The
Axe of the Dwarvish Lords - PART ONE
|
Recap:
Heroic adventurers have won control of the Halls of Tizun Thane. The
Halls contain the Wizard Tizun's magical mirrors, which allow limited
travel between far-flung destinations and even different worlds.
However, the Halls are besieged by goblins and cut off from
surrounding lands.
Dwarf-Lord
Faradin, Chosen One of Clanggedin, has come through the mirror from
the land of Cantabria, with about sixty of his dwarf troops, to
reside in the Halls, as have his adventuring companions and assorted
others.
Latest
adventures included: Claiming Kerok the Trollslayer; slaying Rats,
Trolls, Trogs; repelling Goblin mass-attack; destroying a Roper; and
blasting the Goblin barricade.
The
assault on the goblins besieging Faradin Thane's Hall was successful
- enough to break the siege (even though they were not quite been
finished-off). Characters who wish to can now get past (e.g.
fly/levitate/climb) and, at last, reach the lands beyond - i.e. the
Principality of Ulek, in the World of Greyhawk.
Jengo
takes opportunity of returning to the Citadel of GreyCrag, near the
(ex-) Temple of the Golden Spire in Dreadwood, and to seek new
spells.
Mistatri
and Findecano also go via mirror to the town of Kendra and help
guide/introduce Sir Geradil's foreign elf party to the elves of the
Dreadwood.
Faradin's
dwarf rangers, Thorbli, Odli & Bomdri, are sent out to find a
route to the nearby dwarf-town of Thrunch - which must be warned
about an approaching army of goblin Chief Akhil GreatAxe. They find a
trail west to the town, obviously used by the goblin horde - but also
discover the goblins have turned aside, instead heading northwards to
some mountains. So it seems the time pressure is off, for a
while.
Deciding
to leave the delicate job of establishing diplomatic relations with a
whole new dwarven nation to their Lord, Faradin's rangers return to
the Halls. But they can't help wondering why the huge goblin horde
(confirmed as numbering tens of thousands, from it's swathe of
destruction through the forested hills) would have turned away from
their target...
(Someone
recalls Noble Lord Guthwin trying, but failing, to summon a storm
from the top of the Rock just outside the Halls, and maybe seeing
some pesky pixies nearby...)
--------------------
[Initial
postings adapted from email thread by SJW:]
Mike,
you had Claudia last time but, as there's been a natural break,
Ferric would be equally possible. The mirror-portal to Faradin's Hold
in the Red Cantabrian Mountains is in constant use - but there's no
such well-established connection to Pandaria yet, though, so any
characters from there would need explanation (e.g. we explained Grmok
arrived via Plane Shift bringing Swiftclaw, Santor's paladin-mount
griffin, as the beast is banned from Cantabria by 'the gods' - didn't
we, Quent?)
If
anyone wants to play other character, just shout. For now, I think
it's...
Paul
- Lord Faradin, Chosen One of Clanggedin
Peter
- Sword-Lord Zelinus Duetti, Paladin of Sif (or Jengo the Black,
Lightning-Mage)
Phil
- Sword-Priest Clave Nechratall, High Priest of Sif
Mike
- Mistress Claudia Nova (or Warrior-Mage Ferric IronHand)
Quent
- Grmok the Bloody-Handed, Dwarf Fighter
You
are here: http://pandaria.orgfree.com/oerth/GH_HallsArea.gif,
which
fits into the World of Oerth (Greyhawk)
here: http://pandaria.orgfree.com/oerth/ulek_principality.jpg
So
- things to do (not necessarily in this order):
1)
Clear out last of the goblins from their fort at the end of the
ravine leading into the Halls caldera.
2)
Establish relations with the Dwarves of Thrunch and warn them about
the Goblin Horde.
3)
Find the Goblin Horde and defeat it with your usual heroic-ness.
;-)
4)
Find the Axe of the Dwarvish Lords - which Origol says legend relates
must be around for The Abomination to be manifesting itself.
5)
Complete Sword-Lord Zelinus' Quest to destroy the Shadow Dancers - so
a Temple to Ukko, Sif & related gods can be consecrated in the
Halls. (You do know that means a return to the Tomb of Horrors,
right?)
And
if you want to do anything else, please let me know
asap!
--------------------
[At
21:30 01/11/2012, Phil Thomas PDKC wrote:]
What
specific things do you want to research? I could pray to my goddess
for divine help, although my nephew Zelinus has been travelling and
smiting a lot recently, he might have picked up some
information?
I'm
quite taken with doing two things
Find
the Axe of the Dwarvish Lords - which Origol says legend relates must
be around for The Abomination to be manifesting Itself and have
Faradin give a larger donation to finish my new church
Complete
Sword-Lord Zelinus' Quest to destroy the Shadow Dancers - so a Temple
to Ukko, Sif & related gods can be consecrated in the Halls, as
it would be nice to bring some order to the heathen masses, perhaps
with not as much deathly vigour as Zelinus has been
practising.
Clave
--------------------
[On
Sat, Nov 3, 2012 at 1:21 PM, Mike Whelan wrote:]
Hi
Party
Claudia
thinks that researching "The Abomination" would be a good
idea. She has no idea what it is or means.
She
also asks Faradin for a concise summary of the the legends
surrounding the "Axe of the Dwarvish Lords", and if she
helps Faradin to find it will he promise to help her find her
long-lost brother in return.
Mike
--------------------
[Quent:]
Grmok will do some intensive studying of quaffing at the local
hositries
I
presume that Fradin is paying?
G
--------------------
[PaulW:]
Let's see now, what shall we do....? Ah yes, THE AXE!!!
Origol
is the source of all wisdom (often literally) on this.
Lord
F
--------------------
[At
19:27 03/11/2012, Peter Wells wrote:]
Hi
guys.
Fairly
long message, if you can't be bothered with it all; the TL:DR is at
the very bottom.
What
I can remember of the story so far:
The
Axe has been found, is in 'unworthy hands', and this is causing the
abomination to keep turning up - Very vague on this, could use
clarification.
King
Akhil (Goblin chief, probably the one who found/has the axe) has
mustered up a huge force of assorted goblinoids.
He
has a powerful magician as his advisor who is not a goblin.
-
This magician (Maybe in combination with goblin priests/other
wizards) has been providing large amounts of anti-magic to Akhil's
army.
Akhil
has dwarven slaves making him arms and armour.
He
has a 'base' somewhere where - Sif Confirmed - he kept those dwarven
slaves when father Clave communed before.
'Something'
made Akhil's forces divert to the north (Perhaps towards the other
site of interest on the map?)
Occurs
to me the first couple of tasks (Dealing with the last few goblins
and their fort to clear the causeway exit from Faradin's volcano
lair/warning Thrunch) don't necessarily need to be done face to face.
If I recall, the skeleton* crew Akhil left to keep us bottled up was
mostly dealt with in pitched battle, and further diminished when we
stormed their first barricade. With only the shattered remnants of a
depleted force there (Without, I might add, their mass-produced
anti-magic, or they'd have used it in battle...) i'd have thought we
have more than enough ordnance to put them to flight.
This
would leave the way clear for Lord Faradin to head to the dwarf town
of Thrunch with an appropriate retinue and try to make a good first
impression on the local dwarven movers and shakers (For which Zelinus
would be happy to lend him the frost giant Jarl's circlet of
persuasion) and ask them for anything they might know that could
help.
Local
knowledge would be useful to ascertain:
The
identities of Akhil's dwarven slaves.
Powerful
abjurations experts who've not been seen around so ,much who might be
the goblin king's mysterious advisor. (I'd think anyone able to
provide antimagic on the scale we've seen should be pretty well
known.)
Any
likely things of importance Akhil might have heard of to the north.
(And if they know nothing about that, perhaps some rangers could be
dispatched to scout that out?)
Probable
places Akhil might have his base.
...
and they could probably help with other things I can't think of at
the moment.
Something
in all that might turn up some hints about the location of the axe,
and if not perhaps we could ask Sif whether Akhil usually keeps it
with him or not.
If
that can get done pre-game, then we might not have to waste so much
time before getting straight to finding the axe and defeating the
Shadowdancers once and for all.
TL:DR
- Killing a few goblins and warning the dwarf city could probably be
done in downtime letting us do proper pre-adventure
research.
Thoughts?
Peter
W.
*
Not skeletons, goblins.
--------------------
[MikeW]
This
is excellent, just what I was hoping for. I agree with it all.
So
... we would preferably want to have:
a.
remaining goblins near Tizun Thane cleared out,
b.
talk to the dwarves of Thrunch and get all the gossip,
c.
get the clerics communing about the Axe.
sounds
good to me.
Claudia
the definitely not mysterious new abjurator,
--------------------
[SJW:]
Cheers
Guys. Just what I was hoping for too! :-) Bonus XPs all round. OK,
here goes...
A.)
Clearing Goblins
The
remaining goblins in their fort at the ravine entrance to the Halls
of Tizun/Faradin Thane are duly 'cleared out'.
[Who
wants to take part in the glorious defeat of the residual goblins?
How gung-ho do you want to be - assault or siege? Using what if any
magics?]
B.)
To Thrunch
After
that Lord Faradin [or, should he perish v the goblins, your new
leader] marches with a splendid retinue* through light winter snows
to the large fortified dwarven town of Thrunch (pop. c.3000+). The
place is a little shabby and run-down. Quite quickly, Lord Faradin et
al gain a meeting with dwarven Mayor Cluggin, clean-cut and fairly
young, democratically-elected representative of the town, he says,
and Secondary Minister to His Serene Highness Prince Olinstaad
Corond.
[*
Any details? Who wants to go along? Want to do anything else there?
Your Leader can try a CHAx? roll for special favour, if desired...
(with the Circlet?)]
He
listens patiently, then replies "Well, you certainly are from
another world aren't you, ha, ha! You'll find it rather different
here in Ulek - we are modern, forward-thinking, peaceful and
tolerant. The Hateful Wars are long gone - seventy years - ancient
history, and should be forgotten. Are we not all 'humanoid', hmm!
Such race-hate is illegal now. But you weren't to know, so we may
overlook it - just this once. We do have occasional troubles with
bandits - of all races - it is unfortunate you encountered some so
soon after arriving. Law enforcement is very important - I will press
the Primary Minister to restore funding for our provincial militia as
soon as the economic recovery allows. As to this 'army' - well, as
strangers you won't know the Cahli forest is notorious for pesky
pixies! You have been fooled by a prank. So no need to worry. It's
probably best not mentioned again, as you'd only embarrass yourselves
- and no one would believe you. Or if they did it would be worse -
wouldn't want to fall foul of the laws against inciting public panic,
now would we! The good people of Thrunch are suffering enough in
these difficult times - many traditional foundries and smelteries
have had to close - they will be greatly cheered to hear of this new
opportunity for trade with a new land. I will immediately announce
this much-needed boost to the Ironhelm Province economy."
He
thanks you for coming, introduces you to some officials who will sort
out details of the necessary trade and tax arrangements, and
leaves.
Lord
Faradin [or, if he has perished, the new wielder] is regarded with
awe and silent trepidation by locals seeing him with this mighty
weapon - Kerok the Holy Lance!
Sergeant
Gromok gets on well with the guards assigned to escort you all around
town and back to the Halls, and does a lot of drinking with them.
They wonder why he hasn't been promoted to Captain yet - is Faradin
showing religious prejudice, or deliberately holding back his
highly-talented rival?
Sword-Lord
Zelinus hears the northward mountains lie mostly in the County of
Ulek, ruled by gnomes - a stunted and degenerate form of dwarf - with
whom relations have become somewhat strained in recent years.
Anything could happen up there, locals say. For example, Esmerin (the
'site of interest'?) is there - a hidden valley community of
halflings and grey giants, which is notoriously difficult to find
unless you have actually been there before, supposedly due to strange
magic in the area.
Mistress
Claudia Nova finds there are virtually no mages in Thrunch or
Ironhelm Province, being a dwarven land, let alone powerful
specialist abjurers. No-one seems to have heard of "the
Abomination" - does she mean a giant yeti? Local gossip is
dominated by scandals surrounding disgusting fornicatory exploits of
a recently-deceased bard.
c)
Clerics Communing
Meanwhile,
back at the Halls, Sword-Father Clave, Axe-Priest Origol and Noble
Lord Guthwin pray to their respective deities for guidance.
[Sorry,
none actually get 'Commune' under the rules now. Divination (4th
level) can sometimes give visions, but the rituals should be done in
a temple.]
Clave
dreams of regiments of sword-wielding dwarves marching off in serried
ranks to glorious battle, with golden hair and beards gleaming in the
sunlight.
Origol
has nightmares of a fierce-looking axe in the hands of an angry
evil-seeming yellow-eyed dwarf, followed by a bizarre six-clawed
creature rising out of the ground and sucking the life-force out of
terrified dwarves - the Abomination!
Guthwin
just gets buzzed by pixies, and pelted with both real and illusory
snow, when he stands atop the Rock outside the Halls trying to
commune.
Faradin's
Rangers follow the goblin army's swathe northwards a fair number of
miles but then lose the trail, saying it just disappeared. Perhaps
they missed it in the snows. [Or is Faradin willing to risk checking
it out himself?]
Origol's
Wisdom
Axe-priest
Origol knows from legend that the FIERCE AXE (known to humans as the
Axe of the Dwarvish Lords) was created by the first Dwarven King,
Silvervein Moradinsson, with the aid of Moradin himself. THE AXE
passed down the generations from one Dwarven King to the next, in the
ruling One Clan. But eventually, in the reign of Dwarven King
Irontooth, a traitor, his nephew Brassbeard, plotted to slay the king
and take THE AXE. An underworld demon called Diirinka, ancient enemy
of dwarves, created the Abomination for Brassbeard, who with it
treacherously slew the king and seized THE AXE. Long civil war
followed, but eventually Brassbeard was killed and THE AXE buried
with its rightful holder, King Irontooth. His burial place was the
stronghold of the now-defunct One Clan which, after the many many
centuries since, has been lost to all knowledge. THE AXE is rumoured
to have sometimes appeared since, in times of great need for Dwarven
Folk, but if it falls into the wrong hands, the Abomination will also
appear...
Origol
recognized this monster as that horror of dwarven legend - the
Abomination of Diirinka, created solely to destroy dwarven folk.
Legend also says the return of THE AXE signals a new Age of Dwarven
High Kings and restoration of the 'One Clan', of the original Dwarven
High King - but that THE AXE's return also heralds a time of great
peril for all Dwarven folk... And the duty of all true Dwarves must
be to rally to the cause of THE AXE!
Paul
- 1) Will Faradin promise to help find Claudia's long-lost brother in
return for her help? 2) How large a donation will Faradin give
towards the new Church of Sif?
--------------------
[Quent]
Excellent
back story!
Gromok
is used to being overlooked and anyway the Sargent are the real
backbone of any army
The
officers may give orders but we carry them
out!
--------------------
[PhilT]
Clave's
up for flame striking in option a) and Paul, the answer to Steve's
second question is important :)
--------------------
SJW:
Thanks,
Quent!
Nice, Phil. Simple, direct... and violent! Oh, and
mercenary. Perfect. :-)
After
continued devotions, Sword-Father Clave has another dream - a green
devil and red skull come together, forming black clouds, dispersed by
white powdery snowfall to reveal a menacing clawed darkness with
another evil red skull far beyond - suddenly a Sword lunges forward
piercing the darkness, releasing a light that shines upward, and
grows to obscure first the skull, then everything.
At the
Halls, despite breaking the siege, the ever-present threat of another
Abomination attack saps morale. Makhan had to break up a fight
between a dwarf trooper and ranger - one saying losing a whole goblin
army was either idiocy or cowardice, the other that following thirty
thousand through three icy rivers and twenty miles of mountains left
nothing to prove - and only just in time to prevent Origol giving
them axes.
[04 Nov 2012]
--------------------
[PaulW]
First
some answers:
Faradin will lead the glorious defeat of the
residual goblins, in a workman-like, non-perishing manner.
Faradin
promises to help find Claudia's brother.
Faradin will give a
generous donation. (Steve,
how's the finances? Can we profit from new trade with
Thrunch?)
Sounds
like Esmerin or its surrounds is our place. But the way is concealed
by some magic.
We should set out on the goblin
trail.
Questions:
Is Mayor Cluggin a stooge or just a
fool?
The pixies control the gnomes control the goblins? Hmmm....
--------------------
SJW:
Thanks
Paul. And thanks guys - this is giving me some good pointers on
directions the adventures may take.
Faradin's latest
sheet-back seems to show about 7000gp (but also debts of 800gp) and I
guess that's *before* his 50% donation to 'The Barony'...
