MIRACLES LIST - By Religion | [01JUL08] miralist.htm |
PANDARIAN PANTHEON - Ammon-Ra (warrior aspect), Ammon-Ra (healer aspect), Druidic, Law, Chaos, Halea, Hecate, Morgath, Loviatar (+ Cantabrian: Ukko)
Ammon-Ra (Sun God) - Order of the Shield of Light
Note: Clerics of Ammon-Ra can Detect Evil at will like Paladins
(without casting but still costing Holy Power), if they have the requisite
Virtues.
Level 1: Bless, Command, Cure Light Wounds, Detect Evil, Light,
Protection from Evil, Remove Fear, Resist Cold, Sanctuary, Turn
Undead*
Level 2: Chant, Continual Light, Find Traps, Hold Person, Resist Fire, Silence
15ft r., Slow Poison, Speak with Animals
Level 3: Cure Disease, Cure Serious Wounds (C4), Dispel Magic, Glyph of
Warding, Prayer, Remove Curse, Speak with the Dead, Sunburst*
Level 4: Cure Critical Wounds (C5), Divination, Exorcise, Flame Strike, Neutralize
Poison, Protection from Evil 10ft r.
Level 5: Commune, Dispel Evil, Plane Shift, Quest, Raise
Dead, True Seeing
Level 6: Aerial Servant, Blade Barrier, Find the Path, Heal,
Speak with Monsters, Word of Recall
Level 7: Astral Spell, Control Weather, Regenerate, Restoration,
Resurrection, Wind Walk
Ammon-Ra (Sun God) - The Healers
Note: Healers normally have Permanent Sanctuary cast upon them,
which will last so long as they do not attack any living thing.
Level 1: Bless, Cure Light Wounds, Light, Protection from
Evil, Purify Food, Remove Fear, Resist Cold, Sanctuary, Slow
Poison (C2), Turn Undead*
Level 2: Continual Light (C3), Cure Blindness (C3), Cure Disease (C3), Cure
Serious Wounds (C4), Find Traps, Invisibility to Undead*, Resist Fire, Speak with
Animals
Level 3: Create Food, Cure Critical Wounds (C5), Dispel Magic, Exorcise (C4), Locate
Object, Neutralize Poison (C4), Remove Curse, Speak with Dead
Level 4: Detect Lie, Permanent Sanctuary*, Protection from Evil 10ft r.,
Protection from Undead*, Speak with
Plants, Tongues
Level 5: Atonement, Commune, Heal (C6), Raise Dead,
Rest in Peace*, True Seeing
Level 6: Find the Path,
Regenerate (C7), Restoration (C7), Reincarnation (M6), Speak with Monsters, Word of
Recall
Level 7: Astral Spell, Control Weather,
Mass Curing*, Resurrection, Soothing Song*, Wind Walk
The Druids
Note: Druids in the world of Pandaria only have access to this
sub-set of the spells in
the standard PHB Druidic Spells list - the others are unavailable.
Level 1: Animal Friendship, Cure Light Wounds, Detect Magic, Detect Snares &
Pits, Faerie Fire, Locate Animals, Pass
Without Trace, Predict Weather, Shillelagh, Speak With Animals
Level 2: Barkskin, Charm Person or Mammal, Create Water, Entangle
(D1), Fire Trap, Heat Metal, Locate Plants, Produce Flame
Level 3: Cure Disease, Cause Disease, Neutralize Poison, Plant
Growth, Protection From Fire, Summon Insects, Tree, Water
Breathing
Level 4: Animal Summoning I, Call Woodland Beings, Cure Critical Wounds, Dispel Magic, Protection from Lightning, Speak with
Plants
Level 5: Animal Summoning II, Commune with Nature, Control Winds,
Insect Plague, Sticks to Snakes, Wall of Fire
Level 6: Animal Summoning III, Feeblemind, Fire Seeds,
Transport via Plants, Wall of Thorns, Weather Summoning
Level 7: Animate Rock, Chariot of Sustarre, Creeping Doom, Finger
of Death, Fire Storm, Reincarnate
The Lords of Law
Note: Some miracles are restricted to clerics of specified
sub-sects, i.e. the Judges [Ju], the Jesters [Je] and the Librarians [Li].
