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Legacy of Ayathgaron – ARMY LISTS

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The campaign uses Hordes of the Things tabletop wargame rules for battles. These are the basic HOTT army lists for each nation and significant independents...

ADERN (James Watson)Capital: Aderna, Adern (Forest of Dern). Leader: Matriarch Desendra. Animal: Eagle. Religion: No gods.
The soulless, inhuman elves have scant regard for any art but war and none at all for the gods, but are well organized. “Our bows shall conquer all!”

Unit

No.

Type

Bonus

Move (G/B/R)

Special(s)

AP

Notes

Arch-General Bestroke

x1

Riders (Gen)

+3 (+1)

400/200/400

Good in Woods

2.5


Elven Cavalry

x1

Riders

+3

400/200/400

Good in Woods

2.5


The Matriarch Desendra

x1

Magician

+4

500/200/400

-

4.0


Elven Archers

x4*

Shooters

+3/+4

300/300/400

-

2.0


Elven Militia

x2

Spears

+4

200/200/400

Good in Woods

2.5

Bonus +1 for 2nd rank

The Hidden Ones

x2

Lurkers

+2

200/200/400

-

1.0

Initially 'hidden' (off table).


DALESMEN OF THE EAST (Alex Taylor)Capital: Strongheart, The Dales. Leader: Vasili of the Dales. Animal: Horse. Religion: All the gods.
Egalitarian barbarians, strong workers and cunning horse-traders who follow their heart more than their head. “Work not war.”

Unit

No.

Type

Bonus

Move (G/B/R)

Special(s)

AP

Notes

Vasili of the Dales

x1

Hero (Gen)

+5 (+1)

500/200/400

-

4.0


Horsemen of the Dales

x4

Riders

+3

400/200/400

-

2.0


Axemen of the Dales

x2

Blades

+5/+3

200/200/400

-

2.0

Crossbowmen of the Dales

x1

Shooters

+3/+4

300/300/400

-

2.0


Warriors of Strongheart

x3*

Warband

+3

200/200/400

-

2.0



HELLAN (Rob Bird)Capital: Corinthium, Hellan. Leader: Citizen Leonidious. Animal: Lion. Religion: All the gods.
Classical academic and artistic democracy, whose thoughtful philosophy extends also to the art of war. “We have no words for you.”

Unit

No.

Type

Bonus

Move (G/B/R)

Special(s)

AP

Notes

Citizen-General Leonidious

x1

Hero (Gen)

+5 (+1)

400/200/400

-

4.0


Sparticus' Myrmidons

x1

Warband

+3

200/300/400

-

2.0


Corinthiumian Psiloi

x2

Skirmishers

+2

200/200/400

-

2.0

Hellandor Hoplites

x4*

Spears

+4

200/200/400

-

2.0

Bonus +1 for 2nd rank

Ostwald Horsemen

x2

Raiders

+2

500/200/400

-

2.0

Light cavalry

Flax Charioteers

x1

Knights

+3/+4

300/200/400

-

2.0



KNIGHTS OF BIGENDIA (Ian Charman)Capital: New Camelot, Bigendia. Leader: High King Arthur II. Animal: Dragon. Religion: The Astridae.
Legends of the heroic Round Table knights live again, as the Once-And-Future-King returns! (Or is he just a pretender?). “Dulce bellum inexpertis.”

Unit

No.

Type

Bonus

Move (G/B/R)

Special(s)

AP

Notes

High King Arthur II

x1

Hero (Gen)

+5 (+1)

400/200/400

-

4.0


Queen Gwynn's Champion

x1

Hero

+5

400/200/400

-

4.0


Knights of the Round Table

x4*

Knights

+3/+4

300/200/400

-

2.0


Illean Longbowmen

x2

Shooters

+3/+4

300/300/400

-

2.0


Otterburn the Wizard

x1

Magician

+4

400/200/400

-

4.0



THE DWARVES (Quentin Earle)Leader: King Dwarf One. Animal: None. Religion: Thrundar, god of Stone.
Diminutive, industrious and insular inhabitants of the mountainous dwarven homelands.“The Dwarves is for the Dwarves.”