Of
course - trade benefits all parties, right? Surely the Ulekish
free-market regulations can't be too onerous. And you can trust
Castellan Makhan to make sure the Halls & Hold get a good deal -
he always has before... ;-)
Aren't you going to roll for
"Special Favour"...? (D100, tell me what CHA multiple you
make, with CHA +4 if you borrow Zel's Circlet)
[PS: My bet is
stooge - but who knows? Not sure where the gnomes come in... Are you
saying it's time for a pixie cull ?]
--------------------
[MikeW]
Claudia
will offer maximum magical help in clearing gobbos (especially
fireballs and fly but NOT the wand), and is happy to accompany Lord
Faradin/brain-in-a-jar to Thrunch.
She'll
also try to get Sword Priest Clave drunk and singing lusty songs, for
a laugh.
Good
fun !
--------------------
[PeterW]
Jengo
will of course help to the best of his ability before flying off on
other business. (Assuming he doesn't get dropped by a lucky
arrow)
Staying
as far out of the line of fire as he can without rendering his
contributions useless, he would unleash lightning bolts to damage
their fortifications, a wall of ice to stop goblin missiles raining
down on advancing dwarven forces, enlarging the most powerful
combatants to inspire their allies, and so on.
Nothing
massively unusual.
Re:
Esmerin, it's probably our best lead so far, but I can't help
thinking about the clerics' dreams about a dwarf holding the axe
rather than a goblin or a gnome. It might just be a window into the
past, showing us Brassbeard's treachery and the original summoning of
the abomination, but since we already know about that from Origol it
might be something more current. Either way, most info. from Thrunch
seems to be a bust.
'Democratically
elected representative...?' no wonder their economy's suffering.
Finding the axe is more important than
ever.
--------------------
[SJW:
13 Nov 2012] I've gone off the idea of running the game [FaceToFace].
Meanwhile, I'm happy for us to do stuff by e-mail.....
Clearing
the Goblins - Lord Faradin leads dwarf troops plus Clave, Claudia and
Jengo to attack the goblins' ravine-end stockade. On the way they are
peppered with arrows from lurking gobbo archers (20%:99) utterly
inneffectually, as they are gunned-down with crossbow bolts and
magical missiles; then spot a hidden ravine-side cave (80%:00) from
which, after tossing in a fireball and lighting bolt, a charred
snakey-haired woman tumbles, dead. Further on, rocks hurled down from
on high (50%:43) slightly hurt one dwarf (D30:3hp), before a flying
Clave destroys the zombie-goblin chuckers above. The end of the
ravine has a view towards forest and mountains beyond, and the
goblins' flat-roofed stockade built against one cliff-wall. Jengo's
Lightning Bolts breach the wall (there was no door for Claudia to
Knock open) while shots are exchanged with snipers on the parapet
(40%:57), though no attackers are hit. Cloaked in Jengo's Darkness,
dwarf troops charge in - (50%:36) one falls, literally, and dies -
plunging down a shaft inside the otherwise empty stockade shell. Lord
Faradin orders caution: Jengo's Clairvoyance reveals a wide, low
chamber at the shaft-bottom, all in darkness; Claudia's
Invisible/Levitated probe-dwarf finds side-tunnels half-way down.
Therein battle is joined with the goblins (4x70%:57,76,14(s),46) -
two dwarves are seriously injured, one killed, but all goblin troops
and a shaman are despatched. At the bottom, a horde of evil
shadow-spirits attack en-masse (80%: 95) but magical protections hold
them off and Clave destroys them with holy power plus Origol &
Faradin's aid. A score bodies of human prisoners are found, and
decently laid to rest.
Esmerin
Valley - Ranger Odli, son of a noble so less afraid to speak out,
contradicts Faradin: "My Lord, we followed the goblins' trail
beyond Esmerin valley, twenty miles futher west through mountain
passes, before their swathe led north up another river and... er...
vanished."
Celebration
Time - Lord Faradin is invitated to an important dwarven wedding, to
take place at Foghollow in early spring. Apparently, it will mark the
end of a feud between two influential clans and many dwarven notables
will be in attendance. For a new comer-in to the area, such an
invitation is an exceptional honour...
Money
for Nothing - On returning home, the Thrunchian local govt officials
inspect and discover that the Halls could get an Ulekish 'development
grant', to help with the cost of installing a forge. Regulations
require one to support any significant militia defence force, and the
officials believe the Halls may have enough troops to qualify -
perhaps enough for two. Makhan is delighted!
I
Wanna be Elected - They also find the Halls have sufficient occupants
to be represented on the Ironhelm Provincial Council. The Councillor
must be selected via a proper democratic election process. Anyone
wishing to stand for election should let the officials know...
OK
Guys - Your responses please! Who wants to try running for office?
;-)
--------------------
[MikeW]
PS:
I'll not take part in e-mail D&D, I'm not very good at it and
don't enjoy it.
GM:
Claudia Nova departs via mirror-portal on her continuing quest to
find her missing brother. Lord Faradin's promise of help allows her
to use the mirrors and to consult Mage Zapp or the spirit of Tizun in
this cause whenever she desires.
Ferric
Ironarm gives the Wish Ring of Tizun Thane to Faradin, for safe
keeping at the Halls, before returning through the mirror to
Cantabria.
--------------------
[Quentin
Earle] If the call comes then Gromk will accept the peoples choice
--------------------
SJW:
OK Guys - any other actions/reactions?
--------------------
Faradin fulfils his vows by giving half his 7000gp in tithe - 2000gp to Origol for the new Church of Clanggedin at the Halls, and 1820gp to Makhan for upkeep of the Barony.
Paying off his debts of 800gp and giving a generous 2000gp donation to Sword-Father Clave - enough to finish and furnish the Sif church back at Sprit - then leaves Faradin with comfortable personal wealth of about 1000gp.
--------------------
This is done at about the turn of the year - the New Year being 578 CY ('Common Year' of the local Greyhawk calendar) and 2088 AC ('Anno Cantabria').
--------------------
Election of Thane Halls Representative to the Ironhelm Provincial Council
Candidates
declared so far:
Gromk - Sergeant of Dwarven army from Khuzan,
Pandaria (Nominated by guardsmen of the Halls Guard)
Faradin -
Lord of the Halls, Knight of Red Mountains Hold, Soudall County in
Veloii (Nominated by Sword-Lord Zelinus Duetti of Sif)
--------------------
[PeterW]
TLDR: Firebomb Cluggin's House
If the halls were going to submit to this ridiculous 'electoral process' with regard to the mastery of the Halls, it seems only fitting that the candidates only be selected from anyone with a legitimate claim to them. If the Lord Faradin had brothers or heirs, perhaps they would be suitable to stand against him.
As it stands, however, I don't believe we ought to even give the corrupt and slothful Cluggin the satisfaction of submitting to his preposterous 'Democracy'.
He has refused to take us seriously concerning the threat Akhil and his horde poses. Whether this is due to simple complacency or despicable treachery on his part remains to be seen, but it's safe to assume he isn't prepared to act in the interests of the dwarven people under his so called protection. By stalwartly opposing the suggestion that Ulek raise its troops, he's dooming them to be crushed by the Goblins at their leisure.
Therefore, we should concentrate on encouraging troops to be raised in the most direct manner possible.
I think we should declare our own "war" on the Ulekish Dwarves.
While we should refrain from causing too much damage, it would be important that they take us seriously enough to raise at least enough levies to mount a significant defence.
The tragedy here is that simple raids on farms and the like surrounding Thrunch are unlikely to meet with the desired results. Since the most likely situation is that Cluggin has sold his people out to the goblins already, their suffering is unlikely to convince him to muster anything against us.
So it's my contention that, instead, we should attack his interests. To be elected to the prestigious position he now holds, presumably he himself is landed in some form or another. Even if this is not the case, he will have needed influential backers to campaign politically and win over the people of Thrunch. In order to provoke a reaction we should target the lands and holdings of his backers and try to disrupt the trade of any financial interests he or they have.
Awaiting Lord Faradin's Command;
Zelinus
--------------------
[QuentinE]
Gromock will withdraw his candidacy and support Zelinus.
--------------------
Head of the Ulekish election observers, Aliz Kleinkey, tells Castellan Makhan that the election must be "Free and Fair" and must have more than one candidate - and so requests that Lord Faradin guarantee the safety of opposing candidates, to counter rumours they are being deterred by threats of violence.
Commissioner Kleinkey also assures the castellan that, until the border fully opens following the election, applications to cross into Ulek will be processed as swiftly as possible (of course subject to the requirements of maintaining security from extremists, such as religious fundamentalist fanatics, racist nationalist terrorists, etc).
He reminds everyone that free cross-border trade and movement, development grants and future investment all depend on the Halls having democratic representation. The election is not to 'rule' the Halls, but just to give ordinary folk a voice. So, win or lose, Faradin will retain supreme executive power. The Halls' Guards can expect much higher wages, reflecting their added prestige. All will benefit!
--------------------
Enquiries reveal Mayor Cluggin is from an established family of moneylenders, with peninsula-wide interests, but has devoted himself more to public service. He has earned a modest personal fortune (est. 100k gp) in Ulek-wide government posts, particularly distributing charitable aid to formerly-occupied states of Eastern Ulek.
He is elected Mayor of Thrunch and Secondary Minister by virtue of leading the 'Liberty' group of councillors and giving their support to Baron Kamrin of the 'Preservative' group as Primary Minister, to help the Principality through its current economic difficulties. (In normal times, the Liberty group pursue policies of charity work, localized governance, deregulation of herbs and oppose anything the Preservatives do).
--------------------
[Mike C]
By my reckoning, I currently have two characters active in the Halls, so:
Sword Brother Anderson: will follow and support the actions of Zelinus.
Absinthé: Declares no interest in Dwarven politics, but takes notes of the goings on for composing future ballads and tales.
--------------------
Absinthé, the elf-maid bard, notes the Ulek dwarves - mostly guards for the few election and tax officials - take their politics seriously. They spend much of their time earnestly discussing the finer points with members of Lord Faradin's Guard and Castellan Makhan's mercenaries.
She hears the Principality is governed by a Primary Minister and his chosen sub-ministers, in the name of the venerable Prince of Ulek - His Serene Highness Olinstaad Corond, beloved by all his dwarven subjects.
Various factions exist among the elected councillors, including the aforementioned Preservative and Liberty parties (currently notionally allied) and mainly opposed by the Industry party (notionally representing labourers). A new councillor could affect the delicate balance of Ulek government, so the incomers keenly explain the virtues of their own favoured parties to the dwarves of the Halls, over many ales...
--------------------
[MikeC]
To the casual observer, it looks like Absinthé is just gaining a general overview of what is going on.
If observed more closely, the questions she asks and the people she speaks too, indicate that she is acquiring a greater knowledge of the election processes and mechanisms than would be expected for her stated purpose.
[The goal of Absinthe's research into the election process is uncertain.] At one end of the scale is producing a show that dwarves see as a hard hitting documentary explaining Dwarven politics (with songs), and everyone else sees as a fine piece of comic opera...
--------------------
GM to Players: Please feel free to add your own comments or character actions anytime, either to this forum or to me via email (which I will incorporate).
NB: Your characters can't act on what they don't know. Thus even 'secret' stuff can be published here for us all to enjoy. I trust your RP skill is good enough!
--------------------
Absinthé meets another bard already there - Corky Snobbin, a wild-eyed bald dwarf. He seems friendly and says bards are highly valued throughout Ulek. The Bardic Brothers company he belongs to is always looking for new talent - she could go far...
--------------------
Some of the region's history is also learned.
Over seventy years ago, the elves of Celene and dwarves & gnomes of Ulek made war on the tribes of orcs and goblins, driving them out of the Lortmil Mountains in the Hateful Wars (498-510CY).
Tribes driven southward found the petty states of the Pomarj ruled by weak and indolent humans, and quickly deposed them, capturing strongholds and becoming masters of the peninsula. Decades of hostility followed between the Ulek states of the West and those to the East in the Pomarj, with raiding but few actual battles - sometimes called a 'cold war'. As the nations of both sides concentrated on maintaining military strength the ordinary peoples suffered economic hardship, particularly in the East.
But then everything changed.
At the Battle of Emridy Meadows, ten or so years ago (569CY), the army of the Temple of Elemental Evil was destroyed, its Walls torn down and demons banished. Good finally defeated Evil!
The
evil influence gone, despots immediately capitulated and were
replaced throughout the east with democratic governments of the
people, hungry for the western life. Trade treaties have created the
Ulek Economic Community, with most states of west Ulek and the
formerly-occupied east now members - a new era of peace and
prosperity has begun. Hurrah!
--------------------
[Zelinus:]
QUOTE
“Head of the Ulekish election observers, Aliz Kleinkey,
tells Castellan Makhan that the election must be "Free and Fair"
and must have more than one candidate - and so requests that Lord
Faradin guarantee the safety of opposing candidates, to counter
rumours they are being deterred by threats of violence. Commissioner
Kleinkey also assures the castellan that, until the border fully
opens following the election, applications to cross into Ulek will be
processed as swiftly as possible (of course subject to the
requirements of maintaining security from extremists, such as
religious fundamentalist fanatics, racist nationalist terrorists,
etc). He reminds everyone that free cross-border trade and movement,
development grants and future investment all depend on the Halls
having democratic representation. The election is not to 'rule' the
Halls, but just to give ordinary folk a voice. So, win or lose,
Faradin will retain supreme executive power. The Halls' Guards can
expect much higher wages, reflecting their added prestige. All will
benefit!”
It's interesting to note that the Dwarves of Ulek can insist on 'Freedom and Fairness' while not only restricting our movements but also moving onto our soil in direct contravention of their own demands in order to spread their propaganda and interfere with our governance.
As they have flouted the 'due process' that the self-proclaimed and - as far as I know - unauthorised "Commissioner" Aliz Kleinkey has insisted on for crossing the border, they've committed something tantamount to an act of war by moving into the halls and attempting to incite the guardsmen to revolt by feeding them barefaced lies about the lack of a clear and present goblin threat.
As such, they should be detained until such time as their release is secured by their Ulekish friends, family or superiors. Not only have they been trespassing, but we can only assume them to be 'Nationalist Terrorists', and 'Fundamentalist Fanatics' that these laws are in place to prevent, to say nothing of the propaganda they've been spouting to try and force their views on free men and dwarves.
After attempting to gather a relatively healthy amount of support for the act, Zelinus would proceed to arrest what Ulekish dwarves have infiltrated the halls, particularly the head of the 'Election Observers' terrorist group.
Preferably this would be done without bloodshed and with the authority of Faradin Thane himself behind it, but time is of the essence, so if that isn't possible, it should go ahead even without our lord's explicit approval. Since we're only upholding the law in his domain, his approval can be assumed. After all, the lord of the land is at liberty to come and pass judgement on the criminals whenever he chooses.
Though it would be hard to see how they could see resistance as justified, if the interlopers do not come quietly then they should be subdued by force.
--------------------
Tense moments ensue in the Halls mess, as Zelinus and his few loyal Sword-Brothers face the Thrunch dwarves' defiant protectors.
Faradin's dwarves, lacking guidance stand hesitantly by. One scurries to find the castellan.
But "We of Ulek will see this resolved peacefully", says Observer Kleinkey and signals his guard to lower their weapons. "We had no idea local bye-laws required any entry formalities - none were mentioned when we entered alongside your Lord, Faradin. Perhaps he waived them, as we did when you came to Thrunch, in goodwill? Maybe not all in his service were told - a simple communication lapse? But of course the law must be upheld - we are civilised folk, not brutes ruling by force and whim. "
Makhan shortly arrives. Zelinus is insistent - and quite persuasive - and so, with many apologies and promises of luxuries to be brought and the brevity of their stay, the Castellan oversees the Commissioner and his delegation locked in the cells. And rushes to find Faradin...
--------------------
Absinthé notices her fellow bard, Snobbin, is not among those detained.
-------------------
January 2088AC (Fireseek 578CY; 988TR)
Character
(Player); Status; Cash (SP/£); Actions.
Lord Faradin
(PaulW); Noble; 20506+£875(Hold)-£1000(co.)=?; Helps an
aristocrat - who thanks him.
Sword-Lord Zelinus (PeterW); Noble;
-0(in.)-£1000(co.)=?; Receives a proposal of
marriage.
Sword-Father Clave (PhilT); Priest (nob.);
+£1600(in.)-£130(Zel.ma.)-£1000(co.)=?; A barbarian
friend has offended an important person and asks for help.
Mistatri
(MarkW); Priest (nob.); -£130(ma.)-£1000(co.)=?; Guards
search his rooms for stolen goods.
