trickery, Love, Combat. |
Alignment | Various (tending towards Chaotic Good) |
Symbols | Runes of various designs |
Holy Days | Various |
Services | Various |
Sacrifices | Various |
Weapons | By Tribal Custom |
Armour | Any. |
Cult Skills | Various. |
The barbarians of the Peran Hills have a pantheon of gods unlike those in the rest of the world of Pandaria: Orlanth the King-God, Ernalda the Earth-Mother, Issaries the Trader, Chalana Arroy the Healer, Lhankor My the Sage, Eurmal the Trickster, Uleria the Love Goddess and Humakt the Champion.
The barbarians have an unusually close association with their gods and therefore all may call upon spells, like clerics.
However the right to call for any spell must be earned by performing a minor quest or sacrifice, as specified by a priest dedicated to a god able to grant that spell. Some spells are common to all of the barbarian gods, but most belong to a particular cult.
Followers of the barbarian gods may dedicated themselves to one cult in particular, learning the spell(s) of that deity first at each level. Those who earn many spells are regarded as Priests, or "Rune Priests"; those who rise in power but do not gain so many spells are honoured as "Rune Lords". There is a limit to the number of spells that may be gained at each level (WIS - 8).
There are some further restrictions on what may be
gained: 'Resurrection' cannot be gained by anyone who has a spell from Humakt;
nor 'Sever Spirit' by anyone who has a spell from Chalana Arroy.
(Note that the cult of Erlin the Minstrel is not yet known upon the world of
Pandaria and therefore his spells cannot currently be gained by anyone, except
directly from his one Priest, Dranlen Frontis the Bard).
SPELLS AVAILABLE FROM THE BARBARIAN GODS
Common | Orlanth | Ernalda | Issaries | Chalana Arroy | Lhankor Mhy | Eurmal/Uleria | Humakt | Erlin | |
1st: | Bless Detect Enemy Light Spirit Block |
Bless
Woad Resist Cold |
Bless Crops | Lock | Heal (CLW) | Detect Magic | Glamour | Repair Turn Undead |
Light
Aura Comfort Song |
2nd: | Battle
Protection Countermagic |
Disruption Mobility |
Speak with Animals | Harmonize | Heal More (CMW) | Analyze Magic | Glue | Bladesharp Parry |
Play Self |
3rd: | Dispel
Magic Rune Shield |
Bestow
Curse Remove Curse |
Cure Disease | Warding | Heal Serious (CSW) | Translate | Conceal | Bind
Ghost Truesword |
Create Image |
4th: | Divination Prot.f.Lightning |
Telekinesis Teleportation |
Neutralize Poison | Mindspeech | Heal Area (CCW) | Knowledge | Lie | Detect
Truth Fireblade |
Sing the Story |
5th: | Quest True Seeing |
Command
Sylph Thunderbolt |
Command Gnome | Pathwatch | 'Resurrection' | Mind Link | Community | Morale Oath |
Cure Materials |
6th: | Find
the Path Heal Body |
Cloud
Call Guided Teleport |
Earthpower | Create Market | Regrow Limb | Truespeak | Create Feast | Sever Spirit | Listen To Me |
7th*: | Holy
Word Symbol |
Control
Weather Wind Walk |
Earthquake | Create Great Market | Restoration | Reconstruction | Become | - | - |
(* Note that spells of the 7th level are unavailable, as these deities are lesser gods). |
DETECT
ENEMY = Detect Evil (C 1st). Does not show a visible "glow", or reveal
hostile intent - just evil.
SPIRIT BLOCK = Protection From Evil (C 1st).
BATTLE
PROTECTION (Abjuration) (C 1st - Barbarian
special)
VSM; CT Standard; R 0; AoE 1 person; D 1 minute; ST n/a.
This spell gives the recipient magical protection as if
they were wearing armour, of 1 AP per max. level. (Material component: Holy
Symbol).
COUNTERMAGIC
RUNE SHIELD (aka Shield)
HEAL BODY = Heal (C 6th)
BLESS
WOAD
DISRUPTION = Magic Missile (M 1st)
MOBILITY
TELEKINESIS
TELEPORTATION
COMMAND SYLPH
THUNDERBOLT
CLOUD CALL = Control Winds (D 5th)
GUIDED TELEPORT = Word of Recall (C 6th)
BLESS
CROPS
COMMAND GNOME
EARTHPOWER
LOCK
= Hold Portal (M 1st)
HARMONIZE = Hold Person (C 2nd)
WARDING
MINDSPEECH
PATHWATCH
CREATE MARKET
CREATE GREAT MARKET
HEAL
= Cure Light Wounds (C 1st)
HEAL MORE (aka "Healing Four") = Cure Moderate Wounds (C 2nd, special)
HEAL SERIOUS (aka "Healing Six") = Cure Serious Wounds (C 3rd)
HEAL AREA = Cure Critical Wounds (C 4th)
RESURRECTION = Raise Dead (C 5th)
ANALYZE
MAGIC = Identify (M 1st)
TRANSLATE = Comprehend Languages (M 1st) + Tongues (C 4th)
KNOWLEDGE = Legend Lore (M 6th)
MINDLINK
TRUESPEAK
RECONSTRUCTION
GLAMOUR
GLUE
CONCEAL = Invisibility (M 2nd)
LIE = Undetectable Lie (C 4th, reversed Detect Lie)
COMMUNITY = Community (RQ3, GoG, plus effects of Erotocomatose Lucidity if cast
upon just one recipient).
CREATE FEAST
BECOME = Shape Change (M 9th)
REPAIR = Mending (M 1st)
BLADESHARP (Alteration) (C 2nd - Humakt special)
VSM;
CT Standard; R 0; AoE 1 Edged Weapon; D 1 minute; ST n/a.
This spell gives the touched weapon a magically sharp
edge, so that it gains a damage bonus of +1 per max. level. (Material component: any
sword, even a stylized/miniature one such as a cross holy symbol).
PARRY
BIND GHOST
TRUESWORD
DETECT TRUTH
FIREBLADE
MORALE
OATH
SEVER SPIRIT
COMFORT
SONG
LIGHT AURA
PLAY SELF
CREATE IMAGE = Phantasmal Force (M 3rd)
SING THE STORY
CURE MATERIALS
LISTEN TO ME
PREVIOUS LIST:
1st: Bless, Cure Light Ws, Detect Evil, Detect Magic, Prot.f.Evil + Light [C],
Bladesharp*[OH], Protection*[H], Mobility*[OI], Speak w. Animals (C2) [E].
2nd: Augury, Chant, Know Alignment + Bless Woad*[O], Charisma*[OU], Comfort Song*[C], Analyze Magic*[L], Path Watch*[I],
Truesword*[H].
3rd: Cure Serious Wounds, Dispel Magic, Warding* [not C], Locate Object, Prayer + Cure Disease [C], Bless Thunderstone*[O], Runic
Shield*[OHC], Translate*[L], Turn Undead*[H].
4th: Cure Critical Wounds, Divination, Protection from Evil 10'r. + Detect Lie [HL], Neutralize Poison [C], Berserk*[H], Create Market*[I].
5th: Commune, True Seeing + Mind-Read*[L], Regrow Limb*[EC], Teleportation*[O], Thunderbolt*[O].
6th: Aerial Servant [O], Find the Path [I], Heal [CE], Guided Teleportation*[O], Raise Dead [C], Sever Spirit*[H].
{7th: Astral Spell [I], Control Weather [O], Earthquake [E], Gate [U], Restoration [C], Reconstruction* [L] (but unavailable as they are lesser gods)}