Unit

No.

Type

Bonus

Move (G/B/R)

Special(s)

AP

Notes

King Dwarf One

x1

Hero (General)

+6

500/200/400

-

4.0

Dwarven Axes

x4*

Blades

+5/+3

200/200/400

-

2.0


Dwarven Crossbows

x3

Shooters

+3/+4

300/300/400

-

2.0


Dwarven Hammers

x3

Blades

+5/+3

200/200/400

-

2.0




THEOCRACY OF MELAN (Peter Wells)Leader: Paladin-Lord Therandulus Maximus Gorus. Animal: Eagle. Religion: All the gods.
Imperialistic military theocracy, resentful of Franchian spiritual domination. “Cuius Testiculos Habes, Habias Cardia et Cerebellum”

Unit

No.

Type

Bonus

Move (G/B/R)

Special(s)

AP

Notes

Alphema the Sword

x1

A.Hero(Gen)

+5 (+1)

1200

-

6.0

Aerial - rides a Giant Eagle

Melandrian Legion

x4*

Blades

+5/+3

200/200/400

-

2.0


Melandrian Psiloi Legion

x2

Skirmishers

+2

300/300/400

-

2.0


Melandrian Auxiliaries

x3

Spears

+4

200/200/400

-

2.0

Bonus +1 for 2nd rank


UNSEEN CONFEDERACY (Mike Whelan) – Capital: Ankh-Morpork, Obscuran. Leader: Archchancellor Ridcully. Animal: Hippo. Religion: All gods.
Magical feudal pedocracy, a little piece of the Discworld. “Huntin', Shootin', Fishin', Blastin'.”

Unit

No.

Type

Bonus

Move (G/B/R)

Special(s)

AP

Notes

The Archchancellor

x1

Magicn.(Gen)

+4 (+1)

500/200/400

-

4.0

Senior Wizards

x1

Magician

+4

500/200/400

-

4.0

The Librarian

x1

Beast

+3/+4

400

-

2.0


Flock of Grimoires

x1

Flyers

+2

1200

-

2.0

Junior Wizards

x2

Shooters

+3/+4

300/300/400

-

2.0


Ankh City Guards

x4*

Blades

+5/+3

200/200/400

-

2.0



URSUS (Phil Thomas) - Capital: Ursus City, Ursus. Leader: Overlord Yogi. Animal: Bear. Religion: Mafek, god of War.
Fur-clad howling barbarians of the icy southern wastes. “All belongs to the Bear.”4

Unit

No.

Type

Bonus

Move (G/B/R)

Special(s)

AP

Notes

Overlord Yogi of Ursus

x1

Hero (Gen)

+5 (+1)

500/200/400

-

4.0


Doomwood Rangers

x4

Skirmishers

+2

300/300/400

-

2.0


Taiga Raiders

x2

Raiders

+2

500/200/400

-

2.0

Light cavalry

Bear-Skinned Warriors

x4*

Warband

+3

200/200/400

-

2.0



VESTIGE OF NECROMON (Tony Habergham)Capital: Imnryr, Elsea. Leader: Ridderch the Erude. Animal: Eagle. Religion: Safieros, god of Lore.
A once-powerful nation, hoping to recapture past greatness with necromantic lore... “Vea victis.”

Unit

No.

Type

Bonus

Move (G/B/R)

Special(s)

AP

Notes

Guard-Master Malakite

x1

Blades (Gen)

+5/+3 (+1)

200/200/400

-

2.0


Calram Hoplites

x4*

Spears

+4

200/200/400

-

2.0

Bonus +1 for 2nd rank

Orian's Phalanx

x2

Pikes

+3/+4

500/200/400

-

2.0

Bonus +3 for 2nd rank

Sylinat Archers

x2

Shooters

+3/+4

300/300/400

-

2.0


Immortal Warriors

x2

Hordes

+2

200/200/400

-

1.0

Skellies!