Origol (SteveB); Priest (nob.);
+£1600(in.)-£1000(co.)=?; Befriends a merchant, who
offers a 25% discount.
Captain Corith Runeaxe (IanC); Armourer
(art.); +£260(in.)-£200(co.)=?; Re-joins Faradin's Guard,
giving up armouring duty.
Sgt Grmok (Quent); Soldier (pleb);
+£80(in.)-£40(co.)=?; Muggers stole all his wealth, and
he was thrown into debtor's prison.
Absinthé (MikeC); Bard
(art.); +£210(in.)-£200(co.)=?; Dreams a prophetic vision
she has to tell everyone about.
Quidderil Lightfinger (PaulS);
Mage (nob.); -£130(ma.)-£1000(co.)=?; His room becomes
infested with mice.
[This is testing the form of monthly character updates. Any comments, let me know! Incomes/Events are from AH's RQ Cities (a version of Midkemia's Cities), except for land holdings (C&S). Cities 'pennies' (gp) translate as £10 (interestingly meaning that Midkemia also uses the 1sp = £1 standard). Events monthly rather than weekly.]
UPDATE: On second thoughts, the 'Cities' events won't work if used month-in, month-out (there aren't enough). So I'm now working on an EnGarde-like system for downtime, adapted to the fantasy setting. Maybe the occasional random event like those above will find it's way in!
-------------------
February 2088AC (Readying 578CY)
A small contingent of dwarven clan guards - about a dozen, led by warrior-cleric Durrl Filwhyr - arrives from the nearby settlement of Foghollow. Curate Durrl politely but firmly requests the release of Kleinkey's election advisors & inspectors, and their honour guards. "...And we've still had no reply regarding MY forthcoming wedding. If this hostage situation isn't amicably resolved, I may have to withdraw your Lord Faradin's invitation", he says.
An embarrassed Castellan Makhan apologetically releases many detainees, as a sign of goodwill. Mage Zapp mostly keeps away, saying quite a few Ulek dwarf prisoners, particularly leaders, have rather "cold eyes".
Commissioner Kleinkey restrains growing impatience. "The Halls could be given 'associate membership' status," he says, "though that would require a democratically-elected representative to negotiate the terms, as there are those who rightly point out that this is geographically already a part of Ulek. Continued uncertainty could be very damaging - and put at risk the economic benefits of free trade and training. However, my team believes the local apes to be Nandies - a rare species, for which a generous grant is available to maintain their habitat..."
--------------------
January 2088AC
After confronting the 'Election Commission' and detaining the dwarves of Ulek, Zelinus sets about the task of poisoning the attitude in the halls against such widespread democratic process. His attitude is that this 'Civilised Democracy' is not protecting its people against significant threats to their lives and homes, leaving their very country vulnerable to the massing horde of goblins and their ilk that we have seen and fought as they've assembled and prepared on Ulek's eastern border. He also stresses the willful ignorance and greed of the 'Elected' leaders of the country, the fact that their own representatives only ever talk about money, making money, getting more money showing that they care little for other things like justice, honour and loyalty.
Such corrupt individuals should not be permitted as much power as they are given. Businessmen and artisans, while valuable, contributing members of society should not be allowed undue influence because it opens the door to rampant corruption and complacency.
The orc-friend Cluggin, for example, has spent time claiming that the goblins to the east have long been friends to the dwarves and that the so-called 'Hateful Wars' are long over. But when on this world or any other have the dwarves of Cantabria ever encountered orcs or goblins that they could peacefully co-exist with? They're cruel and vicious, killers to the core, and no lasting peace will be found while they keep up their violent ways.
Hopefully these sentiments will be well received by the masses. The anti-orcish sentiment should appeal to the followers of Clangeddin, while the citing of common dwarven virtues should go some way to convincing the rest. With Zelinus' charismatic bent and the way he has risked his life for Faradin's men in the past, (To say nothing of the promised support of Grmok, who had been nominated by the guards themselves,) he should have a very good chance of winning over a distinct majority, if not everyone.
With Kleinkey detained, even if he wanted to he could not loudly and persuasively denounce the arguments in support of traditional Feudal leadership.
When not speaking to the denizens on the Halls, Zelinus will ask the detained dwarves of Ulek about their homes - whether any 'Lords' still exist, whether they retain any power or not. He will earnestly try to convince them in one-on-one sessions that the dwarves of the hold are not lying about the impending goblinoid invasion, despite what their leaders may have told them. He will repeat much of what he has told the Cantabrian dwarves, impressing the clear danger of an attack and if they seem receptive mentioning that he suspects Cluggin of selling out the dwarven people to the goblins of the eastern peninsula for the sake of gold.
He will also spend a little time with Tizun Thane's former guards (The Chaots?) and try to convince them of the merits of a slightly more disciplined god and life.
OOC: Perhaps Oratory would be useful for winning over different 'factions' among the dwarves of Ulek, dwarves from the Hold and converting the chaots? Bonuses for Charisma, arguments, support? Re-roll for honesty trait? (There is an invasion coming.)
--------------------
February 2088AC
Zelinus is displeased by the castellan releasing detainees without consulting him, but justly acknowledges his ability to do so as a man who acts with Faradin's authority.
He asks that preference be given to those detained that seemed particularly receptive to his arguments. If any seem to genuinely reconsider their stance and agree to swear an oath that they will not speak a word of it to anyone else, he will give them a message to take to the nearest 'retired' dwarven Lord/Thane/X.
OOC: Don't know how this would be decided. Are there any monarchists/anarchists visiting that would be prime candidates?
--------------------
[OOC: Great! Could I please have 3 Oratory rolls (72%), with backup CHAx? (22!) rolls, for Zelinus speaking to the Cantabrians, Ulek Dwarves and Brazuro's chaots respectively. Yes, Honesty can give a reroll v the Ulek Dwarves, and this may ignite monarchist/anarchist sympathies...]
--------------------
Zelinus
OOC:
Cantabrians: Oratory 19 - Normal Success. Charisma 79. (x4)
Ulek
Dwarves: Oratory 04 - Special Success. Charisma 67. (x4)
Chaots:
Oratory 27 - Normal Success. Charisma 75. (x4)
--------------------
Zelinus' warnings of the inherent weakness of Ulek 'democracy' persuades many Cantabrian dwarves to be wary. Yet some reject his 'scaremongering', keen on the idea of an egalitarian society, with workers rising to rule by merit not birth.
The higher-ranking Ulekians are uniformly defiant and dismissive, but the majority nervous in the Sword-Lord's presence and, outwardly, simply disbelieving: "The threat of Evil hordes is now gone, destroyed at Emridy Meadows and by the fall of the Wall" they say, shaking their heads sadly at the alien paladin's outdated ideas.
However a few, spoken to gently and alone, whisper their sympathy with Zel's assessment, though warn it's seen as bloodthirstily racist and loony - "no offence". Some separatist eccentrics live in Foghollow but famously feud among themselves. Almost all prominent Ulek Lords and Masters support ever-closer union with the east - the bards say so, and sing the praises of it's benefits of peace, prosperity and law-and-order all the time.
Captain Brazuro's rough guardsmen listen with a little patience to the Paladin's theory of 'discipline'. One, Margen, is quite taken with the thought of a Sword Goddess, and says he may come along to a Sif-ite parade-service sometime.
--------------------
"Look 'ere, Lord Zel", says Makhan, the Hall's flame-bearded castellan, "It's like this - we can't afford to go makin' enemies of these Ulekians. They's got some strange ideas but they're a great Dwarven nation, such as us Cantabrian folk can only dream of. With their 'elp, mebee we can rebuild our great nations too. An', I mus' say, the idea o' 'ard work bein' rewarded instead o' rank-an'-privilege ain't so alien to some of us as you..."
"Mebee we 'as been tricked by them pesky pixies, 'bout the gobbo army. An' if not, well, we'll jus' be defeatin' 'em anyway, 'eeroic-like, izznit?", he winks. "Lord Faradin ain't given no orders 'bout it, so I reckon I'll 'ave to do like this Curate Durrl asks an' let the rest o' your pris'ners go - an' pretty soon too..."
--------------------
Zapp, Faradin's slightly-built part-elf mage-in-residence, happens to meet Zel in an otherwise empty corridor one day.
"Ah, Sword Zelinus, perhaps you would be so kind as to clarify a point of Lady Sif's doctrine for me? A mere lay member such as myself may have it wrong, but I believe Her emphasis places greater value on Truth rather than Law - would that be correct?"
The pair converse. Then Zapp says "Truth is paramount, you say, Sword? Excellent! In that case..." but trails off as Zelinus continues. Then "ah... 'Law is the Truth', you say? Oh well, er, never mind. Thank you for clearing that up, my Lord. Good-day." and hurries off, with a nervous glance back, and all around.
--------------------
Zelinus
"One
thing is not the other, but you cannot have justice without truth."
--------------------
No monarchists are identified among the remaining Ulek dwarves, and in a few days, Castellan Makhan duly releases them to Curate Durrl's Foghollow contingent.
Kleinkey is coldly furious. "Curate, as a Commissioner, I instruct you to station your troops here, and keep these persons within this valley until we make sure they are not a threat to the State... of Ulek."
Curate Durrl is apologetic. "Sorry, Commissar. I guess you from down Thrunch don't know, but this here land isn't in t'Principality. You're beyond your authority." Several Foghollow dwarves are suffering in the chill wintry air, it seems, and cough copiously.
"This won't be the last you hear of this, Filwhyr" growls Kleinkey. "And it's Commissioner." he says, then marches off with his 'honour guard', in their once smart but now rather rumpled uniforms.
"Whatever" replies Durrl, watching the Thrunchians go, amidst his own less-smart but grizzled veteran warriors.
"So they didn't enjoy their stay?" he says, turning to Makhan. "Please give my kind regards to your Lord Faradin. Durrl Filwhyr, curate of t'Dwarven Church of Foghollow, at your service." and he bows low. "I'd be very pleased if your Lord or his representatives would come to my wedding. 4th of Growfest, Foghollow temple of Berronar. I'm sure Runa would be happy too. Can't stay, I have to get back for th'arrangements."
"But I will just say we didn't spot any gobbo-swathe on t'march up - but mebbe we wouldn't, with t'snow." Durrl continues. "And, well, mebbe I was stretching t'point just then. Mebbe this col is in t'Principality. And if t'Prince had ordered us o'course... Anyways, we usually take t'County as being past mountains edge - that'd be your ravine-mouth. Noniz don't come here tho' - mountains across the valley west be cursed, they say. This is a Borderland - in truth, it belongs to whoever can hold it. Best of luck with that! May Moradin bless you and your Folk, Brother."
--------------------
Soon after, Mage Zapp surreptitiously passes a letter to Zel and intones "I specifically instruct that you can read this, Sword Zelinus.", also saying "...but don't let anyone else. It would be dangerous, for them and others."
It
reads: "Truth, not Law, being paramount, minor potential
infringement of a Hold bye-law, which could even be argued as not
extending to the Halls, is subborned to Justice, I trust. During the
questioning of detained Ulekians, no directly useful information
could be revealed by extra-sensory detections. This in itself is
significant. Only unusually guarded or deranged minds - specifically
trained or undead - reveal so little to the magic. The Ulek officials
exhibited such and lower-ranks also but to a lesser extent,
characterized by 'Cold Eyes'. Among the living this effect is
normally associated only with merideal monks, the insane, or
professional spy-assassins. Evalin".
----
There
being nothing much happening in Cantabria, Castellan Makhan orders
the majority of the Hold's soldiery to the Halls. Once through the
mirror-portal, they set to work building accommodations - and
defences - on the land outside the Halls entrance ravine. Barracks,
stores, a hall to serve as tavern/inn - just like 'back home'!
He also sends the rangers and prospectors out into the mountains and forests nearby, identifying sites for quarrying, mining, timber - and perhaps interesting new herbs for Lord Faradin...
Dwarves and others constantly arriving at Sprit & the Hold are allowed to pass through the mirrors, to settle the new lands. And many do - refugees from the plagues, increasing intolerance and rise of the darker Cantabrian cults - they are keen to build a better future here in 'Thane County'.
"I dunno if we can 'old this 'ere land" Makhan says to himself, "But we'll 'ave a darned good go!"
--------------------
Having had an invitation in person from Durrl Filwhyr to his impending wedding - will Faradin go, or will he send representatives?
--------------------
[Paul S] Quidderil will go, it will be interesting to witness the rituals of a primitive culture.
--------------------
OOC: A bit of admin, and sense-check...
Lord Faradin's Hold is equivalent to a C&S 'Shell Keep 4' frontier manor, with 2 sub-fiefs - the Gold Mine and Sprit village (the Thane Halls not being productive - yet).
Faradin gets only 1/5th of the Gold Mine revenue (it being shared 5 ways), but keeps the Hold's vassal-rent (as his overlord, the Earl of Soudall, does not claim it).
This gives him exactly 75gp income per month (i.e. £75000 from C&S figures), which is exactly half-way between the allowance of a 'Well-to-do' (50Cr) and a 'Wealthy' noble (100Cr), in EnGarde/OnGuard. Seems OK!
So Faradin will be rated as 'well-to-do' in OnGuard, gaining a 50Cr allowance, and assuming the other 25gp goes direct to Clanggedin/Barony. Temple tithes will take some more, and it'll be up to Faradin's discretion how to pay the remainder of the 12.5gp per month, due in accordance with his vow.
(The other Gold Mine shareholders - Origol, Finariel, Ferric & Makhan - get just over 3gp a month each from it, i.e. £3125).
--------------------
The Spring festival of Growfest arrives and Quidderil reaches the squat whitewashed dwarf-town of Foghollow, gloomy but fairly well-maintained. He is in good time to observe the nuptual celebrations.
The inn room he finds utilitarian, and its common area likewise austere but at least tonight enlivened by a gnomish entertainer's shadow-play. Very impressive! The dour local dwarves are unappreciative though - more interested in squabbling amongst themselves.
"If that girl [heroine of the play] were a Filwhyr, the Prince'd just get buried and burned alive fer 'is trouble...", slurs one drunken dwarf.
"And if the Prince were a Morklist, she'd be better off with the ogre!" retorts another - and soon beer-mugs and fists are flying. A bar-room brawl erupts, with half-a-dozen or so dwarves from each of the feuding clans hurling insults and not a few blows. Even sat alone is a quiet corner, the elf is unlikely to remain unharmed...
--------------------
However, Quidderil manages to duck the odd wayward tankard, while the dwarves eagerly continue brawling. After ten minutes or so five well-armed dwarves appear and a voice bellows "By order of the Foghollow Watch, stop this! You are all under arrest!".
The unruly combatants sheepishly disengage. Two of the larger side, the Morklists, are ordered outside - including the one whose drunken slur sparked the fight - and the watch promptly leave with them.
Immediately thereafter, some shouts are heard from outside - then a bloodcurdling scream. An arrested dwarf charges back in, yelling "They killed Enniag! They just cut 'im down! Murder! Filwhyr murderers!".
There is a momentary stunned silence, then the fight breaks out again - but this time in deadly earnest, with broken bottles and daggers drawn. Within a minute, about twenty more well-armed dwarves of the 'watch' burst in, bellowing for calm. This time ignored, the Watch set about the brawlers with heavy clubs attempting to restore order. Eventually the rioting is quelled - though some, particularly Morklists, have to be forcibly restrained. Wounds are tended, the Watch cleric healing some of the worst injured. Sadly, Enniag Morklist is beyond healing.
All
suspects are taken into custody: the brawling dwarves, and some
foreign elf who was skulking in a corner...
--------------------
PaulS:
Quideril would try to talk his way out saying he was an Elvish chronicler reporting on the nuptials.
--------------------
GM: Quid has no particular diplomatic/fast-talk skills. [So CHAx3 roll (48%), please. And any other points he'd like to make in his defence? Is Copernicus with him?]
The dwarves are pleased to hear he's here for the Wedding, a big event in Foghollow, though still suspicious. "Reporter? Bardic Brothers company, eh...?" says a Watch-dwarf, eyes narrowing.
Things look bad when it is discovered the deceased dwarf, Enniag Morklist, died with not a mark upon him, just an expression of terror - evil magic!
"Elves do magic..." one observes.
And if anyone else wants to happen by and help - feel free!
--------------------
[Before
transfer to this page, this was the last post on the Pandaria Forum:
http://www.forumforfree.com/forums/index.php?mforum=pandaria&showtopic=218&view=findpost&p=1777
]
A black cat comes to the high cell window and stares through the bars into the elf's eyes.
