CANTABRIA HOME |
Legacy of Ayathgaron – ARMY LISTS |
The campaign uses Hordes of the Things tabletop wargame rules for battles. These are the basic HOTT army lists for each nation and significant independents...
ADERN
(James
Watson) –
Capital:
Aderna, Adern (Forest of Dern). Leader: Matriarch Desendra. Animal:
Eagle. Religion: No gods.
The
soulless,
inhuman elves
have scant regard for any art but war and none at all for the gods,
but are well organized. “Our bows shall conquer all!”
Unit |
No. |
Type |
Bonus |
Move (G/B/R) |
Special(s) |
AP |
Notes |
Arch-General Bestroke |
x1 |
Riders (Gen) |
+3 (+1) |
400/200/400 |
Good in Woods |
2.5 |
|
Elven Cavalry |
x1 |
Riders |
+3 |
400/200/400 |
Good in Woods |
2.5 |
|
The Matriarch Desendra |
x1 |
Magician |
+4 |
500/200/400 |
- |
4.0 |
|
Elven Archers |
x4* |
Shooters |
+3/+4 |
300/300/400 |
- |
2.0 |
|
Elven Militia |
x2† |
Spears |
+4 |
200/200/400 |
Good in Woods |
2.5 |
Bonus +1 for 2nd rank |
The Hidden Ones |
x2† |
Lurkers |
+2 |
200/200/400 |
- |
1.0 |
Initially 'hidden' (off table). |
DALESMEN
OF THE EAST (Alex
Taylor) –
Capital:
Strongheart, The Dales. Leader: Vasili of the Dales. Animal: Horse.
Religion: All the gods.
Egalitarian
barbarians, strong workers and cunning horse-traders who follow their
heart more than their head. “Work not war.”
Unit |
No. |
Type |
Bonus |
Move (G/B/R) |
Special(s) |
AP |
Notes |
Vasili of the Dales |
x1 |
Hero (Gen) |
+5 (+1) |
500/200/400 |
- |
4.0 |
|
Horsemen of the Dales |
x4 |
Riders |
+3 |
400/200/400 |
- |
2.0 |
|
Axemen of the Dales |
x2 |
Blades |
+5/+3 |
200/200/400 |
- |
2.0 |
|
Crossbowmen of the Dales |
x1 |
Shooters |
+3/+4 |
300/300/400 |
- |
2.0 |
|
Warriors of Strongheart |
x3*† |
Warband |
+3 |
200/200/400 |
- |
2.0 |
|
HELLAN
(Rob Bird)
– Capital:
Corinthium, Hellan. Leader: Citizen Leonidious. Animal: Lion.
Religion: All the gods.
Classical
academic and artistic democracy, whose thoughtful philosophy extends
also to the art of war. “We have no words for you.”
Unit |
No. |
Type |
Bonus |
Move (G/B/R) |
Special(s) |
AP |
Notes |
Citizen-General Leonidious |
x1 |
Hero (Gen) |
+5 (+1) |
400/200/400 |
- |
4.0 |
|
Sparticus' Myrmidons |
x1 |
Warband |
+3 |
200/300/400 |
- |
2.0 |
|
Corinthiumian Psiloi |
x2 |
Skirmishers |
+2 |
200/200/400 |
- |
2.0 |
|
Hellandor Hoplites |
x4* |
Spears |
+4 |
200/200/400 |
- |
2.0 |
Bonus +1 for 2nd rank |
Ostwald Horsemen |
x2† |
Raiders |
+2 |
500/200/400 |
- |
2.0 |
Light cavalry |
Flax Charioteers |
x1† |
Knights |
+3/+4 |
300/200/400 |
- |
2.0 |
|
KNIGHTS
OF BIGENDIA (Ian
Charman) –
Capital:
New Camelot, Bigendia. Leader: High King Arthur II. Animal: Dragon.
Religion: The Astridae.