Level 1: Bless, Command, Comprehend Languages (M1), Cure Light Wounds,
Detect Chaos*, Detect
Magic, Light, Protection from Chaos*, Sanctuary, Turn Undead*
Level 2: Chant, Find Traps, Hold Person, Know Alignment, Slow Poison, Spiritual
Hammer
+ [Ju] Swear Oath*, [Je] Uncontrollable Laughter* (M1), [Li]
Augury
Level 3: Continual Light, Cure Serious Wounds (C4), Dispel Magic, Glyph of Warding, Prayer, Remove
Curse / Bestow Curse
+ [Ju] Strength (M2), [Je] Dexterity*, [Li] Clairvoyance (M3)
Level 4: Cure Critical Wounds (C5), Detect Lie, Divination, Exorcise,
Neutralize Poison + [Ju] Slow (M4), [Je] Haste (M4), [Li]
Tongues
Level 5: Commune, Plane Shift, Raise Dead, True Seeing,
Dispel Chaos* + [Ju] Quest,
[Je] Fumble (M4), [Li] Contact Other Plane (M5)
Level 6: Aerial Servant, Find the Path, Heal,
Stone Tell, Word of Recall + [Ju] Ring of Truth*, [Je] Irresistible Dance (M8), [Li] Legend Lore (M6)
Level 7: Astral Spell, Gate, Holy Word, Regenerate, Restoration,
Symbol
The Lords of Chaos
Note: Chaos clerics chance to invoke miracles is 10% lower than
normal and a roll of 00 means a random miracle is given instead.
Level 1: Bless, Cure Light Wounds / Cause Light Wounds, Detect Law*,
Light, Remove Fear / Cause Fear,
Protection from Law*, Resist Cold, Turn Undead*
Level 2: Augury, Find Traps, Hold Person, Resist Fire, Silence, Slow Poison,
Speak with Animals, Spiritual Sword*
Level 3: Continual Light, Cure Disease / Cause Disease, Dispel
Magic, Glyph of Warding, Remove Curse / Bestow Curse, Confusion*
Level 4: Cure Serious Wounds / Cause Serious Wounds, Undetectable
Lie, Neutralize Poison, Tongues, Fumble*
Level 5: Commune, Dispel Law*, Gift of Chaos*, Plane
Shift, Slay Living, True Seeing
Level 6: Animate Object, Blade Barrier, Demonic Servant*, Heal, Speak with
Monsters, Word of Recall
Level 7: Gate, Holy Word, Regenerate, Wither, Restoration, Energy Drain
Halea ("The Seductress", Goddess of Wealth and
Pleasure)
Note: Many miracles performed by clerics of Halea
require the recipient to enter a trance-like state during prolonged seclusion
with the priestess.
Level 1: Bless, Cure Light Wounds, Detect Charm (C2) / Conceal Charm (C2), Detect Magic,
Dream Message*, Friends (M1), Hypnotism (M1), Protection from
Evil, Sanctuary
Level 2: Augury, Charm Person or Mammal (D2), Cure
Blindness (C3) / Cause Blindness (C3), Hold
Person, Sleep (M1), Slow Poison,
Snake Charm
Level 3: Cure Disease / Cause Disease, Cure Serious Wounds, Glyph
of Warding, Hypnotic Pattern (M3), Prayer, Remove Curse / Bestow Curse
Level 4: Cure Critical Wounds, Detect Lie / Undetectable Lie, Divination, Neutralize Poison, Tongues
Level 5: Atonement, Commune, Irresistible Dance (M8), Plane Shift, True Seeing / False Seeing
Level 6: Aerial Servant, Animate Object, Find the Path, Heal, Speak with
Monsters, Word of Recall
Level 7: Astral Spell, Holy
Word, Mass Charm (M8), Regenerate, Restoration, Symbol
Hecate ("Mistress of Dark Magic", Moon Goddess)
Note: Clerics of Hecate can warp/reverse magic at will, so they get a greater choice of miracles, and can also use spells taken
from magic-users.