Copernicus thus imparts to Quidderil that, having sensibly sauntered out of the inn when the brawl erupted, he observed the two gnome entertainers doing likewise. A third joined them from an upper-storey window, and one then made mystical passes. Some odourless dwarves appeared, briefly went inside and reappeared with two smellies - one then screamed and fell, one ran back in, the rest vanished. The gnomes crept off just as a load more smelly dwarves ran up and went in.
When
Quidderil mentions this to his guards (apart from the 'smelly' bit)
[CHAx3=48%, Roll 35] they find it convincing. So a while thereafter -
during which certain important documents are discovered as missing
from the inn rooms, and Watch-dwarves recall observing the gnomish
trio leaving town in a hurry - Quidderil is released, with apologies.
And he may even be just in time to get to the
Wedding...
--------------------
[PJW, Thursday March 07,
2013 8:12 PM]
Barring objections, Zelinus will indeed put in
an appearance with the Sword Brothers on behalf of the Halls - their
small but professional contingent of competent combatants hopefully
looking presentable with sword and mail shining.
Perhaps some of the refugees passing through the area could also be induced to sign up, though whether they can be armed remains to be seen.
--------------------
[GM:
CHAx5 (110%) for Zel's recruiting, please? Or Clave (60%), who is
spending more time 'Cantabriaside' ?]
[PW:
36 = (base 18) x2, GM/Clave: 27 = x3]
Whilst
supervising construction of the Sif Church at Sprit, Sword-father
Clave recruits 3 into the ranks of the Sword Brothers, from amongst
refugees moving south through Dragen-Sor Pass to escape the plague of
central Cantabria. A further 6 are inspired by tales of Zelinus'
heroic and honourable adventures to enlist in the goddess' cult also.
--------------------
The
Sword Brothers march into Foghollow, along with the grey-cloaked
recruits, ceremonial dirks a-gleam. The dwarf-town is a bit gloomy
looking, but fairly neat and well-maintained. A pavement made from
small blocks of hard stone, some grey, some white, covers the
streets, the few potholes filled with stone shards, keeping the
streets fairly smooth. Most of the town’s buildings are made of
the same grey-white stone, which gives the place a monochromatic
appearance. Some of the visitors think that the town looks as though
everything has a coat of old whitewash; the less kindly compare the
city’s looks to the bottom of a chicken coop.
Perimeter
guards had greeted Sword Zelinus' squad in a very businesslike, cool
manner, but warmed up quickly when he said they had invitations to
the wedding of Durrl Filwhyr. Locals are proud he and Runa Morklist
are to dutifully marry and end their families' feud.
The
Sif-ites find elf-mage Quidderil at the wide entrance leading down to
Berronar's subterranean temple, trying to persuade the dwarf guards
to let him in.
”Well I dunno,” says one, “Evryone's
'ere now – we can't 'ave you interruptin'. And you's an elf,
y'know.”
“But not evry
one's
'ere yet, Noggi.” counters the other. “We're still
waitin' fer Runa – still, I spoze it's the bride's perogative
to be late... You bride or groom's side?”
However, a
dwarven priest in heavy regalia labours up the stairway and bellows
“None may enter! Check them for
weapons...!”
--------------------
[PeterW,
Wednesday March 13, 2013 1:27 PM]
Zelinus
will draw his sword and tacitly give the order for the sword brothers
to 'Present Arms' similarly so that the guards do not need to search
them.
They will expect that they are only needed to present them so that they can be blessed (or similar) before entering the temple. For Zelinus' part, he will happily leave his crossbow and other secondary weapons with the dwarven guards. He will not surrender his greatsword, however, considering it inappropriate to attend a wedding in the nude (Unarmed). He will, however, offer to swear to the Lady Sif that he will initiate no conflict, and encourage the Sword Brothers to do similarly.
'May any blade refuse my grip should I prove false' and suchlike.
The group will - if opportunity presents itself - inform the Dwarf Guards that they are here on the groom's side - along with the elf - representing Lord Faradin Thane of halls and hold.
--------------------
The
Dwarf-priest pauses only momentarily when faced with the glinting
blades, and says “Very good”. Then, at the recruits'
dirks, “They will do – though you may borrow axes, if you
wish.”
Continuing “The ceremony is an act of peace
and reconciliation. Bows and the elf's staff are not permitted entry.
Those without armour must wear one of these symbolic gorgets.”,
indicating some neck-guards on a stand nearby. “All weapons
must be bound to their scabbards...” he says, producing lengths
of strong cord and setting to the job of tying them. “Let us be
swift....”
Just then a grand carriage clatters into
view, drawn by six horses.
“Here comes the bride! Don't
worry, you may slip in quietly after she enters. Join the crowd at
the back, on the right-hand side.” says the priest.
As
the Brothers' swords (and Quidderil's dagger) are being tied, the
carriage pulls up by the temple entrance. Three well-armed dwarves
clamber stiffly out and help down the bride, with her flowing white
dress, full helm and large bouquet. Four others leap off the far
side. Leaving weapon-binding to the temple guards, the priest gives
cords to the newly-arrived honour-guards, saying “Tie these
yourselves. Let us make haste - everyone is waiting for you, Runa
dear...” and leads them to the stairway down, in front of the
visitors...
[GM:
So can I have an easy Sense Assassin roll (25x2=50%) from Zelinus,
and other rolls you feel relevant from anyone else present please...
;-) ]
--------------------
[PaulS,
Thursday March 14, 2013 7:35 PM]
Is
it too late to try and loosen my dagger without being spotted?
Can
i sense (smell?) gnomes about after what my familiar told me about
the events at the inn?
[GM:
Sleight 60%, roll 48: success. Spot 82%, roll 82(!): success.]
The
dwarf guards tied the elf Quidderil's weapons first, so now he is
unattended. The filcher-mage's nimble fingers are quickly able to
loose the cords binding his daggers. He senses no smell from the
honour-guard, but does notice the four other crew beyond the carriage
scampering rapidly away.
--------------------
[PeterW,
Friday March 15, 2013 4:45 PM]
05
for sense assassin - a special success.
Zelinus will initially be all too happy to have his swords tied into their scabbards, but that may change depending on exactly what sense assassin reveals.
[GM:]
Zelinus
is inspired
with
knowledge that the bride and her three guards are despicable
assassins, imminently intent on his life and/or that of one or more
of his associates.
His swords are tied, the dwarf priest having
respectfully tended to him first. The priest now leading the Bride
and her 'honour' guard down the wide stairway into the temple
itself...
--------------------
[Mike
C; Saturday, March 16, 2013 12:37 AM]
Andersen
is watching the ceremony, but also keeping an eye out for a signal
from Zelinus.
[GM:
Spot 11%, roll 11(!): success]
Watching the bride's procession
down the stairs, Sword-Brother Andersen wonders why she's lighting
some sort of candle in her bouquet. What might that symbolize in
dwarven rituals?
Meanwhile, the dwarf temple-guards continue
binding weapons. Sword-Brother Smith glances questioningly at
Sergeant Morpheus, only handing over his crossbow and giving access
to his longsword when Sarge declares “I trust 'em”.
“I
dunno why evryone gets 'ere late” grumbles one guard. “Evryone
knows about it, an' the date's bin fixed fer months, after all, eh
Gonther?”.
“Too right, Noggi!” replies the
other, knotting studiously. “Like jus' now - you'd o' thought
them four out-o-town relatives would've been early, coming to 'assist
with clan security' an' all. It jus' makes our job 'arder...”
he chunters, furtively scowling.
--------------------
[Peter
W; March 22, 2013 4:43 PM]
Zelinus
will take a good hard look at the bride and her entourage, attempting
to penetrate any illusions that may be in effect around
them.
(http://pandaria.orgfree.com/RuinQuest_Rules.pdf
suggests WIS roll of some kind, result 32 on a D100)
As quietly as he can manage, he will communicate the fact that the bride and those who arrived with her may be planning something and to be on the look-out for anything unusual that they do.
[GM:
Actually, in this case, the appropriate roll is good old Spot (32%):
success!! ]
Sword Zelinus warns the Sword Brothers, with aid
of signals known from his weeks of holy silence. He discerns no
illusion but, though her entourage resemble dwarves perfectly, spots
the bride does not walk as a dwarf – more as someone feigning
dwarven gait.
Sword-brother Andersen, now alerted, realizes
the bride's 'candle' looks more like one of the pots goblins used in
the battle of the Halls – the little exploding kind.
Following
the priest, bride and her guards down the wide long stairs, the
Sif-ites and elf see smartly-armoured Durrl Filwhyr – the groom
- waiting by large open doors. Beyond is a great chamber, high and
160ft long, with pillars, balconies, statues of the dwarf goddess and
crowded with maybe a hundred dwarves. The great and good folk of
Foghollow, gathered in their finery. Horns blare and drums strike up
as the bride proceeds through, ushered to the left by the priest –
who then guides the staring Durrl on his way to the right of the
central forward-facing congregation – towards the far altar,
where the High Priestess awaits...
--------------------
Sergeant
Morpheus doesn't like this temple much – too many alcoves and
so forth. But he and the other Sword-Brothers duly follow Sword-Lord
Zelinus into the hall, taking up position at the back. Though behind
the other guests, their view is not obscured and Morpheus remains
watchful.
The Morklist bride lumbers forwards on the left-hand
side of the crowd, while her groom Durrl Filwhyr almost skips along
on the right, trying to glimpse her over the guests' heads. How
touching!
The three bridal honour guards take places on a slightly
raised central dais, amongst the most important members of the
congregation. Now warned by Zelinus, Morpheus notes they've made an
ineffective job of binding their battleaxes...
[GM:
Another Sense Assassin roll (25%) from Zelinus, please?]
[PeterW:
Roll... 70. GM: Oh well.]
--------------------
[MikeC;
March 28, 2013 12:36 AM]
Andersen
will signal back to Zel about the bomb, and watch for further
signals.
Also check the other Sword-Brothers are aware of the
'conversation'
Remind
me - what's our weapon status?
[GM:]
Andersen's
two-handed sword and dagger are bound into their scabbards. He's not
so strong (12) that he could just rip them out, but could probably
undo each cord in a round.
The other Sword-Brothers are also now
fully alert. The cowled new recruits are aware something is up, but
unsure what. Several of them accepted pre-bound hand-axes from the
weapon stand outside, in order not to be left behind, and have now
belted them on.
--------------------
MEANWHILE
– BACK AT THE HALLS OF FARADIN THANE...
A messenger
brings good news! Mayor Cluggin of Thrunch has rejected Commissioner
Kleinkey's recommended imposition of strict border controls between
the Halls and the Ulek Province of Ironhelm. “Secondary
Minister Cluggin does wisely see..., Free Trade is vital to restore
Ulek's economeee...”
sings
the half-elf bard, “So
for a good market to Thrunch you may trek..., Relations are just as
with all of Ulek...”.
(And Kleinkey was shunted into some army post).
After regaling
other news – coal shortages, moneylenders hoarding, extreme bad
weather, kings confiscating half their subjects gold - the bard, Seon
the White, dons a false nose and breaks into some comic relief. His
skits about idiotic nobles, wicked but inept nationalists and corrupt
priests raise few laughs, but his long tear-jerking tales of starving
children force many to donate. He invites Absinthé to join in
the show, too.
After the performance Seon warns her that, as
an independent bard, she should get a licence from the new
Information Commissioner - or suffer exemplary punishment if caught
singing wrongful, defamatory songs. “In the Bardic Brothers
Company we don't need one - because of who we are.” he
explains. Further discussion reveals Ulek authorities now have maps
proving the Halls to be within their jurisdiction. “But no
matter”, he says, as the Hall residents could soon be allowed a
vote on remaining part of Ulek: the Crown Prince's chief advisor,
Primary Minister Kamrin, Lord of Spiv, has promised an In/Out
Referendum when he is re-elected, “by the end of 582CY at the
latest”.
--------------------
ALSO
AT THE HALLS...
On
perusing documents delivered by the bard, Castellan Makhan is
pleasantly surprised to discover the Halls are entitled to various
benefits from the Ulek state: discount on industrial equipment; a
grant to keep the Nandie-ape colony, a protected species; funding for
classes in traditional dwarven crafts; free public safety and
security advice, and more! Of course, the Halls have to pay the local
Ulek Economic Community taxes, such as a “Peace Added Tax”
on financial transactions, to get them. But it says that he, Makhan,
as the Hall's “designated administrative officer”, is
allowed to set the P.A.T. rate as he likes, even as low as 1%! He
calculates that makes it all very profitable indeed and, feeling
rather proud of himself, sets about filling-in the required
application forms...
--------------------
The
Castellan completes the documents and details Captain Corith Runeaxe,
with hand-picked Guards, to deliver them to the authorities in
Thrunch. Entitlement to the various grants requires the Halls have a
'democratic representative'. As an accompanying letter explains,
simply a legal nicety fulfilled as usual in such situations by an
election without voting. Corith polishes his helmet to it's best
shine before marching off to be installed – and bring back the
cash! [Captain
Corith takes leave of Lord Faradin before his
departure...]
--------------------
AT
THE WEDDING – HERE COMES THE BRIDE...
[PeterW; April 04,
2013 4:30 PM]
Zelinus will advise the sword-brothers to unbind their weapons. It's clear the "Bride" - and potentially her guards, with their shoddily-bound axes - are determined to do the assembled dwarves harm. The fresher recruits, armed simply with their axes and little if anything by way of armour, are told they should take no serious risks, only to act in order to prevent widespread chaos or keep key troublemakers from escaping.
The rest of the men should be ready to rush to the defence of dwarven notables should unpleasantness arise when the "Bride" is challenged about the bomb.
Stepping into the aisle and preparing to charge them down should the "Bride" make any sudden moves, Zelinus will exclaim;
"Nobody move! Someone has slipped the bride an explosive!"
OOC:
Some kind of charisma/oratory roll to keep everyone in their seats?
If applicable, rolled 44.
[GM:]
Sudden silence
falls as all (even the drummers and trumpeters) are shocked by the
shout of Sword-Lord Zelinus. Just for a moment... but then
Pandemonium reigns!
Gasps escape the congregation. There is
commotion above on the balconies, where several dwarves pull out
crossbows and take aim into the crowd...
“Runa! Runa!”
shouts the groom, now running round towards the altar. Some drums and
trumpets play a few more notes, fitfully...
“Surright,
wunnertmee, dat ooman sezzo... oops” says the 'bride', with a
shrill goblin accent. Then also runs toward the High
Priestess...
“Runa? That's not my Runa!” cries a
nearby Dwarf elder, apparently father of the bride. The three bridal
'honour-guards' leap onto the dais and rip out their poorly-bound
axes to strike him...
Weapon-Theyns on the central dais try to
heft their axes in defence, but cannot and struggle with the bindings
- the honour-guard assassins close in,...
“Defensive
wedge, on me!” bellows Sarge Morpheus, ploughing through
confused guests and intercepting a descending axe with his blade, as
the Sword Brothers charge the dais to protect the elders...
“Guards,
Guards!” shouts the High Priestess, then invokes her goddess at
the eastern balcony “In the name of Berronar, Hold!”, a
call her two assistants echo at the western, as does another from the
dais. Two crossbowers freeze - but two shots twang out...
Half a
dozen temple-guards, heavily armed with maces and twin-ringed
shields, emerge from side-doors and rush into the crowd near the
front, separating Morklist from Filwhyr...
--------------------
“Ting, Tang!”
- bolts glance from the fine plate armour of the two leading
dwarf elders. Then commotion on the balconies becomes conflict as
shouting and wrestling breaks out amongst the dwarf
crossbowers.
“Buerla! Glyiur! What's this? Betray us t'
Filwhyrs?!” yells one targetted dwarf, the bride's
father, at the honour-assassins now trying to hack their way to him
through the Sword Brothers.
Behind him, the other target, now
ringed by shield-theyns, looks where the bolt struck them and shouts
“Starag! Even you Morklists wouldn't shoot poison, surely! Are
you hit?”
“Ha! I didn't know you cared, Cliara...”
he replies. “Tis only a scratch... Aaahhh!” and staggers
with pain.
The honour-assassins strike [00,27,94 v 99,36]:
Sergeant Morpheus wounds his wide-open opponent but, his helm
twisting, fails to finish them; Number Two and his attacker trade
blows and parries.
The false bride, and groom, run on toward
the altar...
[GM:
Actions and rolls asap please, if you will, for: Zelinus
(running-down the bride?), Andersen & Brethan (smiting
assassins?), Quidderil (hide?)]