Legends
of the heroic Round Table knights live again, as the
Once-And-Future-King returns! (Or is he just a pretender?). “Dulce
bellum inexpertis.”
Unit |
No. |
Type |
Bonus |
Move (G/B/R) |
Special(s) |
AP |
Notes |
High King Arthur II |
x1 |
Hero (Gen) |
+5 (+1) |
400/200/400 |
- |
4.0 |
|
Queen Gwynn's Champion |
x1 |
Hero |
+5 |
400/200/400 |
- |
4.0 |
|
Knights of the Round Table |
x4* |
Knights |
+3/+4 |
300/200/400 |
- |
2.0 |
|
Illean Longbowmen |
x2† |
Shooters |
+3/+4 |
300/300/400 |
- |
2.0 |
|
Otterburn the Wizard |
x1† |
Magician |
+4 |
400/200/400 |
- |
4.0 |
THE
DWARVES (Quentin
Earle) – Leader:
King Dwarf One. Animal: None. Religion: Thrundar, god of
Stone.
Diminutive,
industrious and insular inhabitants of the mountainous dwarven
homelands.“The Dwarves is for the Dwarves.”
Unit |
No. |
Type |
Bonus |
Move (G/B/R) |
Special(s) |
AP |
Notes |
King Dwarf One |
x1 |
Hero (General) |
+6 |
500/200/400 |
- |
4.0 |
|
Dwarven Axes |
x4* |
Blades |
+5/+3 |
200/200/400 |
- |
2.0 |
|
Dwarven Crossbows |
x3 |
Shooters |
+3/+4 |
300/300/400 |
- |
2.0 |
|
Dwarven Hammers |
x3† |
Blades |
+5/+3 |
200/200/400 |
- |
2.0 |
|
THEOCRACY
OF MELAN (Peter
Wells) – Leader:
Paladin-Lord Therandulus Maximus Gorus. Animal: Eagle. Religion: All
the gods.
Imperialistic
military theocracy, resentful of Franchian spiritual domination.
“Cuius Testiculos Habes, Habias Cardia et Cerebellum”
Unit |
No. |
Type |
Bonus |
Move (G/B/R) |
Special(s) |
AP |
Notes |
Alphema the Sword |
x1 |
A.Hero(Gen) |
+5 (+1) |
1200 |
- |
6.0 |
Aerial - rides a Giant Eagle |
Melandrian Legion |
x4* |
Blades |
+5/+3 |
200/200/400 |
- |
2.0 |
|
Melandrian Psiloi Legion |
x2 |
Skirmishers |
+2 |
300/300/400 |
- |
2.0 |
|
Melandrian Auxiliaries |
x3† |
Spears |
+4 |
200/200/400 |
- |
2.0 |
Bonus +1 for 2nd rank |
UNSEEN
CONFEDERACY (Mike
Whelan) – Capital: Ankh-Morpork, Obscuran. Leader:
Archchancellor Ridcully. Animal: Hippo. Religion: All gods.
Magical
feudal pedocracy, a little piece of the Discworld. “Huntin',
Shootin', Fishin', Blastin'.”
Unit |
No. |
Type |
Bonus |
Move (G/B/R) |
Special(s) |
AP |
Notes |
The Archchancellor |
x1 |
Magicn.(Gen) |
+4 (+1) |
500/200/400 |
- |
4.0 |
|
Senior Wizards |
x1 |
Magician |
+4 |
500/200/400 |
- |
4.0 |
|
The Librarian |
x1 |
Beast |
+3/+4 |
400 |
- |
2.0 |
|
Flock of Grimoires |
x1 |
Flyers |
+2 |
1200 |
- |
2.0 |
|
Junior Wizards |
x2 |
Shooters |
+3/+4 |
300/300/400 |
- |
2.0 |
|
Ankh City Guards |
x4*† |
Blades |
+5/+3 |
200/200/400 |
- |
2.0 |
|
URSUS
(Phil Thomas)
-
Capital:
Ursus City, Ursus. Leader: Overlord Yogi. Animal: Bear. Religion:
Mafek, god of War.
