LAW - The Lords of Order |
(SJW, 25 November 2011) |
LEVEL ONE |
LEVEL TWO |
LEVEL THREE |
LEVEL FOUR |
LEVEL FIVE |
LEVEL SIX |
LEVEL SEVEN |
---|---|---|---|---|---|---|
Bless |
Augury + |
|
|
|
Aerial Servant |
Astral Spell |
Command |
Chant |
Continual Light |
Detect Lie |
Commune |
Animate Object |
Control Weather + |
|
|
Create Food + |
Divination |
|
Blade Barrier + |
|
Cure Light Wounds |
Find Traps |
|
Exorcise |
Dispel Chaos |
|
Gate |
Detect Chaos |
Hold Person |
Cure Disease + |
|
|
Find the Path |
Holy Word |
Detect Magic |
Know Alignment |
Dispel Magic |
Neutralize Poison |
|
Heal |
Regeneration |
Light |
|
|
Prot. from Chaos 10ft r. + |
Plane Shift |
|
Restoration |
Protection from Chaos |
Silence + |
Glyph of Warding |
|
Quest |
Speak with Monsters + |
|
Purify Food + |
Slow Poison + |
Locate Object + |
Sticks to Snakes + |
Raise Dead |
Stone Tell |
Symbol |
Remove Fear + |
|
Prayer |
Tongues |
Slay Living + |
Word of Recall + |
|
|
|
Remove Curse |
Cure Critical Wounds |
True Seeing |
Forbiddance + |
Forcecage + |
Sanctuary |
Spiritual Hammer |
Bestow Curse |
Dimensional Anchor + |
Greater Command + |
- |
Shield of Law + |
Comprehend Languages |
Calm Emotions + |
Speak with Dead |
- |
Mark of Justice +- |
- |
- |
Hold Undead |
Detect Invisibility |
Cure Serious Wounds |
- |
- |
- |
- |
- |
Turn Undead + |
- |
- |
- |
- |
- |
JUDGES : |
Strength + |
Oath + |
Slow |
Righteous Might + |
Ring of Truth |
Imprisonment + |
SAGES : |
Identify |
Clairvoyance |
Sending + |
Contact Other Plane |
Legend Lore |
Spiritwrack + |
JESTERS : |
Uncontrollable Laughter |
Dexterity |
Haste |
Fumble |
Irresistible Dance |
Mass Suggestion + |
Special Spell Descriptions (Spells marked + added recently).
LEVEL
ONE
Detect Chaos/Protection from
Chaos – As
Detect
Evil/Protection from Evil but
chaotic creatures/effects are affected.
Comprehend
Languages – As
AD&D 1st-level Magic-User spell.
Hold
Undead – As
AD&D Cleric 2nd-level spell Hold
Person, but
only undead creatures are affected. [SJW]
LEVEL TWO
Calm
Emotions – As
D&D3 spell (Cleric 2nd).
Detect
Invisibility – As
AD&D 2nd-level Magic-User spell.
Turn Undead –
As
AD&D Cleric 2nd-level spell Hold
Person,
but only undead creatures are affected, and will flee for 1 turn.
[SJW]
Strength
– As
AD&D 2nd-level Magic-User spell.
Identify
– As
AD&D 1st-level Magic-User spell.
Uncontrollable
Laughter – As
D&D3 spell Tasha's
(Uncontrollable) Hideous Laughter (M
2nd).
LEVEL THREE
Bestow
Curse – Reverse
of Remove
Curse.
Cure Serious Wounds
– As
AD&D 4th-level Cleric spell, but cures 3d8 hit points and any
serious injury.
Destroy Lesser Undead - As
AD&D Cleric 2nd-level spell Hold
Person, but
only skeletons or zombies are affected, and will be destroyed.
[SJW]
Oath
– As
AD&D 2nd-level Magic-User spell.
Clairvoyance
– As
AD&D 2nd-level Magic-User spell.
Dexterity
– As
AD&D 2nd-level Magic-User spell Strength,
but DEX characteristic is affected.
LEVEL FOUR
Protection from Chaos 10ft radius
– As
Protection from
Evil 10ft radius but
chaotic creatures/effects are affected.
Destroy
Undead – As
AD&D Cleric 2nd-level spell Hold
Person, but
only undead creatures are affected, and will be destroyed. [SJW]
Cure
Critical Wounds – As
AD&D 5th-level Cleric spell, but cures 4d8 hit points and any
critical/grievous injury.
Dimensional
Anchor – As
D&D3 spell (Cleric 4th).
Slow
– As
AD&D 3rd-level Magic-User spell.