--------------------
[PeterW;
April 11, 2013]
The
'Bride' is priority one. Cast Bladeskill (+?%) [GM: +15%, I
think!] and use a Power Attack (x1/2%). 2H sword skill:
(132+?[15])/2
Roll of 37 is not a special, but under
expertise. Assuming Bladeskill grants at least 8% bonus to skill [It
does], Power Attack confers +7 damage.
Damage: 2D6+16. Roll of
7 becomes 23 damage.
Under
expertise grants second attack. Roll of 45. Same outcome. Not
special, under expertise. Roll of 8 for damage. Total 24.
Greatsword
speed factor of 10 allows for no additional attacks, but if there
were enemies nearby Zelinus could cleave. (Assuming his opponent was
dropped.)
Once
the bomb threat is dealt with (Goblin in Dwarf's clothing dropped,
vicinity cleared) priority should be given to keeping everyone alive.
The crossbows seem the greatest threat to that. Will climb (99%, roll
of 84 if necessary - plain success) towards them if possible, not
knowing the usual route to the balconies. This will hopefully draw
their fire away from the congregation or prompt their retreat, being
a more imminent threat to the shooters themselves.
[MikeC,
April 13, 2013]
I'll do some various assassin smiting!
[GM:]
The
Bride sprints down the side-aisle, rounds a column, and turns
straight for the high priestess. The Groom rounds the column opposite
at the same moment, to face her not 30ft away. Zelinus magic boots
propel him at tremendous speed, and he just just
catches
her there - directly before the bride-side guests. The first hack
takes off her right foot, which flies off into the crowd; her
resultant scream is swiftly silenced by the return blow taking off
the left arm and slicing deep into her torso; the force of this blow
sending the bloody body cartwheeling across in front of the altar,
gore pumping from limb-stumps, to crumple heavily a few paces ahead
of the Groom. The severed arm, bouquet still in hand, arcs upwards
and back...
[Zelinus:
DEXx3 to catch the bouquet; CHAx1 to face the groom (and that may be
optimistic!); and a Spot roll please...]
Elsewhere,
Sword-Brother Andersen smites a would-be assassin with his two-hander
sword [Roll
24: Hit, 8hp];
their deflecting his blow gives Brethan an opening [07:
Special, 4x2+1=9hp],
and his longsword pierces mail and leg.
Quidderil ducks for
cover by the doors [Hide
67, roll 15: ok]
under
the protective gaze of an 8ft statue of goddess Berronar, with
armour, mace and twin-ringed shield. On the dais he sees a cloaked
human woman, with golden ceremonial chain of office, cast a spell up
at the west balcony – and look concerned.
On the east
balcony, one dwarf is grappled and overpowered by others, but to the
west another fights free and pulls out a small pot with fizzing
wick...
--------------------
MEANWHILE – AT THE
GATES OF THRUNCH...
“Peppers!” says the dwarf
guard in ill-fitting armour to Captain Corith on his arrival.
Corith is distracted by the long black banners being draped
over the squat city walls above. “What?” he
replies.
“Citizenship peppers. Arms licence. Harness safety
certificate. Trading permit.” the gate-guard elaborates.
“I
don't have any of those” says Corith, “I've brought
these...” and hands over the benefits application forms
filled-in by Makhan. The guard sniffs and begins to inspect the
documents.
Seeing Corith's curiosty, the other guard explains
“General Baron Magyar's funeral. A great war-leader, and some
say the best Primary Minister since the Hateful Wars. Some say
otherwise, though...”. He trails off at a glare from the other,
and fidgets awkwardly in his similarly uncomfortable mail.
“I'll
have to get these checked.” the first announces. “You
must wait - in here... Please.”
He indicates a door just inside the gateway, which leads into a bare
room in the gate-tower base.
The long wait's tedium is briefly
relieved when the sound of marching and raucous cries is heard
outside. Corith & his squad see, from a small barred window, a
column of perhaps two hundred well-armed troops of near-human stature
nodded through by the guards into the city. Finally an official
arrives, and warmly welcomes Corith on behalf of the Thrunch
Metropolitan District Council. Corith asks about the troops, and the
official replies “Ah... extra security for the funeral of Baron
Magyar. Quite a controversial figure, you see – so we don't
want any trouble. What with much of the regular army having gone to
Foghollow, the Council has hired mercenaries. A very wise precaution,
I'm sure you'll agree!”, but now he doesn't seem so warm.
“Your
men can wait here to get their arms properly licensed, armour checked
and safety certificates issued. Leave yours, so they can do the
paperwork for you.” he says. “Good. Now kindly come this
way, and we may just have time for your inauguration before the
evenings feasting begins... Congratulations on your 'election', by
the way, Councillor
Corith!”,
and winks.
On the way through the grey shabby streets to the
Council buildings, Corith enquires further about the mercenaries,
saying “...they looked like half-orcs to me”.
“Now,
now, Councillor!”, says Timfalin his guiding official, “There's
no purpose in that kind of talk. There are laws against mentioning a
person's ethnicity, you know! Don't want to be labelled an
evil-racist-nationalist on our first day, now do we! Though, yes, I
believe the Gold4uS Company who won the security contract do have
many employees from our trade-partner nations of East Ulek.”
Then “Here we are!”, and Corith is guided through a
secure doorway from the dingy rubble-littered street into
sumptuously-decorated marbled halls.
Before long he is
invested with a small silver chain of office, and sat amongst other
similarly-adorned (but generally older and fatter) dwarves of the
grand Council chamber. There he has to endure long, droning and
parochial speeches, regarding places and issues he knows nothing
about. He can't help but wonder when the promised feasting
will
begin...
--------------------
... but sadly it was not
to be. When the dreary debating finally
drew
to a close, and Councillors heaved themselves from the well-padded
benches to queue for the fabled Refectory,
an already-weary Corith was drawn to one side by his friendly guide
Timfalin.
“We mustn't forget your Induction Course,
Councillor Corith!” he said, cheerily sentencing the young
dwarven warrior to further deadly-dull talk. Led down yet more
panelled corridors and staircases, Corith next found himself seated
on the bench of a smaller, though just as plush and ornate, terraced
chamber – looking down on a lecture by a Sage. The greybearded,
ugly and hugely fat human is introduced as Professor Glypta Panteles
- “...from the University of Fenrill in East Jeblini, no less!”
- an acknowledged authority on Demi-Humankind Demography, Law &
Customs, Politics & Genealogy, and Biology.
“Listen
carefully and you will understand much more afterwards.” says
Timfalin, leaving drowsy Corith with the few other attendees, as once
more droning begins...
[Corith's
rolls: Listen 10%: 75(fail); INT9x5=45%: 60(fail); WIS12x5@-40=20%:
75(fail)]
Corith notes not the droning change its tone, nor
sees the huge insectoid horror emerge from its bloated human cocoon
and, when it buzzes to him in his turn, his mind has succumbed to its
numbing drone. So the anaesthetizing sting is unresisted, and Corith
feels only mild discomfort at insertion of the larvipositor. Most of
the grubs hungrily worm into the chest cavity and belly, but one
turns upward, thrusting tendrils into cerebral ganglions and neatly
nibbling through spinal cord. Despite the extreme pain of this,
Corith's body emits no sound but a slight gasp - he is no longer
permitted to scream.
--------------------
Back
in the Halls...
Sword-Father Clave returns from supervising
construction of his new Sif Church for Sprit, now a bustling frontier
town. The work is not yet complete, but the dwarf masons are
reliable, now instructed in the doctrinal requirements.
Cantabria-side, Clave had no success in his divinations to find that
dwarvish axe – the runes landing seemingly at random, and
prayers answered only with silence, or static. He hopes the Ulek side
of the mirror-portal may be different.
On arrival the Sword-Priest
sees Faradin deep in contemplation at another mirror, and immediately
knows the Axe has not yet been located. He hurries off to the
south-eastern corner chamber, temporary chapel while the
Shadow-Dancers' evil still taints the great domed hall.
Auguring
to find the Axe, with proper rites Clave casts his rune-tines upon
the purified linen sheet:
There
is the Axe! To the left, Othala the ancestral property must be it –
but, opposed by the aurochs? And hard by, Zelinus with cleansing
flame – the familiar Tyr & Sun Tiwaz-Sowilo combination he
sees so often (though sometimes as Sif herself). All confirmed by the
horses, Ehwaz. No need to worry about the boy, then! But, what's
this? There he is again far up on the right... er, oh no of course
not, that's the water-rune, Laguz. Similar, and Clave's eyes tire as
the rest of him, after the day's march from Sprit and portal-shift.
Ice – clarify. So is it then an adventure, success in travel,
yet beset by Evil and Disease, signified by opposed Thurisaz and
Kenaz? And there is yet more! Below, a rune of Heimdall lies with one
of Freyr: Eihwaz the tree opposed with Fehu the cattle, confusion
suffering failure - probably a good thing, then – confusion
foiled? Back toward the left Wunjo, joy, which Clave has begun to
associate with Faradin, opposed with Dagaz, the dawn or breakthrough
– will the dwarf's contemplations be frustrated, then? And
underlying that, Ingwaz the earth surmounting opposed Mannaz, mankind
– fertility producing internal growth, tying-up loose strings
with slyness, so no help should be expected now from that quarter.
[http://www.sunnyway.com/runes/meanings.html]
Clave is astounded - less an augury, more a true divination!
With such a strong response, he decides to try direct communing with
the Goddess, not possible since before the divine disruption began.
Placing upon it as sacrifice the trident of dark lord Kevin, taken by
Zelinus on his questing, Sif's high priest prostrates himself before
the altar and frames suitable questions in his mind...
--------------------
[Clave's
rolls: INT16x5=80%: 83 (fail); WIS18x5=90%: 37 (ok); Listen 17%: 62
(fail)]
Sword-Father
Clave lies cruciate to commune with the goddess, and intones:
“Where
is the goblin army?” - “MARCHING FROM OLD RIVER'S HEAD TO
YOU, TO ZELINUS, AND INTO THRUNCH.”
“Where is the Axe?” - “IN AN ORC WARRIOR'S HANDS, ATOP A TALL HILL SIX MILES WEST-SOUTH-WEST OF FOGHOLLOW.”
“In the Augury, did Laguz represent a Quest?” - “NO, MYSELF, BESIEGED BY EVIL, DISEASE AND MOST HEINOUS KIN-STRIFE.”
“And what confusion is to be foiled?” - “YOURS, HE OF HEIMDALL AND FREYR, OF DESTRUCTION AND WEAKNESS, OF FAILURE AND COWARDICE, BETRAYS YOU.”
“Will Faradin's endeavour succeed?” - “NO, HIS END IS NEAR.”
“Who
gives no help, and why?” - “A MAN OF EARTH WHOSE VIRTUE
IS BOUND BY THE FERTILITY OF INTERNAL GROWTH.”
“What
do you think that
meanz?”
drawls a voice from the doorway - Captain Corith, just now returned
from his mission to Thrunch and come to pay respects. Clave is
annoyed by the interruption, and the purity of his concentration is
lost.
“I'll need time in quiet solitary
prayer
to consider it!” he snaps. “We need to muster the troops,
obviously. 'Of Heimdall & Freyr', I know from past auguries,
concerns a spider-elf spy of fiendish cunning, called Angrauko of
Galador, a foe in the Uradili orc war. But... betrays
us?
And that about Faradin is deeply ominous – go find him at once,
Captain!”
Military-man Corith, at Clave's barked command,
turns instantly – and collides with elf-girl Arnumielle,
lurking behind.
“What is thiz? A... spy?“
demands Corith.
“No! I... I came to warn
you...”
she blurts, slanted violet eyes darting side to side.
Seizing the
elf's wrist, the dwarf-captain presses: “Aye? Warn uz of what?
Tell!”
“Ah, stop! You're hurting me!” she
whines, twisting in his grip. “Lord Faradin... bad me say not
where he went!”
“Then how could you give 'warning'?
You lie, traitor huzzy! What danger is he in? Tell uz now!” and
the dwarf's grip tightens.
“Ah! He sought ancient wisdom...
You know his mood, you were there! I... I but told him where to find
it... aah, let me go!” the elf says. Then, staring “I
suggest... you let me go!”
but
Corith just returns her stare and keeps his grip; Arnumielle gasps.
Then it is Clave's turn to interrupt. “I just saw
Faradin. He is in the Hall of Tizun Thane's Mirrors – studying
them.” he says to the dwarf, eyes narrowing.
Now
Corith's eyes widen: “Even parti-elf fool Ferric dared not look
long in that dead wizard's mirrors! 'Tis your plot, traitor elf? You
do Angrauko's work, and deliver our War-Lord Faradin to his doom!”
With that, valorous dwarf warrior Corith hefts his Rune-axe and
rushes to his leader's aid, dragging the elf-girl behind...
[
Captain
Corith encounters Lord Faradin in the Mirror-Hall... just in time!
]
--------------------
[Zelinus'
rolls: DEX15x3=45%: 81 (fail); CHA22x1=22%: 52 (fail,x3); Spot 32%:
86 (fail)]
BACK
AT THE DWARF WEDDING....
The bridal bouquet, plus arm, arcs
upwards and back... just beyond Zelinus' reach. Thumping down behind
him, it scatters flowers and gore but nothing more. The paladin's
gaze whips round again forwards – and meets that of the groom,
Durrl Filwhyr, blazing with hate across the bloodied mess of his
would-be bride. A stunned, horrified silence momentarily falls there
by the altar, but sounds of battle carry in from other
quarters...
From the dais the clash of arms, as Andersen and
the Sword Brothers hold off the turncoat dwarf assailants' coldly
furious onslaught. Starag, father-of the bride, collapses and his
weapon-thanes, now with axes untied and drawn, surround him as he
writhes with envenomed agony.
“Let me tend him, you
Morklist fools!” bellows Cliara, head of the groom's clan, but
the theyns glare and threaten and will not let her – a Filwhyr
– pass. The feud is not over...
Above, there is minor
scuffling on the East balcony, as two interlopers are tied; to the
West, loyal dwarves fail to grapple another – until a magical
web, cast from the dais below, holds him fast. But he manages to drop
his grenade, over the balcony edge and down into the thronged hall
below. It skitters, still fizzing, right up to the dais' side...
--------------------
[PeterT;
Monday, May 06, 2013]
I
suppose this would be a good time for Geradil to arrive at the
wedding party, with bear in attendance of course.
Seeing the
grenade dropping in to the crowd the bear looks at Geradil, with a
resigned gleaming in his eyes and growls.. " I suppose its my
turn to be the hero today". He runs to flings
his heavy bulk on top of the fuming explosive pot just as the fuse
burns in to the explosive...
--------------------
[GM:]
AN ELF ENTERS, CHASED BY A BEAR, AT THIS STAGE - RIGHT?
Sir
Geradil had fallen behind on the march into Foghollow, staying back
with his bear as Zelinus and the Sword Brothers double-timed to reach
the temple at the appointed hour. His arrival now adds to the
commotion, as Geradil – uncaring of dwarven conventions -
rushes in past the gate-priest and guards. They pursue and grapple
the elf, who struggles as the dwarves try to force a ceremonial axe
upon him – against his cult vows!
Seeing his friend
attacked, the Bear lollops downstairs to help – but just then
Geradil's elf-sharp eye glimpses the falling 'grenade'. A shared
glance and growl, and the Bear changes course...
Quidderil
observes this scene from on high, having sought sanctuary by scaling
the rock face of the goddess Berronar and now straddling her nose.
Sighing sadly at his fellow elf's exhibitionism, he stands –
or, rather, squats – ready to unleash whatever magics may be
required. But for now everything seems admirably in chaos without his
help.
The groom, dwarf-warrior-priest Durrl Filwhyr,
momentarily breaks his glare of hate from Zelinus to glance down once
more at his corpse bride. Then cocks his head to one side, saying “I
don't love you... because your feet's too big!”. He stoops and
rips off the helm – revealing the swarthy bristly ugliness of a
huge goblin's face! The crowd gasps - and then again are briefly
stunned to silence. [Zelinus INT roll: 07 = x1!]
Then
Zel too cocks his head aside, as through the momentary silence he
hears tell-tale fizzing – from the crowd right by Durrl! One
old-timer dwarf seems discomfited, but the others oblivious. Zelinus
gathers himself to charge into action once more...
--------------------
...
Sword-Lord Zelinus charges straight at the dwarf groom. Durrl tugs
his mace but cannot get it free; he braces. But the moment before
impact Zel swerves, snatching up the discarded helm, and plunges into
the crowd shouting: “Everybody move! The bride's explosive
has slipped under someone!” [CHA roll: 80 (x4)] Most
of the dwarven wedding guests scatter but the old-timer remains.
Zelinus pushes him aside [STR19v15: 70 (success – exactly!)]