Fur-clad
howling barbarians of the icy southern wastes. “All belongs to
the Bear.”4
Unit |
No. |
Type |
Bonus |
Move (G/B/R) |
Special(s) |
AP |
Notes |
Overlord Yogi of Ursus |
x1 |
Hero (Gen) |
+5 (+1) |
500/200/400 |
- |
4.0 |
|
Doomwood Rangers |
x4 |
Skirmishers |
+2 |
300/300/400 |
- |
2.0 |
|
Taiga Raiders |
x2 |
Raiders |
+2 |
500/200/400 |
- |
2.0 |
Light cavalry |
Bear-Skinned Warriors |
x4*† |
Warband |
+3 |
200/200/400 |
- |
2.0 |
|
VESTIGE
OF NECROMON (Tony
Habergham) – Capital:
Imnryr, Elsea. Leader: Ridderch the Erude. Animal: Eagle. Religion:
Safieros, god of Lore.
A
once-powerful nation, hoping to recapture past greatness with
necromantic lore... “Vea victis.”
Unit |
No. |
Type |
Bonus |
Move (G/B/R) |
Special(s) |
AP |
Notes |
Guard-Master Malakite |
x1 |
Blades (Gen) |
+5/+3 (+1) |
200/200/400 |
- |
2.0 |
|
Calram Hoplites |
x4* |
Spears |
+4 |
200/200/400 |
- |
2.0 |
Bonus +1 for 2nd rank |
Orian's Phalanx |
x2 |
Pikes |
+3/+4 |
500/200/400 |
- |
2.0 |
Bonus +3 for 2nd rank |
Sylinat Archers |
x2 |
Shooters |
+3/+4 |
300/300/400 |
- |
2.0 |
|
Immortal Warriors |
x2† |
Hordes |
+2 |
200/200/400 |
- |
1.0 |
Skellies! |
A Summoned Titan |
x1† |
God |
+6 |
1200 |
- |
4.0 |
Not present at start (6 pips to place) |
ZOOBAR
(Mike Crewe)
– Capital:
Zoobarel, Necrophylica. Leader: Chief Ookooloo. Animal: Frog.
Religion: Gaiala, goddess of Nature.
Elephant-riding
natives of the steamy rainforest of Zoobar, the Ivory Jungle. “The
jungle grants he who has the longest tongue wins.”
Unit |
No. |
Type |
Bonus |
Move (G/B/R) |
Special(s) |
AP |
Notes |
Chief Ookooloo & Shaman |
x1 |
Cleric (Gen) |
+4 (+1) |
200/200/400 |
- |
3.0 |
|
Zoobar Elephant Riders |
x2 |
Behemoth |
+4/+5 |
300/200/400 |
- |
4.0 |
|
Zoobar Warriors |
x4 |
Skirmishers |
+3 |
300/300/400 |
#T (Tough) |
3.0 |
|
Zoobar Hunters |
x1 |
Lurkers |
+2 |
200/200/400 |
- |
1.0 |
Not deployed at start |
(* Core troops – any extra contingents will be of this type. † Spare troops – any shortfall will reduce the number of these).
NON-PLAYER NATIONS
EMPIRE
OF AYATHGARON
(NPC/SJW)
– Capital:
Ayathgar, The Heartland. Leader: King-Emperor Thagarius II. Animal:
Wolf. Religion: Elhadiz.
Decadent
fops, commanding tribute from subject nations through historical fear
and sheer arrogance. “Long Live the Empire, Long Live the
King!”