Level 1: Bless, Cure Light Wounds
(R), Detect Magic, Identify (M1), Light (R), Magic Missile (M1), Protection from Evil (R), Sanctuary, Shield (M1),
Sleep (M1)
Level 2: Augury, Charm Person (M2), Find Traps, Hold Person, Lune-Skin*,
Silence, Slow Poison, Speak with Animals
Level 3: Animate Dead, Continual Light (R),
Cure Disease (R), Dispel Magic, Glyph of Warding, Lune-Steed*, Speak with Dead, Remove Curse
(R)
Level 4: Cure Serious Wounds (R), Divination, Exorcise (R)*, Lower
Water (R), Neutralize Poison (R), Protection from Evil 10'r.
Level 5: Cure Critical Wounds (R), Dispel Evil (R), Lune-Spot*, Plane Shift, Raise Dead (R), True Seeing
(R)
Level 6: Animate Object, Heal (R), Lune-Servant*, Part Water, Speak with
Monsters, Word of Recall
Level 7: Astral Spell, Control Weather, Gate, Spell Absorption*, Spell
Reflection*, Symbol
Morgath ("The Black Fire", God of Evil, Fire
& Darkness, Melkor - "He Who Arises in Might")
Note: In the Theocratic Imperium of the Dark Flame (Dark Empire), clerics of
Morgath reaching the rank of High Priest are typically granted Immortality.
Level 1: Bless, Command, Cure Light Wounds / Cause Light Wounds, Dark Sense*,
Detect Magic, Light / Darkness, Remove Fear / Cause Fear
Level 2:
Affect Fires (M1), Augury, Chant, Command Undead*, Find Traps, Fire Bolt*, Hold Person, Spiritual
Hammer
Level 3: Animate Dead, Continual Darkness, Cause Disease, Dispel Magic, Glyph of
Warding, Prayer, Remove Curse / Bestow Curse
Level 4: Charm Monster (M4), Cure Serious Wounds / Cause Serious Wounds, Fear
(M4), Fire
Shield (M4), Summon Shadows*
Level 5: Commune, Flame Strike, Magic Jar (M5), True Seeing,
Summon Wraiths*, Wall of Fire (M4)
Level 6: Control Undead (M7), Fiery Servant*, Find the Path, Harm, Speak with
Monsters, Word of
Recall
Level 7: Control Weather, Gate, Immortality*, Wither, Energy Drain, Destruction
Loviatar ("Maiden of Pain", Goddess of
Assassins)
Note: Followers of Loviatar belong to a very strict, highly secret and usually
illegal organization which outsiders call the Guild of Assassins.
Level 1: Bless, Change Self (M2), Command, Create
Venom*, Detect Magic, Freezing Grasp*, Protection from Good, Purify Food &
Drink, Resist Cold, Spider Climb (M1)
Level 2: Find Traps, Hold Person, Invisibility (M2), Knock (M2), Obscure Alignment,
Silence 15ft r., Slow Poison, Spiritual Dagger*
Level 3: Dispel Magic, Feign Death, Glyph of Warding, Haste (M3), Locate
Object / Obscure Object, Non-detection (M3), Poison (C4)
Level 4: Detect Lie / Undetectable Lie, Divination, Clairvoyance (M3), Improved
Invisibility (M5), Wraithform (M3)
Level 5: Commune, Quest, True Seeing, E.S.P. (M2), Freezing
Sphere (M6), Wall of Ice (M4)
Level 6: Blade Barrier, Find the Path / Lose the Path, Shadow
Door (M6), Symbol of Pain (C7*), Word of Recall
Level 7: Astral Spell, Holy Word, Anti-Magic Shell (M6), Phase Door (M7), Screaming
Death*, Spiritwrack (M6)
Ukko (Lord of the Air, Leader of the Gods of Cantabria)
Note: Ruling god of the nearby world of Cantabria, Ukko now
has some influence in the world
of Pandaria.
