Magic Item Costs |
[09JUL08]
magicost.htm |
Market prices to buy various types of magical items are given
by the formulae given below. Some institutions will sell certain magical items
and/or special services. Only items of +1 Bonus, or 1st/2nd spell-level may be
available; items of +2 bonus or 3rd/4th level may be specially commissioned;
items of +3 or greater bonus, or 5th or higher spell-level will not normally be
available at all.
Spell Casting |
= 400 x Spell Level2 |
Weapon/Armour |
= (Normal Cost x 10 + 5000) x (2 x Bonus)2 |
Scroll |
= 1000 x Spell Level2 |
Blessed Item |
= 2000 x (2 x Bonus)2 |
Potion |
= 2000 x Spell Level2 |
Protection Ring |
= 10,000 x (2 x Bonus)2 |
Talisman |
= 3000 x Spell Level2 |
Protection Cloak |
= 8000 x (2 x Bonus)2 |
Wand |
= 10,000 x Spell Level2 |
Protection Bracers |
= 5000 x (2 x Bonus)2 |
Amulet |
= 1000 x (2 x Bonus)2 |
Countercharm |
= 1000 x Spell Level2 |
The College of Heralds
The Heralds act as a Mercenaries Guild providing military training, ransom payment and
also trade in magical weapons and armour.
WEAPONS |
|
|
ARMOUR |
|
|
AMMUNITION** |
|
|
Good Longsword (+1) |
£32,000 |
|
Good Helm (open) (+1) |
£26,000 |
|
12 Good Arrows (+1) |
£9,600 |
(£800 each) |
Good Dagger (+1) |
£21,600 |
|
Good Helm (closed) (+1) |
£40,000 |
|
12 Good Bolts (+1) |
£7,200 |
(£600 each) |
Good Shortsword (+1) |
£26,400 |
|
Good Ring Mail (+1) |
£49,600 |
|
6 Very Good Arrows (+2) |
£19,200 |
(£3,200 each) |
Good Battleaxe (+1) |
£24,000 |
|
Good Chainmail (+1) |
£95,000 |
|
6 V.v.Good Arrows* (+3) |
£43,200 |
(£7,200 each) |
Good Medium Shield (+1) |
£28,000 |
|
Good Plate-Mail* (+1) |
£312,800 |
|
6 V.v.v.Good Arrows* (+4) |
£76,800 |
(£12,800 each) |
Very good Dagger*(+2) |
£86,400 |
|
Very good Chainmail*(+2) |
£380,000 |
|
6 V.v.v.v.Good Arrows* (+5) |
£120,000 |
(£20,000 each) |
* Such items must be specially commissioned. (** Ammunition costs are figured as
if created in batches of fifty.) |
The Guild of Arcane Lore
The Sage Brotherhood will sell various magical devices, in addition to
performing divinations and similar spell-casting services
- for a fee.
Spell Level |
Cast Spell |
Countercharm |
Scroll |
Potion |
Talisman |
Wand |
|
Example Spells |
1st |
£400 |
£1,000 |
£1,000 |
£2,000 |
£6,000 |
£10,000 |
|
Detect Magic, Identify, Mending, Comprehend Languages |
2nd |
£1,600 |
£4,000 |
£4,000 |
£8000 |
£12,000 |
£40,000 |
|
Protection from Skeletons, Knock, Invisibility |
3rd |
£3,600 |
£9,000 |
£9,000 |
£18,000 |
£27,000 |
£90,000 |
|
Haste, Fireball, Clairvoyance |
4th |
£6,400 |
£16,000 |
£16,000 |
£32,000 |
£48,000 |
£160,000 |
|
Minor Globe of Invulnerability, Polymorph Other, Wizard Eye |
|
|
|
|
|
|
|
|
|
Bonus |
Amulet** |
Protection Bracers |
Protection Cloak |
Protection Ring |
Blessed Item |
Good (+1) |
£4,000 |
£20,000 |
£32,000 |
£40,000 |
£8,000 |
Very Good (+2)* |
£16,000 |
£80,000 |
£128,000 |
£160,000 |
£32,000 |
* Such items must be specially commissioned. (** Lesser Amulets ("+0") are
available for about £1000, giving 1hp damage reduction.) |
Amulets reduce damage from magical attacks, e.g. dragon breath, Magic Missiles and similar
evocations, by d6 per "+". Countercharms negate effects of one specific spell on the
wearer, if correctly invoked. Protection Devices reduce damage from weapons by 1 per
"+": Bracers
are not usable with armour; Cloaks are not usable with metal armour; Rings can be used with any armour.
Blessed Items (actually available from the various Temples) enhance resistance to magic by adding +1 per "+" to the
characteristic rolled.
The Healers and Other Temples
Temples will give various services, healing potions and
holy items to members who are in good standing -
provided recipients show their worthiness and make suitable donations, of
course.
The Healers (the Irreproachable Order and the Order of the Balm of Joy, pacifistic sects of the sun-god
Ammon) typically require only half the usual fee.
Healing Potions |
Healers |
Ammon-Ra |
Other Temples |
|
Healing Potion |
£1,000 |
£2,000 |
£2,000 |
As Cure Light Wounds (d8, immediate
effect) |
Serious Healing Potion |
£4,000 |
£18,000 |
£32,000 |
As Cure Serious Wounds
(2d8+1, immediate effect) |
Critical Healing Potion |
£9,000 |
£32,000 |
£50,000 |
As Cure Critical Wounds (3d8+3, immediate
effect) |
Cure Disease Potion |
£4,000 |
£18,000 |
£18,000 |
|
Neutralize Poison Potion |
£9,000 |
£32,000 |
£32,000 |
|
Raise Dead Balm* |
£50,000 |
£50,000 |
£50,000 |
Even the Healers charge full rate for
this |
Performing Miracles |
|
|
|
|
Cure Serious Wounds |
£800 |
£3,600 |
£6,400 |
|
Cure Critical Wounds |
£1,800 |
£6,400 |
£6,400/£10,000 |
|
Cure Disease |
£800 |
£3,600 |
£3,600 |
|
Remove Curse |
£1,800 |
£3,600 |
£3,600 |
|
Raise Dead* |
£10,000 |
£10,000 |
£10,000 |
Even the Healers charge full rate for
this |
Reincarnation |
£7,200 |
- |
£10,000 - £19,600 |
Also available via the Guild of Arcane
Lore |
Regeneration/Restoration |
£7,200 |
£19,600 |
£19,600 |
|
Resurrection* |
£19,600+ |
£19,600+ |
£19,600+ |
This also requires a major quest, or
£3m gift |
(* Items/spells which can
bring the dead back to life are only allowed to those who have proved
themselves most worthy.) |