Unit |
No. |
Type |
Bonus |
Move (G/B/R) |
Special(s) |
AP |
Notes |
Royal Foot Guards. |
x1 |
Blades (Gen) |
+5/+3 (+1) |
200/200/400 |
Superior |
2.5 |
|
King's Musketeers |
x3 |
Blades |
+5/+3 |
200/200/400 |
- |
2.0 |
|
Dragoon Guards |
x2 |
Riders |
+3 |
400/200/400 |
- |
2.0 |
|
Archduke's Cuirassiers |
x2 |
Knights |
+3/+4 |
300/200/400 |
- |
2.0 |
Impetuous |
Royal North Highland Regt. |
x3 |
Blades |
+5/+3 |
200/200/400 |
Superior |
2.5 |
|
The Frontier Regiments |
x4 |
Spears |
+4 |
200/200/400 |
Inferior |
1.5 |
Royal Foot Guards, Cardinal's Guard, King's Musketeers, Dragoon Guards, Queen's Own Carabiniers, Archduke Leopold Cuirassiers, Crown Prince Cuirassiers, Royal Marines, Grand Duke Max Dragoons, Picardy Musketeers, 13th Fusiliers, Princess Louisa Light Dragoons, 53rd Fusiliers, 27th Musketeers, 4th Arquebusiers, 69th Arquebusiers, The Gascon Regiment, Frontier Regiments, Royal North Highland Border Regiment.
THEOCRACY
OF FRANCHIA (NPC/SJW)
– Capital:
Olympus, Franchia. Leader: Pope-Hero Aesop I. Animal: Dragon.
Religion: All the Gods.
Demesne
of Cantaboria's supreme spiritual ruler. “Empires come and go
but gods are Eternal.”
Unit |
No. |
Type |
Bonus |
Move (G/B/R) |
Special(s) |
AP |
Notes |
General Gurthlug or Grasty |
x1 |
Hero (Gen) |
+5 (+1) |
500/200/400 |
- |
4.0 |
|
Gurthlug's Gutsplitters |
x3 |
Blades |
+5/+3 |
200/200/400 |
- |
2.0 |
|
Grasty's Gobblers |
x4 |
Spears |
+4 |
200/200/400 |
- |
2.0 |
|
Aesop's Archers |
x2 |
Shooters |
+3 |
400/200/400 |
- |
2.0 |
|
Aesop's Eagles |
x2 |
Flyers |
+2 |
1200 |
- |
2.0 |
|
Angels or Demons |
x1 |
God |
+6 |
1200 |
- |
4.0 |
Not present initially: 6 pips to deploy. |
RANDOM ENEMY ARMY TABLE
d6: 1 = Zombie Army A; 2 = Zombie Army B; 3 = Skeleton Army A; 4 = Skeleton Army B; 5 = Nomad Army; 6 = Orc Army.
ZOMBIE ARMY A (NPC) – ???
Unit |
No. |
Type |
Bonus |
Move (G/B/R) |
Special(s) |
AP |
Notes |
A Necromancer |
x1 |
Mage (Gen) |
+4 (+1) |
500/200/400 |
- |
4.0 |
|
Zombie Hordes |
x20 |
Hordes |
+2 |
200/200/400 |
- |
1.0 |
|
ZOMBIE ARMY B (NPC) – ???
Unit |
No. |
Type |
Bonus |
Move (G/B/R) |
Special(s) |
AP |
Notes |
B Necromancer |
x1 |
Mage (Gen) |
+4 (+1) |
500/200/400 |
- |
4.0 |
|
Ghoul Packs |
x4 |
Warband |
+3 |
200/200/400 |
- |
2.0 |
|
Zombie Hordes |
x8 |
Hordes |
+2 |
200/200/400 |
- |
1.0 |
|
SKELETON ARMY A (NPC) – ???
Unit |
No. |
Type |
Bonus |
Move (G/B/R) |
Special(s) |
AP |
Notes |
A Necromancer |
x1 |
Mage (Gen) |
+4 (+1) |
500/200/400 |
- |
4.0 |
|
Skeleton Chariot |
x1 |
Behemoth |
+4/+5 |
300/200/400 |
- |
4.0 |
Impetuous |
Skeleton Artillery |
x1 |
Artillery |
+4 |
200/200/400 |
- |
3.0 |
|
Skeleton Hordes |
x12 |
Hordes |
+2 |
200/200/400 |
- |
1.0 |
|
Vampires |
x1 |
Lurkers |
+2 |
200/200/400 |
- |
1.0 |
Not present initially: 1 pip to deploy |
SKELETON ARMY B (NPC) – ???