1st (10): Bless, Command, Cure Light Wounds, Detect Evil, Light, Predict
Weather (D1), Protection from Evil, Resist Cold, Speak with Avians*, Turn
Undead*
2nd (8): Augury, Chant, Feather Fall (M1), Find Traps, Gust of Wind (M3), Hold Person,
Obscurement (D2), Spiritual Longsword*
3rd (8): Continual Light, Cure Disease, Cure Serious Wounds, Dispel Magic, Fireblade*,
Glyph of Warding, Prayer, Wind Wall*
4th (6): Air Walk*, Avian Summoning (II)*, Cure Critical Wounds, Divination,
Neutralize Poison, Wind Words*
5th (6): Commune, Control Winds (D5), Dispel Evil, Plane Shift, Telekinesis
(M5), Word of Recall
6th (6): Aerial Servant, Heal, Find the Path, Summon Air Maiden*, Weather
Summoning (D6), Wind Walk (C7)
7th (6): Astral Spell, Control Weather, Holy Word, Regenerate, Resurrection,
Symbol
NON-HUMANS PANTHEON(S) - Elves, Dwarves, Goblins, Monsters
The Valar (The Powers of Arda, "Elvish Gods") Note: Elven clerics choose up to six patron Valar (three pairs) and may only call upon spells provided by them. They may change patrons each Holy Day. |
||||||||
Manwë & Varda | Aulë & Yavanna | Oromë & Vana | Namo & Vairë | Tulkas & Nessa | Irmo & Estë | Ulmo / Nienna | COMMON | |
1st: | Predict
Weather (D1) Light |
Find Traps
(C2) Entangle (D1) |
Detect
Snares/Pits (D1) Animal Friendship (D1) |
Detect
Evil Detect Magic |
Barkskin
(D2) Hypnotism (M1) |
Dream
Message* Sleep (M1) |
Create
Water Remove Fear |
Bless Cure Light Wounds |
2nd: | Gust of
Wind (M3) Silence |
Heat Metal
(D2) Plant Growth (D3) |
Speak w.
Animals Charm Person/M (D2) |
Know
Alignment Identify (M1) |
Strength
(M2) Slow Poison |
Augury Cure Disease (C3) |
Water
Breathing (D3) Forget (M2) |
Chant |
3rd: | Call
Lightning (D3) Continual Light |
Stone
Shape (D3) Create Food & Drink |
Snare (D3) Invis. to Animals (D1) |
Speak with
Dead Locate Object |
Dexterity* Hypnotic Pattern (M3) |
E.S.P.
(M2) Cure Serious Ws (C4) |
Water
Walking* Remove Curse |
Prayer |
4th: | Prot. f.
Lightning (D4) Dispel Magic (C3) |
Stone Tell
(C6) Speak with Plants |
Call Wood.
Beings (D4) Animal Summon. I (D4) |
Detect Lie Divination |
Forceful
Hand (M6) Neutralize Poison |
Clairvoyance
(M3) Cure Critical Ws (C5) |
Lower
Water (R) Exorcise |
Prot. f. Evil, 10ft r. |
5th: | Control
Winds (D5) Dimension Door (M4) |
Move Earth
(M6) Animate Tree* |
Speak w.
