| Magic Item Costs | [09JUL08]
          magicost.htm | 
Market prices to buy various types of magical items are given
by the formulae given below. Some institutions will sell certain magical items
and/or special services. Only items of +1 Bonus, or 1st/2nd spell-level may be
available; items of +2 bonus or 3rd/4th level may be specially commissioned;
items of +3 or greater bonus, or 5th or higher spell-level will not normally be
available at all. 
  
  
    
      | Spell Casting | = 400 x Spell Level2 | Weapon/Armour | = (Normal Cost x 10 + 5000) x (2 x Bonus)2 | 
    
      | Scroll | = 1000 x Spell Level2 | Blessed Item | = 2000 x (2 x Bonus)2 | 
    
      | Potion | = 2000 x Spell Level2 | Protection Ring | = 10,000 x (2 x Bonus)2 | 
    
      | Talisman | = 3000 x Spell Level2 | Protection Cloak | = 8000 x (2 x Bonus)2 | 
    
      | Wand | = 10,000 x Spell Level2 | Protection Bracers | = 5000 x (2 x Bonus)2 | 
    
      | Amulet | = 1000 x (2 x Bonus)2 | Countercharm | = 1000 x Spell Level2 | 
  
  
 
The College of Heralds
The Heralds act as a Mercenaries Guild providing military training, ransom payment and
also trade in magical weapons and armour.
  
    
      | WEAPONS |  |  | ARMOUR |  |  | AMMUNITION** |  |  | 
    
      | Good Longsword (+1) | £32,000 |  | Good Helm (open) (+1) | £26,000 |  | 12 Good Arrows (+1) | £9,600 | (£800 each) | 
    
      | Good Dagger (+1) | £21,600 |  | Good Helm (closed) (+1) | £40,000 |  | 12 Good Bolts (+1) | £7,200 | (£600 each) | 
    
      | Good Shortsword (+1) | £26,400 |  | Good Ring Mail (+1) | £49,600 |  | 6 Very Good Arrows (+2) | £19,200 | (£3,200 each) | 
    
      | Good Battleaxe (+1) | £24,000 |  | Good Chainmail (+1) | £95,000 |  | 6 V.v.Good Arrows* (+3) | £43,200 | (£7,200 each) | 
    
      | Good Medium Shield (+1) | £28,000 |  | Good Plate-Mail* (+1) | £312,800 |  | 6 V.v.v.Good Arrows* (+4) | £76,800 | (£12,800 each) | 
    
      | Very good Dagger*(+2) | £86,400 |  | Very good Chainmail*(+2) | £380,000 |  | 6 V.v.v.v.Good Arrows* (+5) | £120,000 | (£20,000 each) | 
    
      | * Such items must be specially commissioned. (** Ammunition costs are figured as
if created in batches of fifty.) | 
  
 
The Guild of Arcane Lore 
The Sage Brotherhood will sell various magical devices, in addition to
performing divinations and similar spell-casting services
- for a fee.
  
    
      | Spell Level | Cast Spell | Countercharm | Scroll | Potion | Talisman | Wand |  | Example Spells | 
    
      | 1st | £400 | £1,000 | £1,000 | £2,000 | £6,000 | £10,000 |  | Detect Magic, Identify, Mending, Comprehend Languages | 
    
      | 2nd | £1,600 | £4,000 | £4,000 | £8000 | £12,000 | £40,000 |  | Protection from Skeletons, Knock, Invisibility | 
    
      | 3rd | £3,600 | £9,000 | £9,000 | £18,000 | £27,000 | £90,000 |  | Haste, Fireball, Clairvoyance | 
    
      | 4th | £6,400 | £16,000 | £16,000 | £32,000 | £48,000 | £160,000 |  | Minor Globe of Invulnerability, Polymorph Other, Wizard Eye | 
    
      |  |  |  |  |  |  |  |  |  | 
  
 
  
    
      | Bonus | Amulet** | Protection Bracers | Protection Cloak | Protection Ring | Blessed Item | 
    
      | Good (+1) | £4,000 | £20,000 | £32,000 | £40,000 | £8,000 | 
    
      | Very Good (+2)* | £16,000 | £80,000 | £128,000 | £160,000 | £32,000 | 
    
      | * Such items must be specially commissioned. (** Lesser Amulets ("+0") are
        available for about £1000, giving 1hp damage reduction.) | 
  
Amulets reduce damage from magical attacks, e.g. dragon breath, Magic Missiles and similar
evocations, by d6 per "+". Countercharms negate effects of one specific spell on the
wearer, if correctly invoked. Protection Devices reduce damage from weapons by 1 per
"+": Bracers
are not usable with armour; Cloaks are not usable with metal armour; Rings can be used with any armour.
Blessed Items (actually available from the various Temples) enhance resistance to magic by adding +1 per "+" to the
characteristic rolled. 
The Healers and Other Temples
Temples will give various services, healing potions and
holy items to members who are in good standing -
provided recipients show their worthiness and make suitable donations, of
course.
The Healers (the Irreproachable Order and the Order of the Balm of Joy, pacifistic sects of the sun-god
Ammon) typically require only half the usual fee. 
  
    
      | Healing Potions | Healers | Ammon-Ra | Other Temples |  | 
    
      | Healing Potion | £1,000 | £2,000 | £2,000 | As Cure Light Wounds (d8, immediate
        effect) | 
    
      | Serious Healing Potion | £4,000 | £18,000 | £32,000 | As Cure Serious Wounds
        (2d8+1, immediate effect) | 
    
      | Critical Healing Potion | £9,000 | £32,000 | £50,000 | As Cure Critical Wounds (3d8+3, immediate
        effect) | 
    
      | Cure Disease Potion | £4,000 | £18,000 | £18,000 |  | 
    
      | Neutralize Poison Potion | £9,000 | £32,000 | £32,000 |  | 
    
      | Raise Dead Balm* | £50,000 | £50,000 | £50,000 | Even the Healers charge full rate for
        this | 
    
      | Performing Miracles |  |  |  |  | 
    
      | Cure Serious Wounds | £800 | £3,600 | £6,400 |  | 
    
      | Cure Critical Wounds | £1,800 | £6,400 | £6,400/£10,000 |  | 
    
      | Cure Disease | £800 | £3,600 | £3,600 |  | 
    
      | Remove Curse | £1,800 | £3,600 | £3,600 |  | 
    
      | Raise Dead* | £10,000 | £10,000 | £10,000 | Even the Healers charge full rate for
        this | 
    
      | Reincarnation | £7,200 | - | £10,000 - £19,600 | Also available via the Guild of Arcane
        Lore | 
    
      | Regeneration/Restoration | £7,200 | £19,600 | £19,600 |  | 
    
      | Resurrection* | £19,600+ | £19,600+ | £19,600+ | This also requires a major quest, or
        £3m gift | 
    
      | (* Items/spells which can
        bring the dead back to life are only allowed to those who have proved
        themselves most worthy.) | 
  
