The Nomad Gods - Man-God, Woman-God, Spirit-God, Berserker-God
The Gods of Prax
Deities | Waha the Butcher, Eiritha the Herd Mother, Urox the Storm Bull, Daka Fal the Shaman |
Sphere | The Nomads (Men, Women, Berserkers and Spirits respectively) |
Alignment | Lawful Neutral |
Symbols | various |
Holy Days | various |
Services | various |
Sacrifices | various |
Weapons | various |
Armour | various |
Cult Skills | various |
The Nomads of the Grazzendaal Plaines hold this pantheon of alien deities as sacred: supposedly these are the gods that came with them from their mystical homeland of Prax. These gods dictate the harsh way of life necessary for survival on the plaines.
Waha (the Man-God, the Butcher), Eiritha (the Woman-God, Herd Mother), Daka Fal (the Spirit-God) and Urox (the Storm Bull, Berserker-God) are the nomad gods. One other god, Yelmalio (the Son-of-the-Sun), also hails from the mythical world of Glorantha but is not one of the nomad gods - he has his own separate cult which mainly consists of hereditary members, although some nomads or barbarians occasionally join.
All nomads are initiated into the Cults of Prax. Any nomads can gain spells just like a cleric. However the right to call for any particular spell must be earned by performing a minor quest or making sacrifices as specified by a priest of a god who grants that spell. Some spells are common to all, including Yelmalio, but nomad gods do not share their own spells with him, or vice versa.
Waha followers are forbidden to learn greater healing than Cure Light Wounds; Eiritha followers are forbidden to learn Protection or Fanaticism.
Benefits
Life After Death
SPELLS AVAILABLE FROM THE NOMAD GODS
Common | Waha | Eiritha | Storm Bull | Daka Fal | Yelmalio | |
1st: | Bless Heal (CLW) Farsee Purify Food & Drink Detect Enemy Spirit Block |
Peaceful Cut | Ignite | Face Chaos | Axis Mundi | Detect
Gold Light Repair |
2nd: | Battle
Protection Binding Chant Countermagic Vigour |
Mobility | Speak with Animals | Fanaticism | Cremate Dead | Catseye Coordination Speak with Birds |
3rd: | Dispel
Magic Heal Wound (CSW) Prayer Remove Curse Warding |
Rune Shield | Pathway | Defend Against Chaos | Summon Spirit | Cloud
Clear Lantern |
4th: | Divination Free Ghost Mindspeech |
Release Intelligence | Peace | Berserker | Summon Ancestor | Cure
Critical Wounds Lightwall |
5th: | Mind
Link Quest True Seeing |
Summon Spirit of Law | Command Gnome | Command Sylph | Dispel Evil | Commune Dispel Evil Sunspear |
6th: | Conjure
Animals Heal Body (Heal) Word of Recall |
Beast Protection | Seal Spirit | Earthpower | Incarnate Ancestor | Aerial
Servant Raise Dead Sunbright |
7th*: | Call Founder | - | ||||
(* Note that spells of the 7th level are unavailable, as these deities are lesser gods). |
Spirits of certain tribes' ancestors can be summoned by
Daka Fal shamans
to teach otherwise "forgotten" spells:
Impala Tribe: Firearrow (2nd)
Llama Tribe: Demoralize (2nd)
Sable Tribe: Befuddle (2nd)
Bison/Rhino Tribes: Bladesharp (2nd)
Morokanth Tribe: Fix Intelligence (2nd)
Unicorn Tribe: Shimmer (2nd)
Any Tribe (from the Frog Woman spirit): Leap (2nd)
Note that the "Pure Horse" or Zebra Tribe are reputed to be able to cast "Multimissile" and "Speedart" spells - but this tribe does not exist in the world of Pandaria, so they and their spells are therefore only legend.
According
to legend, Yelmalio was robbed of his fire powers (inc. Firearrow/Fireblade
spells) during the Gods War.
1st:
Bless, Cure Light Ws, Detect Evil + Peaceful Cut*[W], Vigour*[W], Speak w.
Animals[E], Farsee*[EY], Battle Protection*[S], Sense Chaos*[S] + Light[Y],
Detect Gold*[Y]
2nd: Augury, Chant, Know Alignment + Countermagic*[W], Binding*[E],
Fanaticism*[S], Face Chaos*[S], Detect Spirit*[D] + Coordination*[Y],
Lantern*[Y], Catseye*[Y]
3rd: Cure Serious Wounds, Dispel Magic, Warding*, Locate Object, Prayer + Rune
Shield*[W], Release Intelligence*[W], Bless Aninmals*[E], Summon Ancestor*[D] +
Sunbright*[Y].
4th: Cure Critical Wounds, Divination, Protection from Evil 10'r. + Impede
Chaos*[S], Free Ghost*[D], Fear[D] + Lightwall*[Y].
5th: Commune, True Seeing + Summon Sprirt of Law*[W], Axis Mundi*[D].
6th: Call Founder* [W], Summon Gnome*[E], Heal Body* [E], Summon Sylph*[S],
Earthpower*[S], Resurrect*[D].
{7th: (unavailable as they are lesser gods)}
PEACEFUL
CUT (Necromancy) (C 1st - Waha)
VS;
CT Standard; R Touch; AoE 1 Animal; D 1 turn; ST n/a.
This is the ritual prayer required to return the spirit
of an animal peacefully to the Herd Mother goddess when it is slaughtered.
etc...
VIGOUR, FARSEE, BATTLE PROTECTION, SENSE CHAOS, DETECT GOLD
COUNTERMAGIC, BINDING, FANATICISM, FACE CHAOS, DETECT SPIRIT, COORDINATION, LANTERN, CATSEYE
WARDING, RUNE SHIELD, RELEASE INTELLIGENCE, BLESS ANIMALS, SUMMON ANCESTOR, SUNBRIGHT
IMPEDE CHAOS, FREE GHOST, LIGHTWALL
SUMMON SPIRIT OF LAW, AXIS MUNDI
CALL FOUNDER, SUMMON GNOME, HEAL BODY, SUMMON SYLPH, EARTHPOWER, RESURRECT