| Armour & Encumbrance, Fatigue and Movement | [14SEP08] armour.htm | 
Common Armour Types
| Armour | AP | Cost | Wt. | Burden | AP by Location | Composition | 
| Cloth | 1 | £120 | 6.0/7.0 | -/L | H1,C1 Ab1,A0,L1 | Heavy clothing/soft leather jack, soft leather cap, low soft boots | 
| Leather | 2 | £200 | 9.0lb | L | H2,C2,Ab2,A1,L1 | Hard leather hauberk, hard leather hood, low hard boots | 
| Cuirbouilli | 3 | £900 | 12.0lb | M | H3,C4,Ab2,A1,L2 | Cuirbouilli cuirass, greaves, vambs, helmet, s.lthr hauberk, lh.boots | 
| Ring-mail | 3 | £700 | 14.0lb | M | H2,C5,Ab5,A2,L2 | Ring mail hauberk, h.lthr hood, lh.boots | 
| Scale-mail | 4 | £1200 | 25.0lb | M | H4,C6,Ab6,A2,L2 | Scale hauberk, composite helm, lh.boots | 
| Chainmail | 5 | £2000 | 30.0lb | M | H5,C7,Ab7,A3,L3 | Chainmail hauberk, h.lthr greaves, vambs, open helm, lh.boots | 
| Splinted | 6 | £4500 | 39.0lb | H | H5,C7,Ab7,A5,L4 | Splint cuirass, q.shirt, plate v.s, scale trews, gauntlets, open helm, lh.boots | 
| Banded | 6 | £7000 | 40.0lb | M | H5,C6,Ab6,A5,L6 | Brigandine hauberk, plate greaves & vambraces, open helm, lh.boots | 
| Plate-mail | 7 | £10,000 | 45.0lb | H | H6,C9,Ab8,A5,L6 | Plate cuirass, g&v.s, q.vest, chain skirt, sleeves, guarded helm, lh.boots. | 
| Full Plate | 8 | £40K+ | 60.0lb | H | H7,C9,Ab8,A7,L7 | Plate cuirass, g&v.s, full helm, etc. Must be custom-made to fit properly. | 
| Weight assumes medium size (11-15 st). Smaller or larger armours must be custom-made (SIZ 6-10 x0.8, 16-20 x1.2, etc. Cost x2). | ||||||
| Burden (Light/Moderate/Heavy) can affect physical (generally Dex-based) skills, movement rate and magic spell-casting (see below). | ||||||
Statistics for Individual Armour Pieces
| Armour Piece | AP/# | Cost | Wt. | Burden | Location/s (#) | Notes | 
| Heavy Clothing | 0.05 | £50 | 2.5lb | - | Chest, Abdomen (05-14) | Heavier than normal clothing | 
| Soft Leather Jack | 0.05 | £50 | 3.5lb | L | Chest, Abdomen (05-14) | |
| Hard Leather Hauberk | 0.10 | £100 | 5.0lb | L | Chest, Abdomen (05-14) | |
| Cuirbouilli Cuirass | 0.15 | £210 | 1.5lb | L | Chest (09-12) | |
| Cuirbouilli Greaves | 0.15 | £280 | 2.0lb | L | Legs (03-06) | Cost/weight per pair | 
| Cuirbouilli Vambraces | 0.15 | £140 | 1.0lb | L | Arms (15-16) | Cost/weight per pair | 
| Ringmail Hauberk | 0.25 | £600 | 10.0lb | M | Chest, Abdomen (05-14) | |
| Scale Hauberk | 0.30 | £900 | 20.0lb | M | Chest, Abdomen (05-14) | |
| Chainmail Hauberk | 0.35 | £1500 | 20.0lb | M | Chest, Abdomen (05-14) | |
| Hard Leather Greaves | 0.10 | £40 | 2.0lb | L | Legs (03-06) | Cost/weight per pair | 
| Hard Leather Vambraces | 0.10 | £20 | 1.0lb | L | Arms (15-16) | Cost/weight per pair | 
| Splinted Cuirass | 0.30 | £1200 | 7.2lb | M | Chest (09-12) | Vertical metal splints on leather (a.k.a. Lamellar) | 
| Brigandine Byrnie | 0.30 | £1800 | 10.8lb | M | Chest, Abdomen (07-12) | Horizontal metal bands on leather (a.k.a. Lamellar) | 
| Brigandine Hauberk | 0.30 | £3000 | 18.0lb | M | Chest, Abdomen+ (05-14) | Horizontal metal bands on leather (a.k.a. Lamellar) | 
| Plate Vambraces | 0.40 | £1450 | 5.0lb | M | Arms (15-16) | Cost/weight per pair | 
| Plate Greaves | 0.40 | £2900 | 10.0lb | M | Legs (03-06) | |