– the venerable dwarf staggers back, and falls. And there below
is the thunder-pot, cord fuse burning! The brash paladin slams the
bridal helm down over it...
Sword-Brother Andersen strikes
his assassin opponent again [Att 40%:25(hit), Dam 2d6+1:5] but
is parried, and Brother Brethan Aran [40%:50(miss)] cannot
capitalize the opening gained. Their foe ripostes [60%:79] but
wildly; behind him they see other thunder-pot, dropped from the
balcony, and its fuming fuse burns fully down...
[Init
d12+3: 15(max!)] In that moment, Sir Geradil's Bear pounds over –
moving faster than it ever had – and belly-flops onto the pot.
There is a muffled “boom” - followed by a
tremendous screaming howl from the blasted beast. [4d6: 8 damage]
The Bear is injured - but lives, as do the grateful
bystanders.
On the balconies, the interloping sharp-shooters
are fully overpowered – four in all. They are dwarves, but with
a strange far-away look, and cold to the touch.
Those on the
dais battle on, Sergeant Morpheus and the Sword-Brother recruits
holding them back, while rival dwarf weapon-theyns face each other
off – and one of their leaders, in poisoned agony, adds his
cries to the Bear's piteous howling.
Zelinus waits,
crouching... the fizzing sound still coming from within the helm he
holds firmly in place. The dwarves around look on, eyes narrowing
with suspicion...
--------------------
BACK AT THE HALLS
OF THE THANE - FARADIN REWARDS MAKHAN...
Castellan Makhan hurries into the hall, where everyone is waiting, approaches Lord Faradin on his throne and bows low. Dutifully, the still-young red-bearded dwarf had come at once when Captain Corith had said “Go to the throne room; our lord wishes to reward you”.
“Makhan
Flint – who is your lord?” Faradin Thane asks
imperiously.
“Er... well, you are, I spoze, Faradin.”
replies Makhan, confused.
“And yet you have never sworn
fealty to me. Why is that?” the dwarf-lord enquires.
“Er,
well, I... Well, I guess it's 'cos you an' me is more... sort o'
friends,
like, iznit?” hazards his castellan, smiling nervously,
embarrassed before this assemblage of nearly all the Halls'
residents.
“Friends” repeats Faradin Thane, and
Makhan becomes even more worried. “Would a 'friend' usurp
the
authority, monies and prerogatives of their friend and lord?”
demands Faradin Thane, with cold barely-suppressed fury.
“I...
what?”
burbles
Makhan in disbelief.
“SILENCE!”
Faradin
Thane bellows, commandingly. “How dare you question your
liege-lord!” Makhan stands open-mouthed and stunned, as do many
gathered round.
“For too long, have you gone beyond
your authority, castellan! Collecting
tax from my subjects, giving orders as you saw fit, inventing laws
for my lands, without my say-so, and all the while building your own
private
army
– given better equipment than my own loyal Guards...”,
some murmur at this, “...and undermining our spiritual leader,
my heir Axe-Father Origol, by favouring others over devout followers
of Clanggedin!” the outraged dwarf-lord rants on.
“...heir...”
mutters Makhan, still numb with incredulity.
“Yes, Heir,
I say!”, the Thane seizes upon the whispered word. “Of
course Lord Origol is my heir! His Noble Grace is of royal dwarven
blood, son of Earl Kontos! Who else would be worthy? Some
commoner...?”
At this, Makhan bows his head. Faradin continues “Ah - yes, I
have long suspected so. This was your plan, was it not, Flint? You
hoped to take my demesne on my death. Deny it if you can!”
“...well,
I 'ad 'oped that...” Makhan began, mumbling shamefacedly.
“So
it is true! You did
hope
to profit from my death!” roared Lord Faradin Thane, now stood
towering over all to unleash his fury. “How can such a
faithless servant be trusted? You are relieved of your duties as
castellan!” The crowd gasps, and Makhan staggers backwards as
if struck “...but, I...” he says, but Faradin continues:
“Be SILENT! And await my judgement of just punishment. Lord
Origol what say you?”
The elder dwarf-priest ponders a
little, then “I wouldn't actually like the idea of anyone else
'running' things in my lands to be honest. It smacks of infiltration
techniques.” says Origol.
“Wisely said,” says
Faradin, regarding a gaping Makhan, “And for my part, I wonder
how oft he held back in the melee that I might perish, yet not daring
put a blade in my back.”
Now the Dwarf-Lord addresses
the gathered throng.
“A goblin horde approaches these
Halls. Who among you is loyal and brave enough to face them at my
side?” After only a slight pause, there are general murmurs of
affirmation, albeit subdued. “Very good! Hope yet remains while
the company is true!” Faradin Thane glances at Makhan, then
continues. “After consultation with wise Axe-Lord Origol, and
much prayer to the Father of Battle, as His Chosen One – and
your Liege Lord – I decree we will march out from this
mountain-vale and meet the goblin threat head-on in the field of
battle...”
“Outside our defences?
That's
insane!”
blurts
Makhan, unable to hold his tongue any longer.
“BE
SILENT!” bellows
Faradin, now incandescent with rage. “I will not hear such
treason uttered! Makhan Flint, you are hereby banished from my lands,
on pain of death!”
Captain Corith slips through the
inward door and thrusts a sack of Makhan's scant possessions into his
hands. Then escorts him, none too gently, to the outward doors. And
Makhan is gone. Corith returns and stands attention at the
throne-dais' base. “Find an ethical
scribe
to check my Hold's accounts, Captain.” Faradin Thane instructs,
loud enough for all to hear.
“But first – the
battle-orders...”
--------------------
“...and
send word to our loyal
friends
and allies that we require their aid. If they ever held any regard
us, this is the hour of our direst need!” says Lord Faradin
Thane.
--------------------
MISTATRI DEPARTS TO THE
DREADWOOD
On the dwarf-lord's word, elven warrior-priest
Mistatri departs at once through the mirror-portal to Kendra town –
and thence the Dreadwood of Keoland. Before long, the others of Sir
Geradil's Company return from there to help Faradin Thane's dwarves.
Mistatri himself, however, does not return – feeling no desire
to get involved in these, perhaps fatal, “dwarven affairs”.
--------------------
FARADIN'S RANGERS GO TO GONDRA
TERMAS
Lord Faradin's three trainee rangers, Thorbli, Odli &
Bomdri, are dispatched on the long arduous journey to the Mountains
of Hel in northern Cantabria, with orders to accept any aid or
blessings Death-Priest Gondra Termas is willing to bestow. Finally
reaching his remote church, they present him Lord Faradin's letter
and wait as the priest reads, his face unreadable behind the mask of
Hel. At length, he responds:
“Are you willing to receive
the bounteous gift of Hel...?” he says. Ranger Odli, foremost
of the three, answers as his liege desired “We are!”
At
once the Hel-priest plunges his spear into the dwarf's chest. “Aaah!
I was not expecting this!”Odli
cries as he falls, stricken. His companions, at once seizing their
battle-axes, leap forward and stand back-to-back over him. But the
surrounding acolytes of Hel swiftly close in, cloaks & hoods
slipping to reveal pallid grey flesh, extended claws and fanged
mouths gaping hungrily...
--------------------
GUTHWIN
TALKS TO SANTOR
Noble Lord Guthwin of Huric, priest of Ukko
the land's supreme deity, rides his tired charger, Lightning, through
the dismal streets of plague-wracked Canton, capital of the
once-proud but now broken kingdom of Cantabria.
“How has
it come to this?” he muses. “But dwelling here,
Air-Warrior Santor cannot fail to see the Kingdom's dire need for
sainted Sarco's Sword to return; how greatly it needs a hero to wield
the holy Crystal Blade and re-unite Cantabria, purging these evils.”
He gives a wide berth to another cloaked-and-masked pack of rag-tag
Hel-ites, worshipping at some diseased pit. “A brave paladin,
already skilled and now young again, a famed red dragon slayer - who
better to wrest it from that wicked wyrm Breulentod? Indeed –
if not he, then who...?”
The priest reaches his destination, the Adventurer's Guild house
rumoured to house Santor; curious lodgings for a Templar of Mighty
Ukko, but so Guthwin had been told. Guthwin dismounts and exhorts the
stable-lad as he hands over the reins. “Ensure Lightning
receives the finest treatment, or it's the worst for you, boy! Now, I
have business with your master, Lord Santor. Knightly battle fast
approaches, and the forces of Good are needful of him. Delay me not,
pray tell...”
“Sorry - Santor is not available.”
the lad replies.
Unaccustomed to interruption from
stable-boys, Lord Guthwin turns in anger – and only then
recognizes to whom he speaks. “Santor...?” Unusually, he
is lost for words. Slowly, he comprehends the awful truth of the
other rumour he had heard. As well as Santor's location, his new
occupation – running this adventurer guild: a mere functionary,
an official... a
servant.
The blood drains from Guthwin's face, turning puce to linen-white.
“But... Air Warrior – this would be the deepest shame.
The choice is, of course, yours – I am not the evil orcish
dictator here! That is the enemy we must face, and his armies. Why do
you not feel it your duty thus to aid the cause of Good?”
“Roll
the dice often enough and everybody dies”, newly-young Santor
sadly replies.
Guthwin is shocked to hear such cowardice from
his one-time ward, and virtually begs: “You are a warrior of
Ukko, Santor! A hero!
This
life is
Danger
- and Glory! Naught else has import, even Death.” The outraged
priest continues. “...And how many times has that dwarf-lord
Faradin died now? I have lost count. And his religion doesn't even
allow resurrection! Besides, battle holds little danger for a knight
of your val...”, he hesitates, “...er, prowess. Wounds,
injury, maiming, or capture mayhap – but death... 'twould be
most unlikely.” Then his demeanour changes, and breaks into a
grin, “Ah, you jest – surely? Tell me it is so - I will
be jolly glad to hear this from you!”
But Santor does not smile. “So a chance of death, loss of favoured long long long life, and with no adventure or treasure. All downside – I mean, there's nothing in it for me.” he says.
His priest becomes more than a little angry. “That is a false assumption! Battle IS adventure! To prove your mettle! Your decision to fight (or not) should accord to what is right, for your role as an Air-Warrior... What matters death, in this just cause? And even death would not likely be forever. Your friends need you, as the kingdom, the world will need you! Santor - I urge you to reconsider.” Guthwin desperately pleads with his erstwhile paladin charge.
Santor is resolute. “Nope, this is not the role I play. I will not be there. Sorry.” he says, relinquishing the Air-Warrior path.
The Noble Lord Guthwin, for once, has the ebullience crushed from him. Downcast, he takes back Lightning's reins from the lad before him, now a stranger. “As I say, 'tis your choice. Santor will not be there, though Good needs him.” the priest mutters, mainly to himself. “That is most shameful. This battle would befit an Air-Warrior, though. Relatively little reward compared to questing, maybe - but all part of the duty, proving character, and so significant. Even such a seemingly small thing can have much larger effects on events – on history. Santor's absence will make a difference...” He remounts.
“Cheers”
says the young fighter, as the noble priest rides away without a
word.
--------------------
AND BACK AT THE DWARF WEDDING
AGAIN....
The injured Bear continues to howl, in pain and
growing anger. Elf-druid Geradil struggles but is held fast by dwarf
gate-guards. “Crazy elf! How dare you loose an exploding bear
in the holy temple!” they shout...
Sword-Brother
Andersen & the others fight on against the cold assassin dwarves,
neither side gaining advantage. Behind them Starag the poisoned dwarf
moans deliriously. “Don't... ahhh... let her... near! Uuuhrr...
Turned... Runa... to aaaah... goblin.” he gasps. “...
She'd... finish... me... uuuuuh.” Then Cliara the other
dwarf-clan elder rages “You cretinous old Morklist coot! You'll
DIE!”.
At which words the weapon-theyns grip their axes tighter to defend
the fallen lord all the more resolutely...
Bracing himself,
Zelinus keeps the bridal helm clamped firmly down over the bomb,
which just keeps on hissing. Dwarf wedding-guests mutter darkly and
start to encroach, gathering round. They help the venerable
dwarf-priest Zel barged aside back to his feet – and he looks
angry...
--------------------
The bear snarls and snaps at
those on the nearby dais; its friend elf, Geradil, still cannot slip
the grip of his dwarf captors; Quidderil, perched above unnoticed,
keeps quiet; the Sword Brothers fight on: Andersen takes a cut from
his stocky but implacable foe [2
damage: HP11/9]
and
is forced back.
The old priest-dwarf's rheumy eyes fix
fiercely on Zelinus squatting awkwardly before him, as the other
guests crowd in.
Pushing them aside, mace now in hand, Durrl the
groom bellows “Where
is MY BRIDE!?”
but
checks his ire, as the venerable one raises an accusing finger at the
Paladin.
Leaning on a hickory stick, he says “I, Farvak,
have served Moradin faithfully for more days than I can recall. But
never have I and this Holy place suffered such profanation as you
have committed, human! Faithful folk - seize him!”
--------------------
CLAVE GETS THE BIRD
To deliver
Sif's news to Zelinus, Sword-Father Clave looks for the stuffy Ukko
priest, Guthwin - but finds he's gone to Cantabria. Typical. Just
when the old bore could have been some use. So much for getting a
message to the boy by carrier-pigeon, then. (Clave knowing his own
blue-jay companion, B.J., could not). But perhaps there's one left in
Guthwin's part of the stables? Clave barges in...
... And comes
face-to-beak, giant-sized
beak,
with the griffin. “Oh – I'd forgotten about you...”
says the priest. “RAAAAAAAAAAK!”
Swiftclaw
replies, angrily.
Hastily executing a tactical withdrawal,
Clave instinctively draws his long sword to hold the great beast at
bay. But the creature likes this even less, screeches again, and
attacks. [Claw/Claw/Peck:
hit (5), special (6), hit(15)]
The
claws tear at Clave's mail, and he partly dodges the vicious peck
[15-10=5],
so it too fails to penetrate. He mutters a prayer to the goddess, and
it strikes him again [Peck:
hit(9)],
though he manages to parry, his fine blade turning the blow. “Get
back,
beast!” he yells.
“Raaak!
Call me not 'beast', ape!”
screeches
the griffin – and miraculously Clave understands. He didn't
expect his prayer to be answered, but Sif's powers are some ways
greater in this land, it seems. And at least the creature pauses its
attack, giving the priest time to talk:
“Forgive the
intrusion, noble... er, avian. I simply sought... some creature of
superior
speed,
brave
and
worthy
enough
to carry a message from the
gods...”
said Clave, appealing to its pride.
“Raaak!
I carry humans nevermore!”
squawks
Swiftclaw. “Faithless!
The One betrays the Air!”
At
least, Clave understands its words, if not all its meanings.
“No,
no, noble avian!” the priest continues, perceiving the creature
not averse to the task he intends. “No human – just this
parchment, bearing words of the goddess Sif!”
“Aaand
you open the sky to my mountain?”
the
griffin looks askance at the priest.
“I swear I'll then do
anything in my power to get you home.” says Clave. Shouldn't be
hard – those mirrors can go anywhere. Swiftclaw bows and
screeches his agreement. Clave swiftly binds the parchment to a
foreleg, explains it is twenty miles south-southwest, and Zelinus'
saddle gives his scent. With a final cry of “RAAAAAK!”,
Swiftclaw
the griffin launches out through the main gateway and up, wheeling
over the broken roof - terrified nandies scattering and chittering as
he goes.
Clave watches, then turns abruptly and marches back
into the Halls. Coming upon a group of new-arrived adventurers –
Sir Geradil's rag-tag henchmen – who badly need licking into
shape. “Right
you 'orrible lot – ATTEN-SHUN!”
he
barks. “Anyone wanting to die in the battle, stay here! Come
with me if you want to LIVE!
Time
for proper military
drill...!”
--------------------
FARADIN'S
OLDEST FRIEND ANSWERS HIS CALL
Satisfied his target is
thoroughly charred, the part-elf mage-warrior steps back from the
tower window and blows on his smoking metal fingertip.
“Was
that really
necessary?”
haughtily enquires his host, the Wizard Zoolemaigne, with no real
concern. The blond guest shakes his head. “Fun though!”
he says, and beams a broad fake smile, green eyes glinting.
“Ha-ha!”
the wizard mirthlessly laughs, “Of course! But should you not
be careful? If you fry all your 'friend' Faradin's dwarf messengers
with fireballs, will he not... suspect?”