Unit |
No. |
Type |
Bonus |
Move (G/B/R) |
Special(s) |
AP |
Notes |
B Necromancer |
x1 |
Mage (Gen) |
+4 (+1) |
500/200/400 |
- |
4.0 |
|
Skeleton Riders |
x4 |
Riders |
+3 |
400/200/400 |
- |
2.0 |
|
Skeleton Hordes |
x12 |
Hordes |
+2 |
200/200/400 |
- |
1.0 |
|
NOMAD ARMY (NPC) – ???
Unit |
No. |
Type |
Bonus |
Move (G/B/R) |
Special(s) |
AP |
Notes |
Khan |
x1 |
Hero (Gen) |
+5 (+1) |
500/200/400 |
- |
4.0 |
|
Tribal Warriors |
x6 |
Light Cavalry |
+2 |
200/200/400 |
- |
2.0 |
|
Slave Warriors |
x4 |
Warband |
+3 |
200/200/400 |
- |
2.0 |
|
ORC ARMY (NPC) – ???
Unit |
No. |
Type |
Bonus |
Move (G/B/R) |
Special(s) |
AP |
Notes |
Orc Warlord |
x1 |
Blades (Gen) |
+5/+3 (+1) |
200/200/400 |
- |
2.0 |
|
Orc Warriors |
x5 |
Warband |
+3 |
200/200/400 |
- |
2.0 |
|
Goblin Hordes |
x12 |
Hordes |
+2 |
200/200/400 |
- |
1.0 |
SPECIAL
ABILITIES
Units
with special abilities cost more (or fewer) Army Points than usual:
[NB: SOME OF THESE NEED REVISED COSTS & EFFECTS!]
SPECIAL ABILITY |
COST |
ID |
DESCRIPTION |
Superior |
+25% |
(S) |
Combat Bonus of +1 if score is less than opponent |
Inferior |
-25% |
(I) |
Combat Penalty of -1 if score is less than or equal to opponent |
UltraVision |
+25% |
#uV |
See in the dark (1200p above ground if clear, 600p otherwise) |
InfraVision |
+0% |
#iV |
See in the dark (600p) but suffer dazzle effects at dawn/dusk |
Tough |
+50% |
#T |
Combat bonus of +1 over the normal for this troop type |
Knightly Virtue |
+25% |
#K |
Knights can be upgraded to a +4 bonus (instead of +3/+4) |
Flying |
+50% |
#F |
Move by flying at 1200p (but element is not otherwise Aerial) |
Regenerate |
+50% |
#R |
Can be replaced for 1PIP where slain if the spot is unoccupied |
Poisonous |
+25% |
#PO |
Enemy beaten in close combat receive another similar attack |
Paralysis |
+25% |
#PA |
Enemy beaten in close combat are paralysed (1pip to remove). |
Carry Disease |
+25% |
#CD |
Any elements contacted may die (1in6) after the battle |
Treat Bad Going as Good |
+25% |
#Gx |
Treat specified type of Bad Going as Good Going (e.g. Woods) |
Shoot as Shooters |
+25% |
#S |
Extra ability to Shoot as Shooters |
Shoot as Artillery |
+25% |
#A |
Extra ability to Shoot as Artillery |
Impetuous |
-25% |
#I |
Impetuous (only for troops that are not normally Impetuous!) |
Uncontrollable |
-25% |
#U |
Automatically attack nearby troop-type (within 600p) unless halted |
Magic |
+50% |
#M |
Extra ability to cast Magic as a Magician (NB: excludes #N, below) |
Negative Magic |
+25% |
#N |
Can inflict negative outcomes when bespelled |
Slow Speed |
-25% |
#SS |
Move at half speed (e.g. Zombies, Slug-men) |
Summoning Ability |
+var |
#SA |
Each 2AP-equivalent of creatures summonable costs +25%. |
Revivification |
+25% |
#RV |
Recover automatically after battle (some exceptions apply) |
Vampiric Abilities |
+100% |
#VV |