| Scale Trews | 0.30 | £630 | 14.0lb | M | Abdomen, Legs (03-08) | |
| Scale Gauntlets | 0.30 | £360 | 4.0lb | H | Arms (17-18) | Gauntlets encumber more than usual | 
| Plate Cuirass | 0.40 | £2900 | 7.5lb | M | Chest (09-12) | |
| Chainmail Skirts | 0.35 | £450 | 6.0lb | M | Abdomen (05-08) | |
| Chainmail Sleeves | 0.35 | £300 | 5.0lb | M | Arms (13-14) | |
| Quilted Shirt | 0.05 | £35 | 1.75lb | L | Arms, Chest, Abd. (08-16) | |
| Hard Leather Gauntlets | 0.10 | £40 | 1.0lb | L | Arms (17-18) | Cost/weight per pair; encumber more than usual | 
| Low Hard Boots | 0.10 | £40 | 3.0lb | - | Legs (01-02) | Cost/weight per pair | 
| Hard Leather Cap | 0.10 | £20 | 0.5lb | - | Head (20) | Caps encumber less than usual | 
| Hard Leather Hood | 0.10 | £40 | 1.0lb | L | Head (19-20) | |
| Cuirbouilli Helmet | 0.15 | £140 | 1.0lb | L | Head (19-20) | |
| Composite Helm | 0.20 | £180 | 2.0lb | M | Head (19-20) | Cuirbouilli with riveted metal plates | 
| Open Helm | 0.25 | £300 | 4.0lb | M | Head (19-20) | Metal helm with cheek/back plates | 
| Guarded Helm | 0.30 | £600 | 5.0lb | M | Head (19-20) | Metal helm as above, with extra eye/nose protection | 
| Full/Closed Helm | 0.35 | £1500 | 8.0lb | H | Head (19-20) | Full metal helm, covering all neck/head except eyes | 
| Great Helm | 0.40 | £4000 | 10.0lb | H | Head (19-20) | As above, with even more protection and decoration | 
| Armour type base AP/Burden/ Cost/Weight per locn-point (1/20th): Cloth 1/-/£5/0.25lb; Soft Leather 1/L/£5/0.35lb; Hard Leather 2/L/£10/0.5lb; Cuirbouilli 3/M/£55/0.5lb; Ring 5/M/£60/1.0lb; Scale 6/M/£90/2.0lb; Lamellar 6/M/£300/1.8lb; Chain 7/M/£150/2.0lb; Plate 8/M/£725/2.5lb. [As BRP except Burdens: Hard Leather L (not M); Ring M (not L)] | ||||||
| The burden of a full suit of armour is the highest of any constituent piece. Pieces give the burden of their base BRP armour type (boots/caps one less, gauntlets/full helms one more) . Multiple layers add burdens together; over Heavy is too cumbersome to move. | ||||||
Burden  Light: no skill penalty, -1
Move, +10% Magic fumble. Moderate: Skills x1/2, -2 Move, +20% Magic fumble.
Heavy: Skills x 1/10, -3 Move, +30% Magic fumble. Listen/Spot skills are greatly
disadvantaged in Full/Great Helm; Lockpicking,
Shooting Bows and Playing Instruments are impossible in Gauntlets.  Anyone not
trained to the burden of armour is automatically Encumbered.
Encumbrance   Capacity:  SIZ x (STR + 10) / 20  (x14
lbs).  Over half Encumbers: Movement, Initiative & Dex-based
skills are x1/2.
Fatigue  Exertion (e.g. combat) for a turn
requires a CONx5 roll to avoid Fatigue (Movement, Initiative & all skills
x1/2) or if already fatigued Exhaustion  (x1/10). Recovery from
fatigue requires rest for 1 hour; exhaustion 8 hours.
Movement Rate (MOV) is 10 for Humans (Elves 11, Dwarves 8, Halflings 6), being the number of 5ft squares moved in a full round. Each Move Action allows half that, rounded down: i.e. MOV 10 = 5 sq./move; MOV 9 or 8 = 4 sq/move; MOV 7 or 6 = 3 sq./move; etc. Running (x3/x5) is possible for short periods if not in combat. (MOV 10 = 25ft/action, 50ft/round, 300ft/min., ~2 mph, ~20 miles/day).