A Summoned Titan

x1

God

+6

1200

-

4.0

Not present at start (6 pips to place)


ZOOBAR (Mike Crewe)Capital: Zoobarel, Necrophylica. Leader: Chief Ookooloo. Animal: Frog. Religion: Gaiala, goddess of Nature.
Elephant-riding natives of the steamy rainforest of Zoobar, the Ivory Jungle. “The jungle grants he who has the longest tongue wins.”

Unit

No.

Type

Bonus

Move (G/B/R)

Special(s)

AP

Notes

Chief Ookooloo & Shaman

x1

Cleric (Gen)

+4 (+1)

200/200/400

-

3.0


Zoobar Elephant Riders

x2

Behemoth

+4/+5

300/200/400

-

4.0


Zoobar Warriors

x4

Skirmishers

+3

300/300/400

#T (Tough)

3.0

Zoobar Hunters

x1

Lurkers

+2

200/200/400

-

1.0

Not deployed at start



(* Core troops – any extra contingents will be of this type. † Spare troops – any shortfall will reduce the number of these).



NON-PLAYER NATIONS

EMPIRE OF AYATHGARON (NPC/SJW)Capital: Ayathgar, The Heartland. Leader: King-Emperor Thagarius II. Animal: Wolf. Religion: Elhadiz.
Decadent fops, commanding tribute from subject nations through historical fear and sheer arrogance. “Long Live the Empire, Long Live the King!”

Unit

No.

Type

Bonus

Move (G/B/R)

Special(s)

AP

Notes

Royal Foot Guards.

x1

Blades (Gen)

+5/+3 (+1)

200/200/400

Superior

2.5

King's Musketeers

x3

Blades

+5/+3

200/200/400

-

2.0

Dragoon Guards

x2

Riders

+3

400/200/400

-

2.0

Archduke's Cuirassiers

x2

Knights

+3/+4

300/200/400

-

2.0

Impetuous

Royal North Highland Regt.

x3

Blades

+5/+3

200/200/400

Superior

2.5

The Frontier Regiments

x4

Spears

+4

200/200/400

Inferior

1.5

Royal Foot Guards, Cardinal's Guard, King's Musketeers, Dragoon Guards, Queen's Own Carabiniers, Archduke Leopold Cuirassiers, Crown Prince Cuirassiers, Royal Marines, Grand Duke Max Dragoons, Picardy Musketeers, 13th Fusiliers, Princess Louisa Light Dragoons, 53rd Fusiliers, 27th Musketeers, 4th Arquebusiers, 69th Arquebusiers, The Gascon Regiment, Frontier Regiments, Royal North Highland Border Regiment.

THEOCRACY OF FRANCHIA (NPC/SJW)Capital: Olympus, Franchia. Leader: Pope-Hero Aesop I. Animal: Dragon. Religion: All the Gods.
Demesne of Cantaboria's supreme spiritual ruler. “Empires come and go but gods are Eternal.”

Unit

No.

Type

Bonus

Move (G/B/R)

Special(s)

AP

Notes

General Gurthlug or Grasty

x1

Hero (Gen)

+5 (+1)

500/200/400

-

4.0

Gurthlug's Gutsplitters

x3

Blades

+5/+3

200/200/400

-

2.0

Grasty's Gobblers

x4

Spears

+4

200/200/400

-

2.0

Aesop's Archers

x2

Shooters

+3

400/200/400

-

2.0

Aesop's Eagles

x2

Flyers

+2

1200

-

2.0


Angels or Demons

x1

God

+6

1200

-

4.0

Not present initially: 6 pips to deploy.



RANDOM ENEMY ARMY TABLE

d6: 1 = Zombie Army A; 2 = Zombie Army B; 3 = Skeleton Army A; 4 = Skeleton Army B; 5 = Nomad Army; 6 = Orc Army.

ZOMBIE ARMY A (NPC)???

Unit

No.