Monsters (C6) Animal Summ. II (D5) |
Commune Commune w. Nature (D5) |
Grasping
Hand (M7) Irresistible Dance (M8) |
True
Seeing Reincarnation (D7) |
Conjure
Water El.* Atonement |
Dispel Evil |
6th: | Control
Weather (C7) Aerial Servant |
Conjure
Earth Elem. (D7) Wall of Thorns (D6) |
Find the
Path Animal Summ. III (D6) |
Quest (C5) Legend Lore (M6) |
Clenched
Fist (M8) Animate Object |
Feeblemind
(M5) Heal |
Part Water Absolution* |
Word of Recall |
7th: | Wind Walk Astral Spell |
Earthquake Charm Plants (M7) |
Conjure
Animals (C6) Speak with Monsters (C6) |
Resurrection Finger of Death (D7) |
Crushing
Hand (M9) Mass Charm (M8) |
Vision
(M7) Regenerate |
Weather
Summon. (D6) Restoration |
Holy Word |
Mahal ("The Maker", Dwarves God)
Note: Dwarves worship their Maker through hard work and dedication to the
dwarven crafts of smithing, weaponcrafting, armouring, jewelling, masonry and/or
mining.
Level 1: Bless, Command, Cure Light Wounds, Detect
Evil, Detect Magic, Find Traps (C2), Light, Protection from Evil, Resist Cold,
Resist Fire (C2)
Level 2: Augury, Chant, Heat Metal (D2), Hold Person, Know Alignment, Slow Poison,
Spiritual Hammer, Strength (M2)
Level 3: Continual Light, Create Food, Cure Disease, Cure Serious Wounds (C4), Glyph of
Warding, Locate Object, Prayer, Stone Shape (D3)
Level 4: Cure Critical Wounds (C5), Detect Lie, Divination, Neutralize
Poison, Protection from Evil 10'r., Stone Tell (C6)
Level 5: Commune, Dispel Evil, Enchanted Weapon (M4), Move Earth (M6), True
Seeing, Wall of Stone (M5)
Level 6: Animate Rock (D7), Blade Barrier,
Conjure Earth Elemental (D7), Earth Sense*, Find the Path, Heal
Level 7: Earthquake, Gate, Holy Word, Regenerate, Restoration,
Symbol
Gruumsh ("He Who Watches", Orcs God) v.
Maglubiyet ("The Mighty One", Goblins God)
Note: Orcs, goblins and allied humanoids worship warring arrays of
bloodthirsty deities. Shamans/witch-doctors must make copious sacrifices to gain
access to all spells.
(Gruumsh pantheon: Bahgtru, Shargaas, Ilneval, Yurtrus, Luthic; Maglubiyet
pantheon: Khurgorbaeyag, Bargrivyek, Nomog-Geaya, Kikanuti).
Level 1: Bless, Command, Cure Light Wounds (R), Light
(R), Remove Fear (R), Bladesharp*, Protection*
Level 2: Augury, Chant, Hold Person, Know Alignment, Resist Fire,
Spirit Weapon*, Berserker*, Control Undead (M7)
Level 3: Animate Dead, Continual Light, Create Food, Dispel
Magic, Glyph of Warding, Remove Curse (R), Speak with Dead
Level 4: Cure Critical Wounds (R), Divination, Neutralize Poison,
Conjure Spirits*, Fanaticism*
Level 5: Dispel Good, Insect Plague, Quest, Contact Spirits*,
Emotion (I4), Morale*
Level 6: Animate Object, Blade Barrier, Heal, Speak with
Monsters, Stone Tell, Bind Spirits*
Level 7: Control Weather, Earthquake, Gate, Holy Word,
Resurrection (R), Symbol
SHAMANS
Level 1: Cure Light Wounds / Cause Light Wounds, Detect Evil / Detect Good, Detect
Magic, Light / Darkness, Protection from Evil / Good, Remove Fear / Cause Fear
-1
Level 2: Augury, Chant, Detect Charm, Resist Fire, Snake Charm, Speak with
Animals + 2
Level 3: Cure Blindness / Cause Blindness, Cure Disease / Cause Disease, Dispel
Magic, Locate Object, Prayer, Remove Curse / Bestow Curse -1
Level 4: Divination, Exorcise, Neutralize Poison / Poison, Tongues +1
Level 5: -
Level 6: -
Level 7: -
WITCH DOCTORS
Level 1: Affect Fires, Dancing Lights, Identify, Push, Shield, Ventriloquism
Level 2: Audible Glamour, Detect Invisibility, Invisibility, Levitate, Magic
Mouth, Scare
Level 3: -
Level 4: -
Level 5: -
Level 6: -
Level 7: -
Ilvir (God of Sorcerous Beasts)
Standard List: Needs tailoring and cutting-down to
10, 8, 8, 6, 6, 6, 6 respectively at each level.