“Oh, come
on,
Marik!” retorts the dandy, checking his emerald shirt, black
trews, and fine cravat for any speck of bat guano. “It's been –
what? - thirty-five years? If he hasn't realized by now, he won't
ever. None of them will – they are naive and moronic. For
Thoth's sake! In all this time I've never hidden my utter
contempt for
him and his stumpy little beasts, or the pathetic losers that hang
out with them. They still think I'm on their side!” Though
diminutive, barely over five feet, the half-elf's ego fills the
high-arched room. “They'll do anything for me – 'rescue'
me from Limbo, or even my cat
– no
matter how many of them die!” Both mages laugh long and hard.
“Besides, if the plan's worked, by now it's not even
him
anyway.
And we'll have an ally over in that world.” he continues at
length. “Er... how can we check?”
“I shall
ask Lord
Aim,
when I pass on your report.” says Zoolemaigne, enjoying his
guest's quiver at mention of their devilish master's name. 'This
idiot's fear keeps him trying to be useful...',
the
evil wizard thinks to himself, smirking. “Your plan was well
laid, to use that elf-girl and the dwarf's taste for herbs against
him. But Lord
Aim will
know for certain if you succeeded. By time you have learned your new
spell, in any case.”
“Payment is sufficient,
then?” the visitor asks, shuddering again, and glancing at his
two wide-eyed 'gifts' held fast in the claws of the Wizard's
heavily-tusked, green-skinned servants.
“Aaah, yes - human
children. My favourite...”,
Zoolemaigne reassures him, licking his lips. “Most...
satisfactory.”
At a dismissive gesture, the bestial orcs remove them to his pleasure
chamber.
The Wizard's gaze lingers long after, but finally
returns to his guest. “You have chosen the Teleport
spell,
have you not, Angar...anco?”
he
says, with a cruel chuckle.
“Don't even call me that!”
the half-elf objects. “Yes, Teleport. Gotta be. You never know
when...”
“...you'll want to leave your 'friends' in
the lurch?” his mentor finishes, laughing wickedly. “Yes,
yes – I understand. Travel must be so
tedious
without it, since the Guild's teleporters were broken.” He
smiles again. “The Spider's plans progress apace...”
And the two old fiends spend a pleasant evening enjoying fine
Uradili wines, happily honing schemes for the coming bloody
destruction of humanity, and reminiscing over dwarves mocked and
sacrificed, fumbles feigned, heroic plans foiled and ridiculed, and
companions corrupted or murdered.
[Ref.
Old Party Diary entries: It
Begins, Cat Rescue (Mar2065), Limbo
Rescue]
--------------------
A
MEETING AT THE GATES OF THRUNCH
Makhan the dwarf stumbled
along a trail, then a road, not knowing where he was or where he was
going. But after some days his path is blocked by a town's squat
walls, draped with black banners.
At the gateway an
impassioned warrior-priest, bigger and definitely heavier than your
average dwarf, expansively remonstrated with the guards. His cohort
of a dozen or more acolytes looking on, the war-priest gave vent to
anger... and sadness.
“Too late for the funeral? Then it
was conducted with unseemly haste!” protested the outraged
dwarf. “Baron Magyar the Hacker was the greatest Primary
Minister of Ulek since the Hateful Wars! Heroic general of our
dwarven forces at the battle of Hilly Pastures! Where I, Grökhoin
Mak Tranin, 'Feybane', was honoured to serve. The lying in state
alone should have lasted a month!”
“Aye, I thought
it was a bit quick...” mused one of the gate-guards, shifting
awkwardly in his ill-fitting armour. “Closed coffin
too...”
“Show your peppers
-
whoever you claim to be.” interrupts the other guard.
“...don't see why – he were just a bit green, not too
bad...” the first rambles on.
“Quiet, Private.”
the second insists, glaring. “I must insist – Mister
'Grok-ho-in', on your peppers.”
“Don't have any
damn papers! We came in a hurry. Been forced-marching – and I'm
ravenous.”
retorts Grökhoin. “Green,
you say?”
“Aye, just a bit. I were on coffin
detail...” replies the first guard.
“That's enough,
Private!” orders the second, “Say nothing against the
Baron, even if he was no Hero of the People, nor Workers Champion...”
At this, Grökhoin bellows: “I want none of your 'protector of the oppressed' ways here! Hacker was clearly lawful, and at least nominally good, not a commie-chaotic type! Now, you – speak!”
“Ain't
no harm in telling...” the first guard says hesitantly, “The
green were just a side effect of the medication, they
said...”
“Private – be
silent!”
shouts the second, “Don't give State secrets to these
outlanders...”
“YOU
be silent!”
Grökhoin
roars, and the officious guard cowers. “By Silverbeard,
'Outlanders'!? We are the Righteous Brothers of the Western Marches,
stationed many years on the far-borders of Earthenmore province - but
loyal to the Principality of Ulek til death, and beyond! I may move
around a lot, but will not be so insulted in my own homeland!
'Outlanders' – pah!”
“But you” he says to
the other, “Pray continue – what medication?”
The
second guard shifts awkwardly, avoiding the gaze of both the
war-priest and his fellow. “Baron Hacker got Feebleminded
years
ago, on some adventure. But it were special-strong, apparently -
couldn't be cured the normal way. Tried all sorts of medications,
they did – didn't work though. Very sad. Sad end fer such a
great Hero. But at least he had a posh room in the Council Offices in
his last years, and close friends to watch over him all the time...
and a great send-off.”
“Indeed - how was the send
off?” enquires Grökhoin.
“Aye – like a
Royal
send
off it were, almost a State funeral.” the guard continues, “The
crowds were mostly respectful, too – some celebrated, 'cos of
him shutting the mines back when he were Primary Minister. But it
went off peaceful – all them Eastern mercenaries haven't been
needed! The current Primary Minister, Lord Kamrin of Spiv, came up
and said a few words too – 'We are all Hacker-ites now', he
said. Very moving.” The guard wipes a tear from his eye. “Oh
– and as a special honour, they had the biggest pyre ever and
scattered his ashes straight away from the tallest mountain in this
part of the Lortmils.”
“So, then – not
traditional burial under stone, as Magyar wanted? No tomb at which to
pay our respects?” demands the priest, face red with
anger.
“Nay, too old-fashioned, apparently”, says
the guard. “Kamrin and Mayor Cluggin say we must be modern,
like
in the East.”
“And these Council Offices,”
Grökhoin asks, finally, “Do they house the fabled
Refectory...?”
Having
edged closer during the exchange, and returned somewhat to his
senses, Makhan the dwarf comes to a realization.
“Lord Grökhoin! Makhan Flint at your service...”
he says. “I think your 'omeland 'as been taken
over -
by forces
of EVIL!
But I know where to get 'elp...”
The
officious gate-guard scuttles away and slams the door in the great
gates - then yells through a flap:
“Grokhoin Fey-Bane! You
and your troops may not enter! I believe you are Enemies
of the State!
Surrender your weapons peacefully, and no-one need be
hurt!”
Suddenly the battlements above bristle with
dozens of crossbows - aimed by well-armoured warriors, a foot taller
than your average dwarf...
-
Escaping the quarrels,
Grökhoin listens to Makhan's tale as he leads them back north
along the road – towards Foghollow and the Halls. Appreciating
his fighting skill, the War-priest invites the young dwarf to join
the Righteous Brothers troop, but the red-haired warrior is unsure.
“I'll fight wi' you fer now, Lord Grökhoin. I 'ope to get
back 'ome soon, tho'. Maybe your offer of 500gp of your own monies
for Axe-Father Origol's church will 'elp bring Lord Faradin to 'is
senses. Meantime, please tell me more about the One True Dwarven
Faith...”
As they march, the War-Priest elaborates. “I
always think 'worshipper' to be a bit too exclusive, especially for
me as a cleric. A dwarf could have a patron deity perhaps, but have
to take account of all the deities in our pantheon, even dark ones,
who might need to be placated... sacrificing to Abbathor occasionally
stops him taking something worse. Just my perspective.” he
says.
Then continues, “As a true follower of Clanggedin
Silverbeard, goblin killing could be both duty and fun. A duty
certainly, since such races are tainted by a tend'ncy to evil, which
is overcome only by exceptional individuals of that race. Killing for
killings' sake is an evil, and should be resisted, however. But it is
quite acceptable to take pleasure in the thrill of overcoming the
fears of combat, pride in stoic'ly enduring it's consequences, and
satisfaction in one's skill-at-arms besting a worthy opponent. That
could possibly be described as 'fun'. Ale, a good roast, and singing
mining songs would be better though!”
Grökhoin sees
his sermon has impressed Makhan. “Sounds good, eh Makhan? No
Dwarf Cleric could object to your worship of Moradin. But just
remember it's Clanggedin who hears your pleas over the din of
battle...“
--------------------
THE DWARF WEDDING
– AND FINALLY...
“...Seize him!” echoes the
old priest-dwarf's cry around the Temple, but... “NO!”
commands Durrl Filwhyr, the would-be groom. The guests pause and hold
back. “Father Farvak, this human....”
BOOM.
[4d6:14
-7ap helm = 7 damage]
The
helm explodes under Zelinus' vice-like grip. Many nearby dwarf guests
are blown over and injured, but not seriously. Zelinus instinctively
flattens to the marble floor and the main blast goes over him, only
his hand being injured [½ Defence: 49, 4hp]. Durrl and Farvak
are thrown back, the priest who was standing over Zel taking most of
the force and landing badly, yards away. Again acting on instinct,
Zelinus seeing the priest is seriously injured, races to him and at
once lays a healing hand upon the dwarf's chest. Bones re-knit and
the prostrate priest gasps his relief. Durll staggers over and,
seeing Zelinus' own still-injured hand, shares a glance with the
priest: “Father Farvak, this human... is of good heart. Let us
hear his reasons for this seeming outrage.”
He sees
Sword-Brothers Andersen et al successfully block the dwarf-assassins
on the dais, til more guards overpower the assailants – and
order is restored.
Then Zelinus explains. [CHAx5
(110%): 08 - special]
The
Sword-Lord is hailed as the hero of the hour, having saved all
notables present from evil assassins, and his companions are guests
of honour. (Though Zel is somewhat equivocal in acknowledging
Geradil, so the dwarves keep the druid-elf bound and his bear is
netted. And no-one notices Quidderil.)
High Priestess Ardinna
tends Starag Morklist, the poisoned father-of-the-bride. He dismisses
the concern of Cliara Filwhyr, the groom's mother, saying “I
can take a scratch o'venom, I'm no weakiling Filwhyr!”; she
retorts that she “Didn't want him showing off by dying.”
The High Priestess just rolls her eyes.
Shortly afterwards the
various assassin-dwarf prisoners collapse, leaving only piles of
snow.
Zelinus is carried shoulder-high by the dwarven guards
(i.e. about waist height) back up the stairway and out of the temple.
Suddenly, there is a screech from above: “Raaaak!”.
A griffin alights by the procession, the dwarves drop Zelinus and
(none having their crossbows) scatter. The fearsome creature rears
over Zelinus, flexing its claws – and a parchment, and
now-severed thong, fall to the ground beside him. Then the griffin,
Swiftclaw, looks enquiringly down at Zelinus.
The
parchment bears Sword-Father Clave's terse message:
“Zel -
Gob army marching to you. Also one to here and one to Thrunch. Advise
raise troops and dig in. Lady says Axe in orc hands atop hill 6 miles
WSW Foghollow. Battle at last! Clave”
--------------------
ON
THE ROAD TO FOGHOLLOW
Grökhoin
Mak Tranin, the FeyBane, discusses matter further with Makhan, as
they and the Righteous Brothers march west along the road leading
past Foghollow to the Halls.
“I think the main purpose
for our merry band will be to present ourselves at the Halls, to
offer service for the forthcoming battle against the goblin horde.”
says Grökhoin. “I am slightly suspicious, with all this
talk of my homeland being 'subverted by the forces of evil'. I can't
quite believe that as yet, Makhan, although you obviously do believe
it.” he continues with good humour.
His companion Makhan
tries to persuade him. “But iss obvious...”
he says. Corith was tekken over at Thrunch. An' now Faradin 'as been
too! 'E'd never o' slung me out otherwise.” here the red-haired
dwarf falters. “I'm sure
of
it!” he says, to convince himself as well as the priest. “Why
else would Thrunch be crawlin' wi' half-orcs an' draped wi' black
banners, eh? Yeah, okay, a funeral.
But burnin' your great 'ero, wi' no proper burial in stone? An' 'im
turning green an' bein' feebleminded?
Too many coincidences, War-Father. There's one simple explanation –
but you jus' don't want to think it 'cos it's too 'orrible...”
Grökhoin halts the youthful dwarf-warrior's effusive babbling
with a raised hand.
“I will discuss it with Lord Faradin
and Lord Origol, assuming the opportunity is given, to enable me to
utilize my religious knowledge and wisdom to discern any lies and
sense true motives, to try to detect any subterfuge. You, Makhan,
will be included in my cohort, as 'my new lieutenant', and if refused
entry to the halls, we shall all turn away.” War-Priest
Grökhoin concludes, fully intending to refrain from
over-indulgence until the matters are resolved - but he is already
having to endure the pangs of one forfeited feast...
“Lord
Grökhoin!” calls the scout returning from the way ahead.
“A goblin horde has joined the road ahead, and marches before
us! We believe it is dividing, some taking the Foghollow road
southward, the rest turning north along the trail we were to follow
towards these 'Halls'. Which way do we go, my Lord? We await your
orders.”
--------------------
[TonyH;
Sunday, August 04, 2013]
Grökhoin
will respond to the scout/messenger's news: "Not 'Lord', Lad -
I've never been awarded lands and have always worked fur a living.
Boys! Tend to your weapons and armour! Sharp blades, secure grips and
sound straps! Looks like we'll be needing 'em afore too long. And,
full your belly with oat-meal, One way or another, your next meal
could be the hero's feast tomorrow eve! [Warpriests
have a spell of the same name, an enhanced 'create food and drink',
in this case assumed to be the same as in a warrior afterlife].
“Makhan!
I would have your council. My memories of these lands are nigh a
half-century old. To which battle should we march? Tell me your
thoughts, as well as your gut feelings. Not only where is the need
greatest, but where will our presence be of most effect? Time as it
may be for us to fight the last battle, we should not seek a wasteful
death - Glory will come to those who deserve it, and adhere to the
warrior code, rather than those who seek it for it's own sake. Put
aside your past loyalties and speak truely - while we may be best
needed where you are not welcome, you owe no allegience to those who
have spurned you, and should not seek them simply for past-times
sake. Which road should we take?”
---
After much
thoughtful stroking of his bushy red beard, Makhan replies: “South,
to this place called Fog'ollow. 'Ooo knows if the Dwarf-folk there'll
'old against such an 'orde...” he says, eyeing the wide muddy
trail churned by its passing.
“Aye, er... Lieutenant
Makhan,“
says the scout tentatively as the leaders approach, “We reckon
ten thousand – five thousand going each way.”
“So
where's the other twenty thousand, I wonder...? Makhan muses, then
continues: “But one problem at a time, eh? Fog'ollow, I say,
War-Father Grökhoin. The Thane 'Alls 'ave 'eld for years against
a gobbo 'orde before now. The ravine leadin' to it is nigh-on
impassable! That'll 'old 'em. An' meanwhile, the others'll figure out
'ow t'get Faradin an' Corith back t'normal – we've 'andled
demonic
possession
before
– so no problem. Then we'll bash the rest o' the gobboes all
together!”
War-Priest Grökhoin nods approval of
this plan, and swiftly gives the order. The Righteous Brothers
quick-march southward – to Foghollow, and to
battle...!
--------------------
IN
FOGHOLLOW
In
Foghollow town square, just outside the Dwarf Temple, Sword-Lord
Zelinus ponders Sword-Father Clave's note – and wrestles with
his conscience. Heroic adventure calls, but how can he run off into
the wilds, abandoning the folk of this town – now looking up to
him as their saviour? So he turns to the dwarves, cautiously
re-emerging, to advise they gather everyone into the defensible
Temple...
But just then – a miracle! All turn to the
sounds of well-ordered marching and, soon, over a hundred dwarven
warriors march into the square!
Ignoring Zelinus, the troops
halt in front of the gaggle of erstwhile wedding-guest notables, now
attempting to regain their dignity. The cohort leader, flanked by
well-armed guards, steps forward and addresses the magic-user of the
group:
“Mayor Sherwynd, I and my command have come to
Foghollow, by order of Thrunch Metropolitan District Council, when we
learned of a terrorist
plot.
I see that, as we heard from some citizens leaving town, a racist
terror incident
has
indeed taken place. Do not be concerned, as I am now here to take
charge and restore order. Everyone return to your homes! Members of
Clans Filwhyr and Morklist will be escorted to their clan holds by
Militia Peacekeepers of my command. Every priest is to remain in
their own private temple quarters until questioned. Militia
Peacekeepers will protect them and maintain the curfew, for public
safety, until my investigations are complete. Allow me to introduce
myself – Commissioner-General Aliz Kleinkey, temporary governor
of Foghollow during this state of emergency.”