Sending
– As
D&D3 spell (Cleric 4th).
Haste
– As
AD&D 3rd-level Magic-User spell.
LEVEL FIVE
Dispel Chaos –
As
Dispel
Evil but
chaotic creatures/effects are affected.
Slay
Living – Reverse
of Raise
Dead.
Greater
Command – As
D&D3 spell (Cleric 5th).
Mark
of Justice – As
D&D3 spell (Cleric 5th).
Righteous
Might – As
D&D3 spell (Cleric 5th).
Contact
Other Plane – As
AD&D 5th-level Magic-User spell.
Fumble
– As
AD&D 4th-level Magic-User spell.
LEVEL SIX
Forbiddance – As
D&D3 spell (Cleric 5th).
Ring
of Truth – As
D&D3 spell (Cleric 5th).
Legend
Lore – As
AD&D 6th-level Magic-User spell.
Irresistible
Dance – As
AD&D 8th-level Magic-User spell,
Otto's
Irresistible Dance.
LEVEL SEVEN
Forcecage – As
D&D3 spell (Wizard 7th).
Shield of Law –
As
D&D3 spell (Cleric 8th).
Imprisonment –
As
AD&D 9th-level Magic-User spell.
Spiritwrack
– As
AD&D 6th-level Magic-User spell.
Mass
Suggestion – As
AD&D 6th-level Illusionist spell.
Deities: |
DONBLAS the Justice Maker, ARKYN the Lord of Wisdom, SHALOD the
Lord of Truth |
Sphere: |
Order and Justice |
Alignment: |
Lawful (Good) |
Symbols: |
The Arrow of Law (Silver) - Upright arrow (silver/white on a blue background) |
Holy Days: |
First Day of the (calendar) Year |
Services: |
Six times a day (Vespers, etc) |
Sacrifices: |
Tithed valuables (esp. silver) |
Weapons: |
Blunt (club, staff, mace, flail, hammer) & Lucern "hammer". |
Armour: |
Any shield and/or armour. |
Skills/Traits: |
One Cult Weapon, Shield, Oratory, First Aid, Ride / Brave, Pious, Just, Honest, Generous Judges: One Cult Weapon, Spot Hidden, Tracking, Any One Lore Sages: Any Three Lores, Any One Other Skill |
Priestly Garb: |
|
Most clerics of Law are academics, though many are involved in administration of the courts and others can have considerable political influence. Their Temples usually contain extensive libraries and museums, but may also contain courtrooms or even theatres. The three orders are co-operative and complementary, each placing a different emphasis on their duties.
The Sages (Hyn-aelori) stress the value of knowledge and learning. They lead a life of monastic dedication, but are not totally isolated. Their Temples are a combination of library, museum, university and oracle. They also run schools, where children are taught well in various subjects, particulary Reading, Writing and Arithmetic. Adults can study too, for a fee. Occasionally scholarships are offered to bright - but poor - children. Through years of dedicated study of their chosen specialist subjects, Sages amass almost miraculous knowledge and are frequently consulted.
The Judges (Shea-al-aecor) dispense the Justice of the Courts. They are respected by the people but also feared as their code will not permit them to overlook the slightest transgression of the Law. They are ruthless and tireless in their pursuit of miscreants. They are also rumoured to be humourless and completely incorruptible. Judges are empowered by their Temple to conduct trials "in the field". No jury is necessary and the sentence may be carried out immediately. They tend to avoid doing so, however, as this obliges them to complete the associated documentation personally. If possible, perpetrators are brought to the Temple/Court for sentencing so that Clerks fill out the forms and the Judge can go straight back onto the street. The Judges always travel heavily armed.
The Jesters (Rydequelyn) are, on the surface, lighthearted entertainers. Their "uniform" is the traditional, colourful harlequin dress of jesters. The Temples are theatres, where shows of tumbling, juggling, mime, comedy, tragedy and similar cultural activities may be seen - as well as tomfoolery. Their publicly performed satirical plays are humourous and very popular. In this way they are (with typical subtlety) involved in politics, and have considerable influence depite their lack of numbers. They are notorious pranksters, often playing practical jokes on public figures in an attempt to act as social critics.
The Orders of this religion are highly regarded by the ordinary people - each in their own way.
<”Before Time”: Prehistory/Gods War>
<Events in historical times, post Gods War>
<Funeral customs, Fate of worshippers souls>
<Holy symbols, animals etc>
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B. Friendly (Goodwill)
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C. Neutral (Tolerance)
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D. Hostile (Antipathy)
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E. Enemy (Hatred)
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