Type

Bonus

Move (G/B/R)

Special(s)

AP

Notes

A Necromancer

x1

Mage (Gen)

+4 (+1)

500/200/400

-

4.0


Zombie Hordes

x20

Hordes

+2

200/200/400

-

1.0



ZOMBIE ARMY B (NPC)???

Unit

No.

Type

Bonus

Move (G/B/R)

Special(s)

AP

Notes

B Necromancer

x1

Mage (Gen)

+4 (+1)

500/200/400

-

4.0


Ghoul Packs

x4

Warband

+3

200/200/400

-

2.0


Zombie Hordes

x8

Hordes

+2

200/200/400

-

1.0



SKELETON ARMY A (NPC)???

Unit

No.

Type

Bonus

Move (G/B/R)

Special(s)

AP

Notes

A Necromancer

x1

Mage (Gen)

+4 (+1)

500/200/400

-

4.0


Skeleton Chariot

x1

Behemoth

+4/+5

300/200/400

-

4.0

Impetuous

Skeleton Artillery

x1

Artillery

+4

200/200/400

-

3.0


Skeleton Hordes

x12

Hordes

+2

200/200/400

-

1.0


Vampires

x1

Lurkers

+2

200/200/400

-

1.0

Not present initially: 1 pip to deploy


SKELETON ARMY B (NPC)???

Unit

No.

Type

Bonus

Move (G/B/R)

Special(s)

AP

Notes

B Necromancer

x1

Mage (Gen)

+4 (+1)

500/200/400

-

4.0


Skeleton Riders

x4

Riders

+3

400/200/400

-

2.0


Skeleton Hordes

x12

Hordes

+2

200/200/400

-

1.0



NOMAD ARMY (NPC)???

Unit

No.

Type

Bonus

Move (G/B/R)

Special(s)

AP

Notes

Khan

x1

Hero (Gen)

+5 (+1)

500/200/400

-

4.0


Tribal Warriors

x6

Light Cavalry

+2

200/200/400

-

2.0


Slave Warriors

x4

Warband

+3

200/200/400

-

2.0



ORC ARMY (NPC)???

Unit

No.

Type

Bonus

Move (G/B/R)

Special(s)

AP

Notes

Orc Warlord

x1

Blades (Gen)

+5/+3 (+1)

200/200/400

-

2.0

Orc Warriors

x5

Warband

+3

200/200/400

-

2.0

Goblin Hordes

x12

Hordes

+2

200/200/400

-

1.0



SPECIAL ABILITIES
Units with special abilities cost more (or fewer) Army Points than usual: [NB: SOME OF THESE NEED REVISED COSTS & EFFECTS!]

SPECIAL ABILITY

COST

ID

DESCRIPTION

Superior

+25%

(S)

Combat Bonus of +1 if score is less than opponent

Inferior

-25%

(I)

Combat Penalty of -1 if score is less than or equal to opponent

UltraVision

+25%

#uV

See in the dark (1200p above ground if clear, 600p otherwise)

InfraVision

+0%

#iV

See in the dark (600p) but suffer dazzle effects at dawn/dusk

Tough

+50%

#T

Combat bonus of +1 over the normal for this troop type

Knightly Virtue

+25%

#K

Knights can be upgraded to a +4 bonus (instead of +3/+4)

Flying

+50%

#F

Move by flying at 1200p (but element is not otherwise Aerial)

Regenerate

+50%

#R

Can be replaced for 1PIP where slain if the spot is unoccupied

Poisonous

+25%

#PO

Enemy beaten in close combat receive another similar attack

Paralysis

+25%

#PA

Enemy beaten in close combat are paralysed (1pip to remove).

Carry Disease

+25%

#CD

Any elements contacted may die (1in6) after the battle

Treat Bad Going as Good

+25%

#Gx

Treat specified type of Bad Going as Good Going (e.g. Woods)

Shoot as Shooters

+25%

#S

Extra ability to Shoot as Shooters

Shoot as Artillery

+25%

#A

Extra ability to Shoot as Artillery

Impetuous

-25%

#I

Impetuous (only for troops that are not normally Impetuous!)

