Diabolism - Devotees of the Arch-Devils of Hell
| Deity | The Arch-Devils: Asmodeus, Baalzebul, Dispater, Geryon, etc. | 
| Sphere | Hell and Damnation. Granting of wishes in return for souls... | 
| Alignment | Lawful Evil | 
| Symbols | Pentacles, Horned skulls, Inverted Crucifixes. | 
| Holy Days | Hallowe'en (October 31st), Walpurgisnight (?) | 
| Services | Monthly - Dark Moon (Midnight). | 
| Sacrifices | Human, especially maidens. (Animals, typically chicken or goat, will suffice). | 
| Weapons | any | 
| Armour | any | 
| Cult Skills | ? ? ? ? | 
?
Benefits
The usual contract is for a "Wish" to be granted in return for the
contractee's soul. Sometimes worshippers are given a "familiar spirit"
(a minor devil, usually in animal form) to aid - and perhaps watch - them.
Life
After Death
Immediately after death, the soul of a 'worshipper' is whisked away by minor
devil to the relevant plane of Hell, there to suffer in torment for all
eternity. Having contracted for the soul, the owning arch-devil can do with it
as they see fit - usually this is to torture it (yielding the maximum
soul-energy, or power), but it could be to place it in a devilish form, or to
snuff it out of existence entirely.
SPELLS AVAILABLE TO CLERICS
OF HELL
Level 1:    Bless, Command, Cure
Light Wounds, Light, Protection from Evil, Remove Fear, Resist Cold, Sanctuary,
Turn Undead*       
Level 2:    Chant, Find Traps, Hold
Person, Resist Fire, Silence 15ft radius, Slow Poison, Speak with Animals,
Continual Light*
Level 3:     Cure
Disease, Cure Serious Wounds, Dispel Magic, Glyph of Warding, Prayer, Remove Curse, Speak with the
Dead, Sunburst*
Level 4:    Cure Critical Wounds,
Divination, Exorcise, Neutralize Poison, Protection from Evil 10ft radius, Flame
Strike*
Level 5:    Commune, Dispel Evil,
Plane Shift, Quest, Raise Dead, True Seeing
Level 6:    Aerial Servant, Blade
Barrier,  Find the Path, Heal, Speak
with Monsters, Word of Recall
Level 7:    Astral Spell, Control
Weather, Regenerate, Restoration, Resurrection, Wind Walk