Enemy beaten in combat are drained and get a -1 Combat penalty. Enemy drained to -3 then destroyed revivify as sub-vampires. |
Vampiric Vulnerabilities |
-100% |
#VV |
Flee from direct sunlight; Can't cross running water; Cannot approach Holy Things within 600p (and automatically move away). |
REFERENCE – ORIGINAL DATA SPECIFYING NATIONS IN PREVIOUS PBeM VERSION (3)
// Nations:
//NATION,Player,Name,LongName,Nationality,Culture,Government,Religion,Law,Good,TaxRate,Military,Mercantile,Religious,Academic,Artistic,Currency,Animal,ArmyPref,BattlePref,AI,Motto,BattlesWON + Political Colour(for units & hexes)
//NATION,SteveW,Old Ayathgaron,Feudal,Monarchy,Lanrakus,60,30,50,70,70,50,30,30,GeePees,Wolf,Normal,Tabletop,Y,The empire shall rise again!,2
NATION,NPC,Ayathgaron,The Empire of Ayathgaron,Ayathgar,Imperial (Roman),Monarchy,The Elhadiz,40,25,50,84,50,50,22,22,Emperor Thagarius II,Ayathgar,Crowns,Wolf,Infantry,Tabletop,Y,The empire shall rise again!,10
NATION,NPC,Franchia,The Theocracy of Franchia,Franchian,Feudal,Theocracy,All the Gods,40,25,50,84,50,50,22,22,His Holiness Aesop,Olympus,Gold Pieces,Dragon,Infantry,Tabletop,Y,Empires come and go but gods are eternal!,5
// KEY Nation: Law,Good,TAX,Military,Mercantile,Religious,Academic,Artistic. Chars: Fighter,Trader,Cleric,Mage,Bard.
// Steve W - Ayathgaron! (I'm allowed an NPC nation, aren't I??)
DATA:Steve Wells,New Ayathgaron,Imperial (Roman),Monarchy,The Elhadiz (all Evil Gods),40,25,TAX:50,84,50,50,22,22,Gold Pieces,Wolf,Ayathgar,HEX:37,13,Bayport,Oakside,Zeb,Zia,Ullwater,Ick,#1:King Thagarius,9,0,0,0,1,#2:Queen Ayalla,0,0,2,4,0,#3:Lord Krondar the Black,6,0,0,0,0,MOTTO:The empire shall rise again!,Infantry,Tabletop,AI:Y,END
//
// Gary - Ursus, Of the Bestial Bear-Skinned Barbarians!
DATA:Gary,Ursus,Barbarian (Celtic),Monarchy,Mafek (God of War),23,45,TAX:25,100,1,40,24,17,Gold Pieces,Bear,Ursus City,HEX:15,30,Ferre,Portare,Maritimus,Cinereus,Phaskolos,Bestiaria,#1:Overlord Yogi,5,0,1,4,0,#2:Boo Boo,0,2,3,0,1,#3:Ranger Smith,3,1,1,1,0,MOTTO:All belongs to the Bear,Skirmish,Tabletop,AI:Y,END
//
// James - Adern, Land of the Godless Elves
DATA:James Watson,Adern,Elven,Matriarchy,No Gods,72,54,TAX:50,81,59,2,45,20,Gold Pieces,Eagle,Aderna,HEX:45,23,Gilandran,Filandra,Mantrel,Drelal,Lantra,Vilantrep,#1:Matriarch Desendra,0,0,1,8,1,#2:Arch-General Bestroke,6,0,0,0,0,#3:Lady Illandra,0,0,6,0,0,MOTTO:Our bows shall conquer all!,Archery,Tabletop,AI:Y,END
//
// Mike - Unseen Confederacy, A Little Bit of Discworld
DATA:Mike W,Unseen Confederacy,Feudal (human),Pedocracy,All the Gods,48,78,TAX:40,47,76,25,100,11,Dollars,Hippopotamus,Ankh-Morpork,HEX:33,29,Sto Lat,Quirm,Pseudopolis,Lancre,Holy Wood,Llamedos,#1:Archchancellor Ridcully,0,0,0,10,0,#2:The Librarian,0,0,6,0,0,#3:CMOT Dibbler,0,6,0,0,0,MOTTO:Huntin' Shootin' Fishin' Blastin',Normal,Tabletop,AI:Y,END
//
// Steve B - Zoobarel, The Ivory Jungle (???)