Level 1: Bless (R), Command, Create Water (R), Cure Light Wounds
(R), Detect Evil (R), Detect Magic, Light (R), Protection from
Evil (R), Purify Food (R), Remove Fear (R), Resist Cold,
Sanctuary
Level 2: Augury, Chant, Detect Charm (R), Find Traps, Hold
Person, Know Alignment (R), Resist Fire, Silence, Slow Poison,
Snake Charm, Speak with Animals, Spiritual Hammer
Level 3: Animate Dead, Continual Light (R), Create Food, Cure
Blindness (R), Cure Disease (R), Cure Serious Wounds (R), Dispel Magic, Feign Death, Glyph
of Warding, Locate Object (R), Prayer, Remove Curse (R), Speak
with Dead
Level 4: Cure Critical Wounds (R), Detect Lie (R), Divination,
Exorcise, Lower Water (R), Neutralize Poison (R), Protection from
Evil 10'r. (R), Tongues
Level 5: Atonement, Commune, Dispel
Evil (R), Flame Strike, Insect Plague, Plane Shift, Quest, Raise
Dead (R), True Seeing (R)
Level 6: Aerial Servant, Animate Object, Blade Barrier, Conjure
Animals, Find the Path (R), Heal (R), Part Water, Speak with
Monsters, Stone Tell, Word of Recall
Level 7: Astral Spell, Control Weather, Earthquake, Gate, Holy
Word (R), Regenerate (R), Restoration (R), Resurrection (R),
Symbol, Wind Walk
BARBARIANS PANTHEON
- The King-God, Earth-Mother, The Warrior,
The Healer, The Sage, The Trader, The Trickster
The King-God (Orlanth),
Earth-Mother (Ernalda), The Warrior (Humakt), The Healer (Chalana
Arroy), The Sage (Lhankor Mhy), The Trader (Issaries), The
Trickster (eUrmal) & The Minstrel?
The spells are common to followers of any of the barbarian gods.
However the right to call for any particular spell must be earned
by performing a minor quest or making sacrifices as specified by
a priest of a god who grants that spell (if not common to all,
initials indicated in square brackets, e.g.: [O] ).
Level 1: Bless, Cure Light Ws, Detect Evil, Detect Magic,
Prot.f.Evil + Light [C], Bladesharp*[OH], Protection*[H],
Mobility*[OI], Speak w. Animals (C2) [E].
Level 2: Augury, Chant, Know Alignment + Bless Woad*[O],
Charisma*[OU], Comfort Song*[C], Analyze Magic*[L], Path
Watch*[I], Truesword*[H].
Level 3: Dispel Magic, Warding* [not C], Locate Object, Prayer +
Cure Disease [C], Bless Thunderstone*[O], Runic Shield*[OHC],
Translate*[L], Turn Undead*[H]. + Cure Serious Ws??
Level 4: Cure Critical Wounds, Divination, Protection from Evil
10'r. + Detect Lie [HL], Neutralize Poison [C], Berserk*[H],
Create Market*[I].