“Oh
– and those present not domiciled in the town are under arrest,
and must surrender their weapons – at
once!"
---
[PeterW;
Saturday, November 09, 2013]
Zelinus, having been in the process of advising Foghollow's notables, is standing close enough to hear the corrupt Kleinkey's ill-intentioned speech. Words like 'terrorist' and 'racist' grate on his nerves and he grits his teeth, waiting politely for them to conclude their prepared spin.
At their introduction, however, his eyes blaze with recognition - and when they demand that he and his men surrender their weapons righteous anger stirs in his breast. For a moment, however, he controls himself. His own voice raised to be audible to all, he takes a bold stance against the slimy politician, answering their demands with a veneer of calm before calling his men to ready themselves to face this new and unexpected opponent.
"Sif and her followers are more than willing to acknowledge legitimate authority. Let it not be said otherwise. Men! Present arms!"
The Sword-lord takes his own greatsword in hand, resting the tip on the ground as he goes on.
"But in my country, it is not customary to put the victims of an assault under house arrest for having the temerity to live through it, and I have difficulty believing in the justice of any system that does. The loyal clans of Filwhyr and Morklist have suffered today, the Morklists in particular having one of their fair daughters kidnapped on what should have been the happiest day of their life. The culprits may have fled the town with her - and I am astounded that you did not stop the people you met-" and here the Paladin sneers with obvious distaste "-by chance, of course, fleeing the scene of their so-called 'Terror Incident'."
Zelinus then levels the point of his blade at the offending dwarf. "I care not what lies you told your followers to get them to leave their families to the tender mercies of the horde moving even now to destroy Thrunch. I care not that you failed to warn the loyal dwarves of Foghollow of the 'Terrorist Plot' you learned of. I don't even care that you must have had long enough to muster troops and march here all without sending a messenger ahead to warn of your arrival. I only care that this town and as many of its people as possible survive, and I will not let anyone stand in my way of protecting it. Not even you... Private Kleinkey. Fall in with the rest of the men."
[OOC:
Roll of 33 for Oratory(Success)/Charisma(x2)/Whatever appropriate to
cow Kleinkey and/or rally the people against the newcomer.]
---
In
an instant, the Sword Brothers' blades are bristling with Zelinus'
own. Kleinkey stumbles hurriedly backward into his troops ranks.
Those close around him, the best armed and armoured, ready their
weapons; but those to the right stand unsure, muttering (“...did
he say 'destroy Thrunch'...?”);
and those to the left fail to contain their mirth, some laughing
openly at the General's discomfiture.
However, now protected,
Kleinkey quickly recovers composure, and denounces the defiant human:
“This interloper lies! He is the enemy! A fanatic extremist,
slave to an alien demon of war! It is he who is...” but the
rest is drowned by a growing cacophony of cries from the gathered
Dwarves.
“No,
Son Aliz. The Mother of Safety will protect us in her Temple Home –
not you.” “What, was that all staged...?” “YOU
let them take Runa?? You little...” “Mother! Let me
handle this.” “This shambles was a Morklist trick to
embarrass us Filwhyrs. They put that goblin in her place!”
“Filwhyr is just another word for filth. Can't even call those
critters dwarves...“ “Putting Mordag's dog in Soma's
cradle was a little funny...” “Let's get inside the
Morklist's stronghold, and find Runa. They're hiding her somewhere!”
“I'm glad them Morklists got killed collapsing our mine! The
only good...” “...Too ornery for pack mules, and too ugly
for dogs. Must be cockroaches...” “It's a deliberate
Morklist insult!”“Them Filwhyrs has gone too far this
time!” “Everild Filwhyr used her evil sorcery to turn
Runa int'a goblin – that's too much!” “There can be
no peace between the clans after this!” “It wasn't me! I
wasn't even here!” “...but why'd that witch do it,
Ennior?” “Always 'ad 'er eye on Durrl, Starag...”
“Cliara is honourable, but the rest of her clan...” “Good
people, perhaps it is best to return home. Temple guards could
escort...”
Would-be
Groom, curate Durrl Filwhyr, pushes his irate mother Cliara behind
him and stands forward. “SILENCE!” he bellows, and
momentarily all is quiet. “Thank you, Commissar. Our duty
is
clear – defend Foghollow from enemies. So we must be sure who
is our enemy. If you would be so kind, Mother...?” And he steps
aside allowing Cliara, matriarch of the Filwhyr clan, to draw forth a
wand and – pointing it straight at Zelinus - mutter a word...
“That's old mother Filwhyr's enemy-stick...” whispers a bystander. “Reckon she jus' points it at 'oo she don't like...” replies another.
All
eyes turn to her, garbed in clothing of the finest fabrics adorned
with furs and jewels, and the wand seems to pulse magically.
Immediately, it drags her arm around to a shuddering halt pointing
directly at... Commissioner-General Kleinkey, amid his troops.
Those
of Cliara's clan draw their ceremonial weapons and turn the same way,
stony-faced.
“Filthy
Filwhyr tricks – don't fall for it! Morklists – to arms!”
yells
one from the other clan's end of the crowd, and they too ready axes –
but toward their erstwhile fellow wedding-guests. Starag, Morklist
clan-head calls out “Cliara! My people want Filwhyr blood and I
can't hold them back forever, even should I want to. Stop your
foolery!”
Mayor Sharwynd also speaks: “Put away your
weapons, everyone! Let no more blood be spilled over this old-time
Feud! First of all we must find out what has truly happened –
to act recklessly now would be most foolish.”
High Priestess
Ardinna then announces “This human stranger is a good man. I
feel sure Divine Providence has sent him to protect us and our homes.
The Temple, Priests, Guards and I are at his disposal. Those of True
Faith should be also.”
Kleinkey fumes and shouts back:
“Listen to your Mayor, folk of Foghollow! Not these deluded
clerics, who show base disloyalty and contempt for the democratic
will of the people of Ulek! My Peace Force will now briefly withdraw,
and wait for you to see reason. Do not take long! Reinforcements will
come soon – then justice will be done to any individuals fooled
into rebellion.”
At a signal, his troops about-face and
quickly march away - but just his core company. Those on the flanks
remain - one laughing, the other halted by their Captain: “Company
– Halt! I think we're needed here to 'Keep the Peace', lads.
Volunteers only though. Any of you wanting to go with the 'General'
is free to do so. Fall out, and get after him at the double!”
Quite a few do, but most stay.
As Kleinkey's 'elites'
withdraw, the remaining companies' Captains approach Zelinus, who is
now joined by Durrl Filwhyr and High Priestess Ardinna. Elsewhere the
Mayor, Siegrieda Sharwynd a human woman, is engaged in heated debate
with officers of the town guard. Then they too come over to join the
group around Zelinus – leaving the despairing mayor, head in
hands.
“99th Thrunch Infantry Company...” “and
the 38th Thrunch...” “...and Foghollow City Militia!”
“...reporting for duty, General, Sir!”
---
Mere
minutes later, the guards of Foghollow's north road come running into
the square. “Klunkey's got gobboes!
FAASANDS
of
'em!”, one pants. “...They
are coming!”
--------------------
BATTLE
AT THE HALLS OF FARADIN THANE
In misty pre-dawn darkness, the
scanty forces of the Halls are arrayed along a ridge, outside
the
entrance ravine. By Lord Faradin's order the inner gateway defence is
abandoned for open battle, “as Clanggedin intended”. A
hapless brigand of Captain Brazuro's brigade having been declared
'Traitor' and summarily crucified (upside-down) for laughing at the
recklessness of the angry dwarf-lord's decision, none remaining dare
question the wisdom of this deployment. Lord Faradin, with his most
loyal Axe-Father Origol and Captain Corith RuneAxe, in the centre;
Sword-Father Clave with Mistress Claudia, Mage Zapp and Captain
Guntha Haig leading the Dwarf Mercenaries on the left flank; and the
dwarven Hold Guard under Captain Gromok on the right (plus Sir
Geradil's Irregulars – led by Dwarf-Man Dan and Bardess
Absinthé
in
his
absence – at the end).
The goblin hordes can be heard
advancing through the dark forest somewhere below. Eventually dim
shapes emerge, on the extreme right, the Irregulars' flank –
wolf riders! The vast mass of goblin hordes lurk just beyond view on
the southward track. In the centre, savage red orcs march out from
the forest, beside Goblin-King Akhil GreatAxe himself, with his pet
wizard and personal bodyguards. And – The Axe!
The red
orcs form up in line below the ridge. Akhil's human wizard bombards
the Hold Guard above with witchery, but they hold firm. Lord Faradin
moves away to bolster the other flank.
The Goblin King shadows
the Dwarf Lord, all the while his wizard cravenly casting from afar –
but to no effect. Faradin joins Clave among the Mercs – and, as
dawn breaks, leads the charge! Down the slope at the gathered goblin
hordes already discomfited by crossbow-shot - “Baru
Khazad! Khazad ai-menoo!”
-
and crash upon their ranks, hacking and scattering them by the
hundred. But more, many more, advance through the forest, ready to
take their place. And the Goblin King closes in on the dwarves
now-exposed side, his wizard aiming more and more terrible magics at
the dwarf leader...
Away
at the far end of the dwarven line Dwarf-Man Dan can stand being
slowly stalked by wolves no longer. The lifting mist finally reveals
the enemy – and he too charges down, upon the savage orcs
massed below! His companions follow. The Irregulars drive the orcs
back - initially – but there are too many, and the small group
of heroes will soon be overwhelmed.
However, then Captain
Gromok leads the Hold Guard into the fray! They too charge down from
their secure position and join the Irregulars, hewing the enemy
side-by-side. Many orcs fall to the dwarven blades, and the orcish
war-bands falter...
To the west, a company of the Dwarf Mercs
bravely turns to block Goblin King Akhil's advance upon Lord
Faradin's flank. They find themselves facing the legendary Fierce
Axe – the
Axe of the Dwarvish Lords! Each swing of the holy blade blasphemously
slices dwarf flesh, hewing dwarven limbs from their bodies, and they
die by dozens – in the way most grievous to their Creator.
The
dwarf-lord hears their screams and pleas above the din of battle. He
turns and rushes to face to the huge goblin king. Lord Faradin Thane
strikes a heroic pose, standing over the bodies of fallen dwarves,
defending them from further desecration, commanding his companions
“Stay back! This is a foe beyond any of you!”.
“Too
close, too close! We must get away!” squeak the several images
of Akhil's greasy little wizard, dancing away behind well-armed
bodyguards. “Eradicate
the vermin!”
shrieks
the human, and a goblin lieutenant hefts a fizzing thunder-pot. King
Akhil leaps unnaturally high, over his guards, bringing the Fierce
Axe straight down at Faradin – who stands transfixed. Origol's
thrown battle-axe whirls sparkling by, taking the lieutenant's
upraised arm - the pot falls behind the wizard and... BOOM! Deflected
by the explosion, Akhil crashes down. Faradin glares at Origol with
cold grey eyes, glinting like sword steel, then looks back down at
his
injured foe. Just in time to see the muttering wizard, crawling with
a foot missing, reach out and touch the Goblin-King – then both
vanish.
Without their great leader, the goblins and remaining
orcs lose heart and flee the field. Faradin's forces have won a great
victory! After this, none will now think to question the authority of
the Chosen One of Clanggeddin. Everyone cheers, except he - The
Axe was
within his reach but is now gone.
--------------------
BATTLE
AT FOGHOLLOW
The noon-day sun shines down, but
Commissioner-General Aliz Kleinkey uncaringly orders the mercenaries
of his Peace Force forward. No time must be wasted liberating the
town of Foghollow from the alien demon-worshipping fanatics, who have
illegally mind-controlled many of its citizens. Their disloyalty
(which the town is infamous for) must predispose them to such
influence. He resolves to mention this point in his report.
So
the goblin hordes swarm along the road to the town, blinking against
the harsh detested sun - but eager to taste dwarf-meat. Blood-soaked
red orc warriors lead the way, directly towards the central Temple –
where defenceless dwarven townsfolk rush for sanctuary – the
'Reds' hope to bathe again soon. Meanwhile, wolf-riders look down
hungrily from foothills to the west.
A small formation of
dwarves holds the road. Kleinkey's erstwhile command, the 38th &
99th Thrunch Companies, the Foghollow Town Guards, and over-dressed
warriors of the Filwhyr clan, but lately from the wedding. Behind
them, High Priestess Arlinna and her clerics protect the
north-western approaches, flanked by her Temple Guards and the
intractable Morklists (the latter only grudgingly serving, due to the
clear and present goblin threat, and stern words from the
dubiously-appointed human general). Elven druid hero Sir Geradil
Courana, with his bear companion and a servant, graciously aids the
High Priestess, while Priestess Cliara (Filwhyr matriarch, gladly
away from feud-enemy Morklists) and old-timer Priest Farvak accompany
General Sword-Lord Zelinus Duetti and his Sword Brothers.
As
soon as Kleinkey's army comes within view of the defenders, a
horrific demonic creature emerges from the ground – the
Abomination of Diirinka! “Loyal troops of democratic Ulek –
fear not!” says the Commissioner, tucking a small angular jewel
into his pocket. “The alien extremist invader enemy cannot
control the demon he has summoned! See, this horror has turned
against them!” His dwarven guards remain impassive; some nearby
orcs roll their eyes.
At once, Zelinus heroically rushes the
monstrous abomination and engages it.
Cliara Filwhyr gasps in horror at this mythical beast from dwarf
legend; Farvak the Old mutters about the “Axe” and begins
reciting a long doggerel, perhaps a
spell to ward the monster off. After fighting it back and forth a
while, the beast disappears into the ground – only to re-emerge
across the battlefield, attacking the dwarf soldiers of the 99th!
Several brave but unfortunate dwarves are seized and horribly
drained, then discarded as husks bereft of life-force. Abandoning his
command, Zelinus sprints across the battle-lines with his magic boots
and smites the Abomination – which sinks into the ground and is
gone once more. “Too easy” Zel thinks, and sprints back
to his post.
In the meantime, the Red Orcs have outflanked the
line of dwarven defenders and entered the town itself! Gangs of
bloodthirsty orcs rush the temple – but are pluckily held off
by the defenders, led by Mayor Sharwynd, paralyzing many with her
wand (which were then slain were they stood by outraged
dwarves).
The mass of the goblin army advances, grinding into
the dwarven defensive line. The wolf-riders charge howling down off
the hillside to attack the priestly contingent, but are held off,
then slain; the Morklists venting their anger against supporting
goblin mobs. On the town outskirts, dwarf soldiers engage fierce orcs
house-to-house – and many on both sides are slain in the
vicious fighting. Disadvantaged, squinting under the high sun, many
goblins fall – but so do many dwarves. Too many – and the
defenders are nearly overrun. Sword Zelinus & his Brothers battle
heroically but cannot be everywhere. The 99th fall, the Laughing 38th
are trapped and fall - to Kleinkey's vengeful delight – many
Foghollow Guardsmen fall, and the rest are scattered.
Then, at
long last, down the road rush the Righteous Brothers of the Western
Marches, War-Priest Grökhoin mak Tranin and his new Lieutenant
Makhan Flint leading. Zelinus sees their glorious foolhardy march,
but the general does not join his dwarven troops in cheering. And so
it goes – more goblins follow the newcomers, and ambush them –
swiftly they are surrounded and cut down. The dwarves of Foghollow
are close to breaking. Commissioner-General Kleinkey, perhaps sensing
his victory may be near, orders his dwarf guards to attack –
skillfully manoeuvering amidst his goblin mercenary hordes to engage
Zelinus' Sif-ites directly. Kleinkey is no inspirational hero, though
– only a bureaucrat. Urged on by Zel, the Sword Brothers make
short work of the Commissioner's guards – who himself does not
even fight, but cravenly flees!
In short order, thus
leaderless under the bright sun, the Ulek army's goblin troops
likewise flee. Many Righteous Brothers lie dead, and Grökhoin
injured with broken ribs from a blow which luckily avoided piercing
his heart. But others manage to fight on, including Makhan despite a
wounded right forearm, protecting the fallen from goblins routing
past back up the road north.
The defenders of Foghollow have
taken heavy losses but, under Zelinus' leadership, the day is won. As
War-Priest Grökhoin later says from his stretcher: “It was
a damned close-run thing”.
--------------------
END
OF PART ONE. The Adventure of the Axe of the
Dwarvish Lords continues in Part Two...