DATA:Steve B,Zoobar,Oriental (Burmese),Monarchy,Gaiala (Goddess of Nature),49,50,TAX:50,50,34,77,17,28,Pobble-beads,Frog,Zoobarel,HEX:0,0,Akraler,Boobar,Sanscrobar,Eldobar,Lifbar,Noobar,#1:Ookooloo,10,0,0,0,0,#2:Tabooloo,0,0,6,0,0,#3:Cheokoo,0,3,0,3,0,MOTTO:The jungle grants he who has the longest tongue wins,Infantry,Tabletop,AI:Y,END
// Army specialism - Elephants if possible rather than infantry!
//
// Peter W
//DATA:PJAW,The Theocracy of Melan,Imperial (Roman),Theocracy,All the Gods,60,60,TAX:50,86,31,100,73,50,Florins,Eagle,Melandria,HEX:49,12,,,,,,,#1:Paladin-Lord Therandulus Maximus Gorus,3,0,7,0,0,#2:Alphema, Sword of Melandria,5,0,1,0,0,#3:Archivist Threndulom Horum,0,0,1,5,0,MOTTO:Cuius Testiculos Habes, Habias Cardia et Cerebellum,Infantry,Tabletop,AI:Y,END
//
// Rob
DATA:Rob Bird,Hellanite,Classical (Greek),Democracy,All the Gods,60,48,TAX:30,64,50,37,71,63,Gold Pieces,Lion,Corinthium,HEX:12,4,Flax,Ostwald,Ravenstor,Sunistrum,Vugrad,Hellandor,#1:Leonidious,8,0,2,0,0,#2:Gillain,0,0,0,6,0,#3:Sparticus,6,0,0,0,0,MOTTO:,Skirmish,OnlineTop,AI:Y,END
DATA:TonyH,The Vestige of Necromon,Classical (Greek),Pedocracy,Safieros (God of Knowledge),80,34,TAX:50,61,26,15,71,28,Gold Pieces,Eagle,Imnryr,HEX:6,10,Janthar Waystation,Calram Forge,Sylinat Meadows,Minogal,Vorancil,Orians Reach,#1:Ridderch the Erudite,4,0,0,6,0,#2:Guard-Master Malakite,5,1,0,0,0,#3:The Warden of the Lore,0,0,5,1,0,MOTTO:Vea Victis,Infantry,Tabletop,AI:Y,END
NATION,Quent,Dwarfland,The Land of the Dwarves,Dwarvish,Dwarven,Monarchy,Thrundar, L80,G50, Tax40, 70,60,50,40,30,Dwarf One,Auchendennan,Gold Pieces,No Animal,Infantry,OnlineTop,Y,The Dwarves is for the Dwarves,0
NATION,Peter T,Dalesmen,Dalesmen of the East,Dalesmen,Barbarian,Democracy,All the Gods, L60,G60, Tax40, 70,70,50,20,40,Vasili of the Dales,Strongheart,Gold Pieces,Horse,Normal,Tabletop,AI:Y,Work not War,0