Level 5: Cure ??? Wounds, Commune, True Seeing +
Mind-Read*[L], Regrow Limb*[EC], Teleportation*[O],
Thunderbolt*[O].
Level 6: Aerial Servant [O], Find the Path [I], Heal [CE], Guided
Teleportation*[O], Raise Dead [C], Sever Spirit*[H].
{Level 7: Astral Spell [I], Control Weather [O], Earthquake [E],
Gate [U], Restoration [C], Reconstruction* [L] (but unavailable
as they are lesser gods)}
Common | Orlanth | Ernalda | Issaries | Chalana Arroy | Lhankor Mhy | Eurmal/Uleria | Humakt | Erlin | |
1st: | Bless Detect Enemy Light Spirit Block |
Bless Woad Resist Cold |
Bless Crops | Lock | Heal (CLW) | Detect Magic | Glamour | Repair Turn Undead |
Light Aura Comfort Song |
2nd: | Battle Protection Countermagic |
Disruption Mobility |
Speak with Animals | Harmonize | Heal More (CMW) | Analyze Magic | Glue | Bladesharp Parry |
Play Self |
3rd: | Dispel Magic Rune Shield |
Bestow Curse Remove Curse |
Cure Disease | Warding | Heal Serious (CSW) | Translate | Conceal | Bind Ghost Truesword |
Create Image |
4th: | Divination Prot.f.Lightning |
Telekinesis Teleportation |
Neutralize Poison | Mindspeech | Heal Area (CCW) | Knowledge | Lie | Detect Truth Fireblade |
Sing the Story |
5th: | Quest True Seeing |
Command Sylph Thunderbolt |
Command Gnome | Pathwatch | 'Resurrection' | Mind Link | Community | Morale Oath |
Cure Materials |
6th: | Find the Path Heal Body |
Cloud Call Guided Teleport |
Earthpower | Create Market | Regrow Limb | Truespeak | Create Feast | Sever Spirit | Listen To Me |
7th*: | Holy Word Symbol |
Control
Weather Wind Walk |
Earthquake | Create Great Market | Restoration | Reconstruction | Become | - | - |
(* Note that spells of the 7th level are unavailable, as these deities are lesser gods). |
NOMADS PANTHEON
- Man-God, Woman-God, Spirit-God, Berserker-God +
Light-God
Man-God (Waha), Woman-God
(Eiritha), Spirit-God (Daka Fal), Berserker-God (Urox, the Storm
Bull) + Son-of-the-Sun (Yelmalio)
The spells are common to followers of any nomad gods (excluding
Yelmalio). However the right to call for any particular spell
must be earned by performing a minor quest or making sacrifices
as specified by a priest of a god who grants that spell. NB: The
others do not share spells with Yelmalio, and vice versa.
Waha followers are forbidden to learn greater healing than Cure
Light Wounds; Eiritha followers are forbidden to learn Protection
or Fanaticism.
Waha Eiritha Storm Bull Daka Fal Yelmalio Common to All
Level 1: Peaceful Cut* Speak w. Animals* Protection* - Farsee*,
Light Bless, Cure Light Wounds, Detect Evil,
Vigour* Farsee* (Sense Chaos*) Detect Gold* Detect Magic,
Protection from Evil
Level 2: Countermagic* Slow* Fanaticism* - Co-ordination* Augury,
Chant, Know Alignment
Detect Spirit* Face Chaos* Lantern*, Catseye*
Level 3: Runic Shield* Bless Animals* - Summon Ancestor*
Sunbright* Dispel Magic, Warding*, Locate Object, Prayer
Release Intelligence* + Cure Serious Ws?
Level 4: - - Impede Chaos* Free Ghost* Lightwall* Cure Critical Ws, Divination, Prot. from Evil 10'r.