Uncontrollable

-25%

#U

Automatically attack nearby troop-type (within 600p) unless halted

Magic

+50%

#M

Extra ability to cast Magic as a Magician (NB: excludes #N, below)

Negative Magic

+25%

#N

Can inflict negative outcomes when bespelled

Slow Speed

-25%

#SS

Move at half speed (e.g. Zombies, Slug-men)

Summoning Ability

+var

#SA

Each 2AP-equivalent of creatures summonable costs +25%.

Revivification

+25%

#RV

Recover automatically after battle (some exceptions apply)

Vampiric Abilities

+100%

#VV

Enemy beaten in combat are drained and get a -1 Combat penalty. Enemy drained to -3 then destroyed revivify as sub-vampires.

Vampiric Vulnerabilities

-100%

#VV

Flee from direct sunlight; Can't cross running water; Cannot approach Holy Things within 600p (and automatically move away).



REFERENCE – ORIGINAL DATA SPECIFYING NATIONS IN PREVIOUS PBeM VERSION (3)


// Nations:

//NATION,Player,Name,LongName,Nationality,Culture,Government,Religion,Law,Good,TaxRate,Military,Mercantile,Religious,Academic,Artistic,Currency,Animal,ArmyPref,BattlePref,AI,Motto,BattlesWON + Political Colour(for units & hexes)

//NATION,SteveW,Old Ayathgaron,Feudal,Monarchy,Lanrakus,60,30,50,70,70,50,30,30,GeePees,Wolf,Normal,Tabletop,Y,The empire shall rise again!,2

NATION,NPC,Ayathgaron,The Empire of Ayathgaron,Ayathgar,Imperial (Roman),Monarchy,The Elhadiz,40,25,50,84,50,50,22,22,Emperor Thagarius II,Ayathgar,Crowns,Wolf,Infantry,Tabletop,Y,The empire shall rise again!,10

NATION,NPC,Franchia,The Theocracy of Franchia,Franchian,Feudal,Theocracy,All the Gods,40,25,50,84,50,50,22,22,His Holiness Aesop,Olympus,Gold Pieces,Dragon,Infantry,Tabletop,Y,Empires come and go but gods are eternal!,5

// KEY Nation: Law,Good,TAX,Military,Mercantile,Religious,Academic,Artistic. Chars: Fighter,Trader,Cleric,Mage,Bard.


// Steve W - Ayathgaron! (I'm allowed an NPC nation, aren't I??)

DATA:Steve Wells,New Ayathgaron,Imperial (Roman),Monarchy,The Elhadiz (all Evil Gods),40,25,TAX:50,84,50,50,22,22,Gold Pieces,Wolf,Ayathgar,HEX:37,13,Bayport,Oakside,Zeb,Zia,Ullwater,Ick,#1:King Thagarius,9,0,0,0,1,#2:Queen Ayalla,0,0,2,4,0,#3:Lord Krondar the Black,6,0,0,0,0,MOTTO:The empire shall rise again!,Infantry,Tabletop,AI:Y,END

//

// Gary - Ursus, Of the Bestial Bear-Skinned Barbarians!

DATA:Gary,Ursus,Barbarian (Celtic),Monarchy,Mafek (God of War),23,45,TAX:25,100,1,40,24,17,Gold Pieces,Bear,Ursus City,HEX:15,30,Ferre,Portare,Maritimus,Cinereus,Phaskolos,Bestiaria,#1:Overlord Yogi,5,0,1,4,0,#2:Boo Boo,0,2,3,0,1,#3:Ranger Smith,3,1,1,1,0,MOTTO:All belongs to the Bear,Skirmish,Tabletop,AI:Y,END

//

// James - Adern, Land of the Godless Elves

DATA:James Watson,Adern,Elven,Matriarchy,No Gods,72,54,TAX:50,81,59,2,45,20,Gold Pieces,Eagle,Aderna,HEX:45,23,Gilandran,Filandra,Mantrel,Drelal,Lantra,Vilantrep,#1:Matriarch Desendra,0,0,1,8,1,#2:Arch-General Bestroke,6,0,0,0,0,#3:Lady Illandra,0,0,6,0,0,MOTTO:Our bows shall conquer all!,Archery,Tabletop,AI:Y,END