Fear*
Level 5: Summon Spirit of Law* - - Axis Mundi* - Cure ??? Ws, Commune, True Seeing
Level 6: Call Founder* Summon Gnome* Summon Sylph* Resurrect* - -
Heal Body* Earthpower*
Level 7: (Unavailable to lesser gods)
Common | Waha | Eiritha | Storm Bull | Daka Fal | Yelmalio | |
1st: | Bless Heal (CLW) Farsee Purify Food & Drink Detect Enemy Spirit Block |
Peaceful Cut | Ignite | Face Chaos | Axis Mundi | Detect Gold Light Repair |
2nd: | Battle Protection Binding Chant Countermagic Vigour |
Mobility | Speak with Animals | Fanaticism | Cremate Dead | Catseye Coordination Speak with Birds |
3rd: | Dispel Magic Heal Wound (CSW) Prayer Remove Curse Warding |
Rune Shield | Pathway | Defend Against Chaos | Summon Spirit | Cloud Clear Lantern |
4th: | Divination Free Ghost Mindspeech |
Release Intelligence | Peace | Berserker | Summon Ancestor | Cure Critical
Wounds Lightwall |
5th: | Mind Link Quest True Seeing |
Summon Spirit of Law | Command Gnome | Command Sylph | Dispel Evil | Commune Dispel Evil Sunspear |
6th: | Conjure Animals Heal Body (Heal) Word of Recall |
Beast Protection | Seal Spirit | Earthpower | Incarnate Ancestor | Aerial Servant Raise Dead Sunbright |
7th*: | Call Founder | - | ||||
(* Note that spells of the 7th level are unavailable, as these deities are lesser gods). |
Spirits
of certain tribes' ancestors can be summoned by Daka Fal shamans to teach
otherwise "forgotten" spells:
DIABOLIST PANTHEON
Asmodeus, Baalzebul, Dispater, Geryon, etc
DEMONIC PANTHEON
Demogorgon, Juiblex, Orcus, Yeenoghu, etc
KYMERIAN (CELTIC) PANTHEON
Dagda, Arawn, etc
MERCANIAN (NORSE) PANTHEON
Odin, Thor, Balder, Loki, etc
SERENIAN (EGYPTIAN) PANTHEON
Osiris, Set, Ra, Anubis, Thoth, Ptah, etc
ANCIENT EMPHIDIAN (GREEK) PANTHEON
Zeus, Hermes, etc
This is the Standard List. Specific religions
will have fewer spells (10, 8, 8, 6, 6, 6, 6 respectively at each level)
and perhaps including some special
to their particular sect.
Level 1: Bless (R), Command, Create Water (R), Cure Light Wounds
(R), Detect Evil (R), Detect Magic, Light (R), Protection from
Evil (R), Purify Food (R), Remove Fear (R), Resist Cold,
Sanctuary
Level 2: Augury, Chant, Detect Charm (R), Find Traps, Hold
Person, Know Alignment (R), Resist Fire, Silence, Slow Poison,
Snake Charm, Speak with Animals, Spiritual Hammer
Level 3: Animate Dead, Continual Light (R), Create Food, Cure
Blindness (R), Cure Disease (R), Dispel Magic, Feign Death, Glyph
of Warding, Locate Object (R), Prayer, Remove Curse (R), Speak
with Dead
Level 4: Cure Serious Wounds (R), Detect Lie (R), Divination,
Exorcise, Lower Water (R), Neutralize Poison (R), Protection from
Evil 10'r. (R), Tongues
Level 5: Atonement, Commune, Cure Critical Wounds (R), Dispel
Evil (R), Flame Strike, Insect Plague, Plane Shift, Quest, Raise
Dead (R), True Seeing (R)
Level 6: Aerial Servant, Animate Object, Blade Barrier, Conjure
Animals, Find the Path (R), Heal (R), Part Water, Speak with
Monsters, Stone Tell, Word of Recall
Level 7: Astral Spell, Control Weather, Earthquake, Gate, Holy
Word (R), Regenerate (R), Restoration (R), Resurrection (R),
Symbol, Wind Walk