//

// Mike - Unseen Confederacy, A Little Bit of Discworld

DATA:Mike W,Unseen Confederacy,Feudal (human),Pedocracy,All the Gods,48,78,TAX:40,47,76,25,100,11,Dollars,Hippopotamus,Ankh-Morpork,HEX:33,29,Sto Lat,Quirm,Pseudopolis,Lancre,Holy Wood,Llamedos,#1:Archchancellor Ridcully,0,0,0,10,0,#2:The Librarian,0,0,6,0,0,#3:CMOT Dibbler,0,6,0,0,0,MOTTO:Huntin' Shootin' Fishin' Blastin',Normal,Tabletop,AI:Y,END

//

// Steve B - Zoobarel, The Ivory Jungle (???)

DATA:Steve B,Zoobar,Oriental (Burmese),Monarchy,Gaiala (Goddess of Nature),49,50,TAX:50,50,34,77,17,28,Pobble-beads,Frog,Zoobarel,HEX:0,0,Akraler,Boobar,Sanscrobar,Eldobar,Lifbar,Noobar,#1:Ookooloo,10,0,0,0,0,#2:Tabooloo,0,0,6,0,0,#3:Cheokoo,0,3,0,3,0,MOTTO:The jungle grants he who has the longest tongue wins,Infantry,Tabletop,AI:Y,END

// Army specialism - Elephants if possible rather than infantry!

//

// Peter W

//DATA:PJAW,The Theocracy of Melan,Imperial (Roman),Theocracy,All the Gods,60,60,TAX:50,86,31,100,73,50,Florins,Eagle,Melandria,HEX:49,12,,,,,,,#1:Paladin-Lord Therandulus Maximus Gorus,3,0,7,0,0,#2:Alphema, Sword of Melandria,5,0,1,0,0,#3:Archivist Threndulom Horum,0,0,1,5,0,MOTTO:Cuius Testiculos Habes, Habias Cardia et Cerebellum,Infantry,Tabletop,AI:Y,END

//

// Rob

DATA:Rob Bird,Hellanite,Classical (Greek),Democracy,All the Gods,60,48,TAX:30,64,50,37,71,63,Gold Pieces,Lion,Corinthium,HEX:12,4,Flax,Ostwald,Ravenstor,Sunistrum,Vugrad,Hellandor,#1:Leonidious,8,0,2,0,0,#2:Gillain,0,0,0,6,0,#3:Sparticus,6,0,0,0,0,MOTTO:,Skirmish,OnlineTop,AI:Y,END


DATA:TonyH,The Vestige of Necromon,Classical (Greek),Pedocracy,Safieros (God of Knowledge),80,34,TAX:50,61,26,15,71,28,Gold Pieces,Eagle,Imnryr,HEX:6,10,Janthar Waystation,Calram Forge,Sylinat Meadows,Minogal,Vorancil,Orians Reach,#1:Ridderch the Erudite,4,0,0,6,0,#2:Guard-Master Malakite,5,1,0,0,0,#3:The Warden of the Lore,0,0,5,1,0,MOTTO:Vea Victis,Infantry,Tabletop,AI:Y,END


NATION,Quent,Dwarfland,The Land of the Dwarves,Dwarvish,Dwarven,Monarchy,Thrundar, L80,G50, Tax40, 70,60,50,40,30,Dwarf One,Auchendennan,Gold Pieces,No Animal,Infantry,OnlineTop,Y,The Dwarves is for the Dwarves,0

NATION,Peter T,Dalesmen,Dalesmen of the East,Dalesmen,Barbarian,Democracy,All the Gods, L60,G60, Tax40, 70,70,50,20,40,Vasili of the Dales,Strongheart,Gold Pieces,Horse,Normal,Tabletop,AI:Y,Work not War,0